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Konami Computer Entertainment Japan

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Games (10)

Metal Gear Acid

Metal Gear Acid

Konami Computer Entertainment Japan2004

Metal Gear Acid is a turn-based collectable card game. It was the first game in the Metal Gear series for the PSP. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid Mobile. Acid focuses on turn-based tactics, using a trading card-based system to control the main character's movements and actions. Acid in the name stands for "Active Command Intelligence Duel". The cards are not truly collectable, as the game is complete with a single purchase. However, the game does feature deck design and deck optimization elements. The game allows for multiplayer gameplay by wireless ad-hoc connections of two PSPs. Before each round, the player can customize the deck of cards used by the main characters. Most cards are based on elements spanning the entire Metal Gear series, such as weaponry, characters, and even the Metal Gear itself. When the game is started, the player's hand can consist of a maximum of six cards. The maximum number of cards in a deck increases with overall progress. In action mode, the player can choose to use the cards as intended or use them to move the character. Most cards only allow the player to move three spaces, while certain cards let the player move up to six or higher. Cost is an important factor in gameplay and can be summed up as the weight of the player's action. With some exceptions, all cards have a cost attached to them and when used this cost transfers to the player. Cost varies radically from card to card. The higher the cost a character has, the longer that character must wait until their next turn. For example: if a player character has a cost of 15 and a guard has a cost of 10, then the guard's turn would occur before the character's. Some cards can be equipped; cards such as weapon cards, can have other cards attached to them in order to improve performance. In order to fire the weapon, another weapon card that uses the same kind of ammunition must be equipped. Some weapons don't need to be equipped and can be used by themselves, however, they are discarded afterwards. Other cards that can be equipped include equipment cards and action cards. Multiplayer, or "Link Battle", is also a new feature. Two PSP systems running Acid can link wirelessly, allowing players to face each other in a "sneak-off". The objective is to collect several diskettes before the rival player. Diskettes can be stolen by another player, so there is an emphasis on avoiding detection.

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater

Konami Computer Entertainment Japan2004

Metal Gear Solid 3: Snake Eater is the prequel to the entire Metal Gear series. Most of the series' defining gameplay elements have been carried over and as before, Snake must use stealth and wits rather than brute force to infiltrate enemy zones and eliminate his major adversaries. Unlike the previous games, this installment takes place in a large outdoor jungle. Snake is able to use camouflage, climb trees, hide in tall grass or wear clothes that make him less noticeable.

Boktai: The Sun Is in Your Hand

Boktai: The Sun Is in Your Hand

Konami Computer Entertainment Japan2003

Hideo Kojima, the man that's most known for bringing the Metal Gear Solid series to life, has come up with an extremely ambitious idea for the Game Boy Advance: harness the energy of sunlight for a videogame. Enter Boktai, a vampire-hunting action and adventure game that not only encourages players to get outside and play in the fresh air...it almost requires it. Utilizing a special cartridge with a built-in a sun sensor, the amount of sunlight outside the game determines how much sunlight shows up in the actual adventure. And since the player's gun is actually fueled by sunlight, the more sunlight you can get the stronger and more capable you are in the game.

Zone of the Enders: The 2nd Runner

Zone of the Enders: The 2nd Runner

Konami Computer Entertainment Japan2003

The sequel to Zone of the Enders is based around mecha combat with the player once again controlling the "Orbital Frame" Jehuty. Unlike its prequel, the game is now centered on action elements with the player not needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game. The plot is set two years after the events from Zone of the Enders and focuses on Dingo Egret, a former member from Mars' military organization BAHRAM whose leader Ridley "Nohman" Hardiman wants back with him. Nohman shoots Dingo following his rejection but the agent Ken Marinaris saves Dingo by connecting his body to Jehuty and forces to work in order to defeat BAHRAM. The game had a new director, Shuyo Murata, who producer Hideo Kojima appointed in order to provide a different experience. The team worked to cover the criticism the original Zone of the Enders received resulted in The 2nd Runner having more action elements. The game received generally favorable critical response due to the improvements it has in comparison to the previous game. Critics praised the game's graphics and gameplay elements but criticized its short length and presentation. Despite the positive critical reaction, the game suffered mediocre sales. North American & Japan got regular ZOE2, but the regular edition of ZOE2 was never released in Europe. Europe directly got the ZOE2 Special Edition.

Metal Gear Solid 2: Sons of Liberty

Metal Gear Solid 2: Sons of Liberty

Konami Computer Entertainment Japan2001

Metal Gear Solid 2: Sons of Liberty is the sequel to the espionage action game Metal Gear Solid. Much of the gameplay remains the same, as the game's protagonist has to sneak past guards, outsmart them using various gadgets and defeat the tricky boss enemies. The game expanded its predecessor's cover mechanic, with Solid Snake or Raiden able to take cover behind walls or objects and pop out to shoot at enemies, while the improved enemy AI allowed enemies to also take cover from the player. Metal Gear Solid 2 is considered to be one of the greatest video games of all time, as well as a leading example of artistic expression in video games.

Yu-Gi-Oh! The Eternal Duelist Soul

Yu-Gi-Oh! The Eternal Duelist Soul

Konami Computer Entertainment Japan2001

Yu-Gi-Oh! The Eternal Duelist Soul is a Yu-Gi-Oh! video game for the Game Boy Advance. It is the international version of Yu-Gi-Oh! Duel Monsters 5 Expert 1. Gameplay is similar to standard dueling rules, except that the Side Deck allows less than 15 cards, and is more for convenience of getting to cards for your Deck than switching between duels, as CPU duels are single duels rather than matches (with some exceptions in events).

Zone of the Enders

Zone of the Enders

Konami Computer Entertainment Japan2001

Take control of a fully armed prototype mechanized robot and fight off enemies during a space colony hijack in Hideo Kojima's Zone of the Enders. In it, players become the character Leo Stenbuck, who sees the consequences of fighting first hand as he learns the true meaning of life and death. Combining state of the art PlayStation 2 graphics, tons of weapons, and an involving storyline, Zone of the Enders also provides a dynamically changing mission structure, a versus mode for two players, and a playable demo of Metal Gear Solid 2: Snake Eater in all first-run production copies.

Metal Gear: Ghost Babel

Metal Gear: Ghost Babel

Konami Computer Entertainment Japan2000

Metal Gear: Ghost Babel is a Game Boy Color spinoff of the popular stealth action game Metal Gear Solid. This is not a port of said game but an original game made specifically for the Game Boy Color. Metal Gear: Ghost Babel is a non-canon game that serves as an alternate sequel to the events of the original Metal Gear.

Yu-Gi-Oh! Forbidden Memories

Yu-Gi-Oh! Forbidden Memories

Konami Computer Entertainment Japan1999

Yu-Gi-Oh! Forbidden Memories is a video game loosely based on the Yu-Gi-Oh! manga and anime series. The storyline takes on a dual setting in Ancient Egypt and current-day Domino City. Players play the Yu-Gi-Oh! Trading Card Game alongside characters that appear in the series.

Metal Gear Solid

Metal Gear Solid

Konami Computer Entertainment Japan1998

Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.