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You are battle-weary. Your armor is scanty and your countenance is loathsome; you tire of the swords flicking at your neck. But you have a duty. There is nothing you can't take. A game written by Katherine Morayati (as Amelia Pinnolla) for the 2016 Interactive Fiction Competition.

Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.

A blurb? They expect you to write? You're Lottie Plum so you're not going into writing. You sing. And dance and act up a storm while everyone else can only manage a puddle. You belong at Bridger. No matter what it takes.