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Send a scout. Dispatch your army. Grow your realm while they march. It's the browser-empire loop that ate your nights — rebuilt as a single-player RTS, one full run from frontier to final battle in about 3 hours. No alliances, no always-online, no getting farmed in your sleep.

A watch-it-happen roguelike meets a deep incremental. Your challengers dive, fight, and fall on their own — you spend their legacy to make the next generation stronger, and send up to six delving at once. Idle progress worthy of a second monitor.