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Children ages 2 to 4 join their favorite Little People friends for a day of fun and learning at the Little People Discovery Airport. Players visit the control tower, help sort suitcases onto planes, learn about the weather, and even build and paint a new airplane! Five activities teach colors, shape and number recognition, differentiation skills, spatial relationships, and logic.

With Ranger Rudy as their guide, children are encouraged to explore the great outdoors and play seven trailblazing activities at Camp Wonderoo. Players make a new discovery at every bend of the trail as they uncover and learn about more than 60 wildlife animals, plants, rocks, fossils, and more. With activities from stargazing to boat racing, creating cave paintings to singing around the campfire, children will gain a new respect for their environment without ever setting foot outside, and complete activities, earn badges, and search for examples of wildlife at Ranger Rudy's request. Once they find all the items listed on Ranger Rudy's clipboard, players are invited to test their knowledge at the Nature Match Game and ultimately earn their Junior Ranger Patch and recognition as an Official Camp Wonderoo Junior Ranger.

Fisher-Price Big Action Garage is a 1998 activity-based game. In the game, the player joins Tommy Treads as he visits different places in Autoland and completes various minigames to find the parts to repair K.C. Coupe who's broken down and in need of repairs.

Time to Play Pet Shop gives kids the chance to feed and care for animals in an interactive setting. They can choose names, groom and bathe the animals, and play pet vet. There are nine activities in all. Along the way, they will learn about over 40 species of furry, feathered, and scaly animals while enjoying paw-stomping original songs.

This software designed for younger girls provides a virtual dollhouse full of activities to encourage role-playing, exploration, and imagination. Players search eight different areas for hidden surprises and play with four interactive dolls at special tea parties.

Fisher-Price Big Action Construction is an activity center game released on September 17, 1998. It is Funnybone's take on Tonka Construction. In the game, the player can visit different work areas of the Big Action Construction Site. Collector Cards are rewarded for playing the actives. Obtaining all the collector cards in an activity will reward the player a certificate. One all six are completed, the player is declared a "number-one construction worker".

Woe to the Fisher-Price kingdom! The good King McBeard's castle was taken over by his brother, the evil King Smudge and his Naughty Knights. It is up to you to help McDuff find where the Good Knights have been hiding and convince them to help take back the castle from King Smudge. Players can choose to play a game where they will only have to rescue two of the knights to win or a full game where they must find all six knights to storm the castle. Players must solve a variety of puzzles and challenges before they can save King McBeard. And if you win, the good McDuff will be knighted and join the other Good Knights in the castle. It contains elements of early learning for children including art, creativity, critical thinking, reading comprehension, imagination and role-playing.

Wee Willie is a window washer at an apartment who wants to keep his customers happy. Some of the customers welcome him and want their windows washed while others are worrisome about his wet work and would not want him washing their windows. There's only so much water for Willie to wield in his bucket, so he must only waste it on the welcoming window wash customers. It's also raining so Willie will have to remember who lives where. Memory Manor is a memory matching game played from a side-view perspective. Players take control of Wee Willie who can move left and right, climb ladders and choose to wash a window he is in front of. The game relies on memory, after a brief glimpse of the people in the manor the windows fog up, hiding the occupants. The player must remember which windows contain happy customers and wash their windows. Willie has a limited water supply and so must not waste washing on anyone who doesn't want their windows washed. The game is over if Willie uses up all of his water.