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The Collector’s Edition of Grand Theft Auto comes in a 3-disc sleeve and includes full copies of Grand Theft Auto, Grand Theft Auto London, and Grand Theft Auto 2, each with a map of the game world.

A groundbreaking open-world action game that brought the GTA series into 3D, set in Liberty City.

The sequel to GTA set in a retro-futuristic metropolis called Anywhere City, introducing a gang respect system.

A tank combat game set on alien worlds where players control remote vehicles to recover power cores across open environments.

Tanktics was a game developed by DMA Design in 1999 for the PC. It was published by Interplay. The objective of the game is to progress through four time periods, building and controlling tanks from that period to fight the "evil black tanks" from a more advanced period. Notably, tanks are constructed by hand out of parts, which are randomly constructed by a factory (the "Part-o-Matic") in the player's base when it is provided with resources. Different parts may offer the ability to cross different terrain, offensive capabilities more suitable to current tactics, and so forth. The player's primary control is "the crane", a flying magnet (held by, for example, a pterodactyl in the first, ancient time period) which can pick up and drop single parts. A suitable pile of parts becomes a tank, which can be selected and ordered to move by the magnet. The game also has a strong puzzle bias. The magnet can also pick up boulders (e.g. for blocking off enemy routes) and sheep (which can be used to increase the factory's production rate, amongst other things), and there are various terrain types with lasting effects. For example, driving a tank through mud will make it dirty, causing them to move more slowly until you wash them. Some maps have buttons on them which can only be activated by tanks with sufficient combat experience, and it can take considerable foresight to ensure that a tank will be able to survive to that level and be able to reach the button. Dissassembling a tank will make it lose all experience. The game is very micromanagement heavy, requiring the player to spread one's attention thinly over maintaining the continually tiring sheep at the factory, tank battles, negotiation of terrain hazards such as quicksand, and tank construction. The metaphor of the 'cursor' being a flying magnet with a physical presence in the world can make moving the viewpoint between all these tasks troublesome. GAMEPLAY: -Basics There are four worlds in campaign mode: Stone Age, Medieval, Modern, and Futuristic, each containing six levels. The enemy will always be one world in technology above you, the final one being the "Evil Black Tanks" themselves. There are also a challenge and training mode, the challenge consisting of levels in which you need to do a certain task (From killing certain tanks with boulders to crushing black sheep to defending your base with tanks needing to be reassembled) in a fixed time limit. The Part-O-Matic is the only structure in the game controlled by you. It produces a set of parts, determined by the level, one by one. The speed is determined by the number of sheep on its wheel. Sheep are found randomly grazing and can be picked up by your crane and dropped on your Part-O-Matic's wheel. After an allotted amount of time, sheep will grow tired and need to be restored in the sheep dip found throughout the level, there is commonly one beside your main HQ. Once they have rested, they may be put back on the wheel. Black sheep are your sheep's enemy, as they will spread their disease to other sheep, rendering them useless. Once a sheep has been infected, you may put it in the green goo where it heals. However, once it turns completely black, there is no way to restore it to its previous state. In order to stop the sheep from getting infected at all is to kill the black sheep via boulder to the head. Sheep are fragile, and can be killed by your enemies or by accident. Sacrificing parts to your Part-O-Matic, such as enemy tank pieces, sheep, boulders, or crates, allows the Part-O-Matic to constantly reproduce from the pre-determined queue randomly set up in-game. Crates, as the main resource for you, are found all over the place and can be carried by your tanks and returned to your Part-O-Matic. One tank can hold 4 crates and sometimes crates can be difficult to get a hold of, so the default template is a lot of powerful weapons on a 4-exhaust engine placed on water-tracks. There are four main parts to make tanks in the game. The track determines what areas of terrain the tank can cross. These included wheels, tracks which can only cross basic terrain, such as stone, half-tracks, tracks which can cross desert, snow-mobiles, tracks which can cross over snow, boats, which can cross over water, and hover-crafts, tracks which can cross over anything without suffering the effects of the ground. Making tanks without tracks renders them immobile, similar to turrets. The engine determined not only how fast the tank can go, but how many weapons an individual tank can possess. Weapons weighed down a tank and made it slower, in effect a tank with a total of five engine power and three weapons would travel the same speed as a tank with a total engine power of two and no weapons. The weapons automatically shoots at enemies within its range. You can place as many weapons in a tank as it had engine power, and can not exceed a fixed height limit. You can also order tanks to attack a specific tank or area of terrain. There are over sixty weapons in-game throughout the five time periods. Finally, the radar only comes in one variety, and is needed to make the tank function. In the game, there are power-ups, collected both by being made by the Part-O-Matic and unlocked by buttons requiring a certain experience level of the tank that touches it. These buttons may also unlock certain areas or parts necessary to winning the game. Furthermore, there are boulders, movable by crane, which can be )1 Used as Part-O-Matic resource, )2 Used to attack enemies, )3 Used as walls from enemy tanks, or )4 Used to crush black sheep. Terrain There are four main types of terrain: Ground, which can be crossed by any track and can be composed of stone, grass, dirt, etc., and Snow, Desert, and Water, only crossable by their counterpart tracks. In addition, there are quicksand, which sinks tanks' tracks and any dropped objects, mud puddles, which cause tank tracks to get muddy and slow down until cleaned, lava, which burns anything that touches it until put out by water or waiting, acid, which hurts anything that touches it until taken off, and green-goo, which rests sheep and cleans off parts. Combat In combat, each part has its own health. If the health reaches zero, the part will fly off the tank, destroyed. If the tracks are destroyed, all but one engine will fall off and the tank will become immobile. If an engine is destroyed, and the remaining engines can't support the number of weapons being used, weapons will fall off until the number of weapons matches the total engine power. If the radar is destroyed or the final engine is lost, the tank will cease to function, and lose all of its experience. The tank, unless ordered otherwise, will attack the closest enemy in range of its farthest weapon. If the tank is ordered to attack a specific enemy that is out of range of some weapons, the others will attack the closest enemy within range. Enemies will obey the same rules, except when attacking the Part-O-Matic. The destination of all enemies spawned after the start of the game is your Part-O-Matic. When attacking the Part-O-Matic, enemies will ignore their surroundings. Enemies spawn at receiver points and move to your Part-O-Matic. Objectives Your main objective in campaign mode is to eliminate all enemy spawn points by first unlocking them by pressing buttons with certain level requirements, and then attacking the now exposed vulnerable center. Once all spawn points have been destroyed, all remaining tanks including those guarding points of interest will move in to attack. Once all enemy tanks have been destroyed, you will win and complete the level. If your Part-O-Matic is destroyed, you have lost. However, in the last level of each of the four worlds, your objective is to capture a transmitter from the enemy "Evil Black Tanks" that guard them, and return it to your base. In these levels, there are no enemy spawn points to destroy.

Grand Theft Auto: Director's Cut is a video game compilation, developed by DMA Design and published by Rockstar Games. It was first released in May 1999. The compilation contains two discs - Grand Theft Auto and Grand Theft Auto: London 1969.

A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. The station has since then mysteriously reappeared and it's bound on a collision course with Earth. Unless Dan and Evo can stop it, all will surely perish. The idea behind the game is fairly simplistic: players take on the role of Evo, a robotic microchip that possesses the unique ability to take over the bodies of dead (robotic) animals. Evo makes his way through a variety of levels and worlds filled with different objectives and, of course, different animals.

The year is 2016. Humanity has been reduced to a few survivors inhabiting the orbital space station Omega. Over the course of the history, aliens visited the Earth every twenty-five years, "harvesting" humans as an organic material. Eventually, they launch an assault on the last remnants of the human race. But Adam Drake, a genetically engineered soldier, comes into possession of a time-traveling device. He uses it to travel to the time periods of human history when aliens performed their deadly attacks. The fate of humanity is in his hands. Body Harvest is an action and driving game with a mission-based structure. The protagonist travels to various locations and eras (e.g. Greece during World War II, Siberia in the 1990s, etc.) with the goal of stopping alien invasions. Missions can be accessed by traveling to specified areas on the map. Adam can move on foot and use his weapons to kill aliens; however, vehicles usually prove to be a more reliable way of tackling most missions. Adam can use most of his weapons while in a vehicle; in addition, some vehicles are outfitted with their own weapons.

A top-down open-world action game set across three cities where players take on criminal missions with unprecedented freedom.

In Waterworld, you play from an overhead/isometric perspective controlling the Mariner's boat on the ocean. The point of the game is to destroy the Smokers' boats and dive for sunken artifacts, at which point the game switches to a side on perspective so that the player can directly control the Mariner underwater.

What do you get if you cross Sonic the Hedgehog with Tony Hawk's Pro Skater? It might seem an odd combination, but it describes Uniracers perfectly. One of the more successful releases of the Super Nintendo's twilight era, Uniracers mixes platform-based high-speed racing, with crazy stunts and tricks. The basic idea in most levels of the game is simple. Get your unicycle from A to B as quickly as possible, and finish ahead of your opponent. It's like Sonic, but with none of those pesky enemies, pointless power-ups and frustrating obstructions. In fact it doesn't sound like much of a game at all... Here's the key, though. Tricks performed and landed during the race increase your speed. The better the trick, the greater your increase in speed will be. Also, some levels are set in areas designed solely for stunts. Such levels require you to earn as many style points as possible, by doing tricks. These levels are against the clock, and a set points score, rather than an opponent. Unicycles are stupid and difficult, and yet fun, once you get the hang of them. Much the same could be said about Uniracers...

They're back! Lead three Lemming Tribes (Egyptian, Classic and Shadow) as they attempt to tame new homelands. Featuring 90 levels of enhanced Lemming gameplay, larger Lemmings in crazy costumes, new objectives and, for the first time, bad guys to be confronted!

Hired Guns takes the player to the far reaches of the Luyten planetary system. Battling through over 20 theaters of engagement, collecting weapons, scanners and food, your team of mercenaries test the limits of their military prowess in this high-tech battle adventure game. The game features a split-screen multiplayer mode for up to four gamers, plus utilizes a unique custom digital terrain processor built for the game for realistic 3D views.

By now, you'll probably be aware of the horrible plight the Lemmings face. Not only do they have to leave their lovely little hovels for good,but they also have to escape their island before they perish in the Darkness that's coming. Your objective therefore is to save as many Lemmings as possible from each tribe and help them escape the Island. The DOS version has a different sounding soundtrack due to the different sound card, but is otherwise identical.

It's the most awesome machine of mass destruction ever to stalk your screen. Fitted with the most powerful twin cannons yet developed and a real mean attitude, the Walker has the destructive powers of an H-Bomb and the charisma of a Kalashnikov. Featuring a unique control system which gives you total control over the movements and attack capabilities of this fearsome war monster, the only thing Walker leaves to the imagination is the smell of battle!

Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday season. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.

This port contains two complete games from the classic puzzle series. There are 209 levels to work through, all featuring the classic Lemmings formula: the player must assign roles (digger, climber, etc.) to marching Lemmings in order to prevent them from meeting terrible fates.

Xmas Lemmings is a demo released to promote Oh No! More Lemmings. It includes two levels from Oh No! (different ones depending on version and platform) and two new exclusive Christmas-themed levels. The levels feature snowy landscapes, snowmen, festive lights, Christmas songs as background music and the Lemmings dressed in Santa hats and coats.

Oh No! More Lemmings is the follow-up to Lemmings. The game features 100 new levels, and all-new graphics and music. It was released in both a stand-alone and an add-on version.

Lemmings is a puzzle-platform game developed by DMA Design and published by Psygnosis in 1991. Players guide a group of lemmings through hazardous levels to a designated exit. The gameplay involves assigning specific skills, such as digging or building, to overcome obstacles and avoid traps. Each level has a time limit and requires saving a minimum number of lemmings to progress. The game was released on multiple platforms and is regarded as a classic of the puzzle genre.

By the power of your blood, you and your ghosts will take over your crime family! What will you sacrifice to control the underworld?

This is a pure arcade game- a fast action packed journey through six very different worlds where lightning fast reflexes and furious fire button action are your only hope of survival. Your mission orders are simple, you must destroy the planet Draconia. In theory possible, in practice... The planet Draconia, an unnatural planet, has been formed over many centuries by six of the most feared rulers that have ever existed. These rulers, exiled from their home galaxy, have ravaged and plundered space, using the worlds they have destroyed and the life forms they have created to build this planet of fear and death. Now an end must be put to their reign of terror. A large scale attack will prove too costly to our space fleets, Draconia has many orbiting defence systems, the sacrifice may be in thousands of lives. A single fighter craft, approaching undetected, may have a chance to avenge those who have perished, by destroying Draconia. You have that chance...