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DMA Design

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Games (11)

Grand Theft Auto III

Grand Theft Auto III

DMA Design2001

A groundbreaking open-world action game that brought the GTA series into 3D, set in Liberty City.

Grand Theft Auto 2

Grand Theft Auto 2

DMA Design1999

The sequel to GTA set in a retro-futuristic metropolis called Anywhere City, introducing a gang respect system.

Grand Theft Auto 2

Grand Theft Auto 2

DMA Design1999

Grand Theft Auto 2 is an open world action-adventure video game. It is the sequel to Grand Theft Auto, part of the Grand Theft Auto series. The open world design lets players freely roam Anywhere City, the setting of the game.

Wild Metal Country

Wild Metal Country

DMA Design1999

A tank combat game set on alien worlds where players control remote vehicles to recover power cores across open environments.

Space Station Silicon Valley

Space Station Silicon Valley

DMA Design1998

A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. The station has since then mysteriously reappeared and it's bound on a collision course with Earth. Unless Dan and Evo can stop it, all will surely perish. The idea behind the game is fairly simplistic: players take on the role of Evo, a robotic microchip that possesses the unique ability to take over the bodies of dead (robotic) animals. Evo makes his way through a variety of levels and worlds filled with different objectives and, of course, different animals.

Body Harvest

Body Harvest

DMA Design1998

The year is 2016. Humanity has been reduced to a few survivors inhabiting the orbital space station Omega. Over the course of the history, aliens visited the Earth every twenty-five years, "harvesting" humans as an organic material. Eventually, they launch an assault on the last remnants of the human race. But Adam Drake, a genetically engineered soldier, comes into possession of a time-traveling device. He uses it to travel to the time periods of human history when aliens performed their deadly attacks. The fate of humanity is in his hands. Body Harvest is an action and driving game with a mission-based structure. The protagonist travels to various locations and eras (e.g. Greece during World War II, Siberia in the 1990s, etc.) with the goal of stopping alien invasions. Missions can be accessed by traveling to specified areas on the map. Adam can move on foot and use his weapons to kill aliens; however, vehicles usually prove to be a more reliable way of tackling most missions. Adam can use most of his weapons while in a vehicle; in addition, some vehicles are outfitted with their own weapons.

Grand Theft Auto

Grand Theft Auto

DMA Design1997

A top-down open-world action game set across three cities where players take on criminal missions with unprecedented freedom.

Uniracers

Uniracers

DMA Design1994

What do you get if you cross Sonic the Hedgehog with Tony Hawk's Pro Skater? It might seem an odd combination, but it describes Uniracers perfectly. One of the more successful releases of the Super Nintendo's twilight era, Uniracers mixes platform-based high-speed racing, with crazy stunts and tricks. The basic idea in most levels of the game is simple. Get your unicycle from A to B as quickly as possible, and finish ahead of your opponent. It's like Sonic, but with none of those pesky enemies, pointless power-ups and frustrating obstructions. In fact it doesn't sound like much of a game at all... Here's the key, though. Tricks performed and landed during the race increase your speed. The better the trick, the greater your increase in speed will be. Also, some levels are set in areas designed solely for stunts. Such levels require you to earn as many style points as possible, by doing tricks. These levels are against the clock, and a set points score, rather than an opponent. Unicycles are stupid and difficult, and yet fun, once you get the hang of them. Much the same could be said about Uniracers...

Lemmings

Lemmings

DMA Design1991

Lemmings is a puzzle-platform game developed by DMA Design and published by Psygnosis in 1991. Players guide a group of lemmings through hazardous levels to a designated exit. The gameplay involves assigning specific skills, such as digging or building, to overcome obstacles and avoid traps. Each level has a time limit and requires saving a minimum number of lemmings to progress. The game was released on multiple platforms and is regarded as a classic of the puzzle genre.