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A brief exploration of recursive spaces.

Learn to type quickly under pressure

Chase high scores in this abstract action game. It features four enemy types, five player types, twenty arenas, twenty-four colour palettes, and accessibility options.

Leap Year is a clumsy platformer about knowledge and discovery. Explore a compact, hand drawn world filled with hidden paths. Understand the game’s secrets to reach new areas and collect all the pages of your calendar.

Explore 4 letter words.

A split-screen platformer in a broken world. Featuring 100 rooms spread across 6 zones.

Drive, jump and honk your way to the top of this exceedingly punishing platformer. Be careful, it's a long, long way down if you fall. Includes controller support, a speedrun timer, regular secrets and secrets.

Try to stay alive as you run and jump deeper and deeper into the Holey Hell.

Get to the button before time runs out in an endless barrage of procedurally generated levels. A game by daniel linssen for ludum dare 46.

ZIGZAG is a little arcade game.

A little rogue-like about a bag of money in a hostile dungeon Coins are your life, your weapon and your currency You can shoot coins at shopkeepers to buy upgrades (and you can stand next to them to see what they're selling and how much it'll cost you). You can shoot coins at reds to kill them (or you can try to avoid them). You can even shoot coins at walls to destroy them, but every coin you shoot is one less coin in your bag, so use them sparingly! Reds move after every second step you take, and if you end up next to a red when it's about to move, you lose a coin. If you get hit and have no coins, you’re dead, game over! Step on the staircase to go down to the next floor of the dungeon. As you go deeper, enemies get tougher and spawn in greater numbers, and shopkeeper prices go up. How many gems can you buy before you die?

A blend of Breakout, Space Invaders and Ikaruga.

HOPP, HELP and HURT each have a different goal. HOPP wants to get to the gem on the far right side, without getting killed HOPP can run, jump and even wall jump, but has to avoid touching the deadly spikes, acidic drips, energy bullets or ghost skulls, or getting squashed. HELP wants to alter the level to help HOPP get to the gem. HURT wants to alter the level to kill HOPP before they get to the gem after placing enough pieces, HURT can place a ghost skull that will chase HOPP indefinitely.

Stick Match 2 is a silly game about a stick on an adventure.

A little bitsy puzzle adventure.

Live life as a cog.

Build a small world full of paths for your rabbit to follow. You can build on top of old tiles, but you can only build five tiles wide, five tiles deep and five tiles tall. Run out of water or carrots, or get stuck on the edge, and it's game over! Each time you place a tile your rabbit gets thirsty, so frequently visit oases to fill up on water. As your rabbit travels along the path, it feeds and gains carrots which are useful when fighting off foes such as foxes. Successfully fighting off three opponents levels your rabbit up and increases its maximum carrots by two. And it will need all the carrots it can get for when the boss arrives!

Pick up rare, mysterious treasures and give them to your pirate friends. A game by Daniel Linssen, with music by Jared Hahn. Made for GGJ 2017.

A game by Daniel Linssen. Made with love for all my friends, family and fans!

Send messages, receive messages, play messages.

A silly game for two players.

Find yourself or make new friends as you explore an island filled with 10,000 birds. A short project by Daniel Linssen to celebrate reaching 10,000 Twitter followers and to say thank you very much to all of them.

You discover a strange manual. Pen and graph paper is strongly recommended.

"Windowframe" is a 2D puzzle platformer in which you can pin and adjusting the size of the window the game runs in. This is done by throwing a stake at it and then clicking and dragging on the stake in the window edge to move the edge closer. As you kill the vampires throughout the levels, your amount of stakes decreases, making the game increasingly harder towards the end.

From the creator of games about getting lost in the dark and dying alone in the desert comes a brand new adventure in amazing one-bit colour.

Explore the islands and grow crops to survive.

A turn based rogue-like about getting the drop on your enemies, learning to overcome their patterns and a nifty little jump.

It's a wibbly wobbly world. Collect stars to boost your score multiplier, avoid hazards, stay alive and get a high score.

It's a wibbly wobbly world for four friends. Collect stars to boost your score multiplier, jump on top of dead players to revive them, avoid hazards, stay alive and get a high score.

From laser-jousting deathmatches to bird-noir crime thrillers, The Indie Mixtape contains five of the most interesting and exciting games from the best indie talent out there.

Made in 48 hours for Ludum Dare 32 by Daniel Linssen (@managore)

They came across a ghost with a dream like their own.

Collect coins. Purchase flowers. Arrange bouquet. Surprise your darling.

Four players each take control of a superhero and work together to escape the laboratory! If playing with two or three players, politely divide the super heroes among the players. If playing with one player, make friends with the nearest human and convince them to play with you. If they refuse to be friends, suggest being frenemies instead. If they still refuse, make friends with the nearest cat. Playing this game with a cat is still better than playing this game alone.

It's finally time to leave the nest. The whole wide world sprawls out before you(conveniently squeezed into just one screen), waiting to be explored. Can you learn to fly?

The Sun and Moon, the winner of Ludum Dare 29, is a platformer with a unique mechanic: you can dive into the ground. Momentum is conserved but gravity is reversed, letting you fling yourself high into the air or deep beneath the surface.

HopSlide consists of two games, not connected in any way.

The deeper you travel the darker it gets, and you only have your arrows to light the way.

You will die. Many times. But each death brings you closer to victory. Each drop of blood makes the next life that tiny bit easier. Collect the blood tanks to permanently boost your blood meter, collect the heart tanks to increase your heart count, solve the riddles to unlock all the secrets, and most importantly — explore! And when you're nearly drowning in the ocean of blood you've left behind, maybe you will succeed.

In Busy Busy Beaver, you control Justin. Help this agile beaver run, jump, and eat his way through 30 levels! Justin has one goal in life: do-it-yourself home renovations! Whether it's an extra bedroom, garage or home theater, this beaver won't return home until he has all the wood he needs for his next big project. Made in 48 hours for the Bacon Game Jam 07.

Javel-ein is a retro-style platformer with a difficulty curve that never stops going up. Fight your way through 60 diverse levels split across four chapters, each with a unique boss. The only thing keeping you alive is your trusty javelin. You'll need to throw it to take out the various creatures attacking you, but you're completely defenseless until it's back in your hands, so think before you throw! Originally made for Ludum Dare #28, where it came 3rd overall.

A 2D platformer where colors can be turned on or off.