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Arthur's Kindergarten is the perfect combination of learning, fun, and helpful features. With 15 different educational activities, Arthur's Kindergarten teaches a full year's worth of kindergarten skills and entertains your child with limitless fun and learning!

Arthur's Thinking Games is the perfect combination of learning, fun, and helpful features. With 6 different fun-filled activities and 5 levels of difficulty, Arthur's Thinking Games will entertain your child with hours of learning and fun!

This game is a parody of Alexandre Dumas's 1844 novel The Three Musketeers. Telly, Zoe and Grover are on a quest to find King Oscar's missing Royal Pig. Each has a unique talent: Telly knows about shapes, Zoe is good with animals, and Grover reads very well. They must cooperate to complete their tasks.

In this game, Elmo goes through the looking-glass in his room to find the little red monster he sees there. Skills emphasized include object identification, visual discrimination, vocabulary, matching, and reading. The game is inspired by Alice Through The Looking-Glass (Alice in Wonderland).

Now there's an exciting new approach to typing that combines the thrill of fast-paced basketball action with addictive games guaranteed to build typing proficiency. Learn the entire keyboard through 70 typing challenges, analyze your progress with customized stat charts, and put your skills to the test in a full-court All-Star Championship. There's even a coach to help monitor your progress and offer tips for improving your skills. Now learning to type is a slam-dunk!

The Amazing Mumford tries to create a magic picnic basket to hold everything Elmo and friends need to go to the beach. He accidentally ends up teleporting all of the items across Sesame Street instead. The famous detective Sherlock Hemlock volunteers to track down the items along with your help. This is done by solving puzzles and playing educational minigames focused around shapes, matching, recycling, and more.

Kids learn thinking skills in Get Set to Learn! Thinking and problem solving skills provide a solid foundation for learning. Get Set To Learn! helps develop these abilities by introducing a wide variety of kindergarten readiness skills, then encouraging young minds to integrate these concepts to complete each activity. It's the perfect preparation for a lifetime of learning! What Size is Your Prize?: Is it tall or short? Big or small? Pick the right prize size and win Zoe's game! Count it Up! Up! Up!: Watch as the wheel spins to see which object comes up. Count and pick the right number to win! Match the Moons: The count has moons, spiders, lightning bolts, gold coins, and numbers. Can you match the number of things he has? Kooky Cookie Game: Cookie Monster has lots of yummy frosted cookies set up in a pattern. Complete the pattern to get a prize! Dunk or Dare: Fill the barrel with the right amount of yucky trash, and you get a chance to dunk Telly! Fabulous Prizes: Open up the chest and look at all of the wonderful prizes you've won!

Lucky Seven Sampson has a problem. He needs a band. The inhabitants of Funky Numberland might be able to help, but they all have their own problems to solve if they are going to join Lucky Seven's band. So, he needs your help. If you can help his friends, they can join his band.

An educational computer game in which Elmo hosts a handful of minigames meant to teach children about the basics of numbers, letters, shapes, facial expressions, and music.

Schoolhouse Rock!: America Rock is an educational game that teaches American history and geography for an audience of children aged six to twelve. It is based on the Schoolhouse Rock! TV series. The game story is told through a character who attempts to a get a bill passed through the House and Senate. This is done by winning five mini-games to gain approval for the bill. Eventually you make it up to Capitol Hill to have it signed into law by the president.

A Sesame Street-themed activity pack that allows players to insert stickers onto scenes, color in images, dress up characters, or draw freely.

Madeline and the Magnificent Puppet Show: A Learning Journey is an educational computer game for children aged 5 and up that follows Madeline as she puts on a puppet show in Paris to help her neighbor save his home. Players help Madeline by completing learning-based mini-games to find items like puppets, backdrops, and curtains, while building skills in vocabulary (English, French, Spanish), logic, memory, and creativity.