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Created for Ludum Dare #49 with Max Cordeiro. Be careful, weary traveler, for this forest is known for playing tricks on the mind. The further into the forest you venture, the more likelihood there is of you seeing a different type of enemy than the one you're fighting. If so, use your bestiary and identification techniques to narrow down which of the forest's beasts you're battling.

A game created with Nathan Ranney, Max Cordeiro and Mike LeRoy for Ludum Dare #34. Use your space ship's mighty space gun to blast away incoming asteroids, and evil aliens! But be careful! You do not want to shoot the happy Stardust that wants to come land on your planet! The Stardust makes your population grow! Pull the Stardust in as fast as possible and get the high score!

A game created with Magnus Pålsson and Hannes Rahm for the GMC Jam #17. In Synchrobeatings, you play the frustrated conductor of an ensemble. It's concert night, and your band No Sync is playing horrifically out of sync. When waving your conductor's stick around doesn't work to get the band in sync, you turn to violence!

A game that turned into more of a visual experience than an actual game. Created for Ludum Dare 31, with Cameron Erickson and Mike LeRoy, each contributing so much, with Cameron making the game visually beautiful, and Mike complementing the visuals with ear candy.

A game created for the GBJAM (GameBoy Jam). Control a character that looks like a radio active booger and try to find the exit to the maze, to confront a boss and complete the game.

A parody puzzle game made for the GMC Jam #3, where the author interpreted the theme "Live" as "the legend will live on." After completing the first level (modelled after the infamous Catch the Clown tutorial for Game Maker 7), you slide around to defeat all the noobs posting CTC clones on the YoYo Games portal.