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Fury was a game billed as an Arena-based PvP MMO without PvE content. Players engaged in combat as groups or as individuals in 3 different war zone game types: Bloodbath (everybody vs everybody), Vortex (team based capture the flag variant), Elimination (team based elimination best out of 3). A fourth game type, Fortress (large scale fortress sieges), was being developed but never finished. Players progressed in ranks, won equipment, and bought skills and abilities which they used to build their character in a completely free-form skill-based system. You could save your equipment and ability layout as an "incarnation" and switch incarnation between war zones. There was no specific player 'class' as in other MMOs nor did you need to have alternate characters to explore other character aspects as you could just rebuild a different incarnation of yourself.

Gather prestige and piety and the world will whisper your name in awe. Will you co-opt other monarchs, and the Pope, under your leadership to liberate the Holy Land? Do you have what it takes to become a Crusader King?

Set in the picturesque surroundings of sparse deserts and dense forests it is your task to strategically design and construct an engineering masterpiece. Watch in eager anticipation as unsuspecting motorists, heavy freight trains and tourist riverboats approach. Will your solution stand up to the test or will tons of mangled steel be sent plummeting into the river below?

Trainz is a series of 3D train simulator video games. The simulators consist of route and session editors called Surveyor, and the Driver module, that loads a route and lets the player operate and watch the trains run, either in "DCC" mode or "CAB" mode.