
Series Saga
Lionhead Studios' god game, launched in 2001 under Peter Molyneux. You rule a village as a deity and raise a giant creature that learns from how you treat it. Black & White 2 followed in 2005.
One series. Every step.
In release order. Select a game below.

01 of 02
"Black & White" is a dystopian visual novel + war chess game: black and white, sensibility and reason, freedom and order: follow your beliefs and join your camp.
Worth getting lost in
Select a screenshot to step inside.
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"Black & White" is a dystopian visual novel + war chess game: black and white, sensibility and reason, freedom and order: follow your beliefs and join your camp.

In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.