
Franchise file / World Wrestling Entertainment
Sports entertainment, playable
WWE's wrestlers have been licensed for games since MicroLeague Wrestling in 1987. THQ and Yuke's defined the line with SmackDown, and 2K has run the ring since 2013.
One world. Many eras.
The THQ years. THQ published and Yuke's built the main line, from SmackDown through the SmackDown vs. Raw years. Spin-offs such as Day of Reckoning and All Stars filled out the card.
Start with WWE SmackDown vs. Raw 2007Your next late night
Chapters
WWE's yearly main eventWWE 2K2K's annual wrestling sim, which began with WWE 2K14 in 2013. Yuke's and Visual Concepts built the early games, and Visual Concepts has led the series since WWE 2K20.WWE SmackDown vs. RawTHQ and Yuke's wrestling series that ran from WWE SmackDown vs. Raw (2004) to the 2011 edition, with yearly roster updates.
A legacy worth revisiting
THQ and Yuke's started the SmackDown run in 2000 and kept the partnership going until 2012. When THQ collapsed, Take-Two bought the rights and folded them into 2K. Visual Concepts took full charge with WWE 2K20, a rough start that led to a rebuilt WWE 2K22.
Scenes that stay with you
Select a frame to expand it.