
Franchise file / Andy Davidson
Small soldiers, big banana bombs
Team17's turn-based artillery series began on the Amiga in 1995. Teams of worms trade absurd weapons across destructible maps, and friendships suffer.
Up Next
One world. Many eras.
The 2D originals. Worms, Worms 2, Armageddon and World Party built the core: turn-based aiming, wind, destructible maps and a growing arsenal of silly weapons.
Start with Worms ArmageddonYour next late night

A legacy worth revisiting
Andy Davidson's Amiga contest entry became Worms in 1995, built with Team17 around turn-based aiming, wind and destructible terrain. The series has since tried 3D, golf and real-time battle royale, but the 2D artillery duel remains home.
Scenes that stay with you
Select a frame to expand it.