
Franchise file / Akira Kitamura, Keiji Inafune
Beat the boss, steal the weapon
Capcom's blue robot arrived on the NES in 1987. Pick your stage, beat the boss and take its weapon, a formula that has grown into X, Zero, Battle Network and more.
Up Next
One world. Many eras.
The classic run. The original series set the rules on NES, with sequels arriving almost every year. Stage select, boss weapons and tight jumps defined the Blue Bomber.
Start with Mega Man 3Your next late night
Chapters
Jack in, chip up, deleteMega Man Battle NetworkCapcom's Game Boy Advance RPGs began in 2001. Lan and his NetNavi MegaMan.EXE fight viruses on a grid, in real time, using decks of collectable battle chips.
A legacy worth revisiting
Mega Man let players choose which boss to fight first, then rewarded them with that boss's power. It grew into a wide Capcom family: the darker X games, the hard-edged Zero and ZX lines, and the Battle Network RPGs.
Scenes that stay with you
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