
Franchise file / Daisuke Ishiwatari
Arc System Works' own fighter
Guilty Gear is the fighting franchise created by Daisuke Ishiwatari at Arc System Works, first released in May 1998. It moved from hand-drawn sprites to cel-shaded 3D with Guilty Gear Xrd.
One world. Many eras.
Sprite era. The line opened in 1998 and grew through Guilty Gear X, X2 and a run of revisions and side games, all before the move to 3D.
Start with Guilty Gear X2Your next late night

A legacy worth revisiting
Guilty Gear 2: Overture stepped away from traditional fighting games and became the first entry built on 3D models. Its story still counts, laying the ground for what Xrd and Strive went on to tell.
Scenes that stay with you
Select a frame to expand it.