
Franchise file / Kinoko Nasu and Takashi Takeuchi
Summon a legend, win a wish
Born from Type-Moon's 2004 visual novel Fate/stay night, this franchise pits mages and their summoned heroes against each other across novels, RPGs, fighters and action games.
One world. Many eras.
The visual novels. Fate/stay night follows Shirou Emiya through three routes of a secret war between mages. Fate/hollow ataraxia picks up about six months later.
Start with Fate/Stay NightYour next late night

A legacy worth revisiting
Kinoko Nasu and Takashi Takeuchi built Fate on one idea: mages summon heroes from history and myth, then fight for the Holy Grail. The games have carried that idea from modern Japan to a digital war on the moon and the streets of Edo.
Scenes that stay with you
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