
Franchise file / Westwood Studios
Build, harvest, rush
Westwood Studios launched Command & Conquer in 1995 and helped define 1990s real-time strategy with base building, resource harvesting and live-action briefings. EA later took it on.
One world. Many eras.
The Westwood years. Westwood built the original game, spun off the alternate-history Red Alert, then moved on to Tiberian Sun and the shooter Renegade. EA bought the studio along the way.
Start with Command & ConquerYour next late night
Chapters
GDI, Nod and a green crystalCommand & ConquerThe core Command & Conquer line began with Westwood Studios in 1995. It follows the war between GDI and the Brotherhood of Nod over Tiberium, with the separate Generals alongside it.Command & Conquer: Red AlertThe Red Alert branch of Command & Conquer, set in an alternate history where the Allies fight the Soviets, from Westwood's 1996 original to Red Alert 3.
A legacy worth revisiting
Two things set this series apart from its rivals: pace, and a total lack of embarrassment. Full-motion video briefings turned every campaign into cheerful B-movie theatre, with the Brotherhood of Nod's Kane as the face of it all.
Scenes that stay with you
Select a frame to expand it.