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Poor Teddy. He's had a bad dream and now he wants his mommy. How about giving him a hand? Steer him toward the magical stardust ladders. Help him avoid the nasty dream demons who try to block his path. (Mom's sending special kisses to help him out too.) Now if the little guy can just make it up a couple of big mountains, he'll get a big bear hug.

Dishaster is an action game released for the Atari 2600 in 1983 by Zimag. Another version of the game was released by Bit Corporation under the name Dancing Plates which features oriental-themed graphics and adds eight game variations. Dishaster was inspired by the circus tradition of keeping spinning plates suspended on poles. The player controls a girl attempting to keep a group of several spinning plates balanced on poles from falling. The game received negative reviews; criticism focused on the game's repetition and monotony. The girl can stabilize wobbling dishes by pressing the button on the controller. If a plate falls, the player is able to capture it if the girl touches it before it hits the ground, and a new one appears at the top of the pole. The number of poles to spin varies between the selected skill level; there are six on the easiest setting, and ten on the hardest. The player loses if they let four dishes hit the ground

Cosmic Corridor is similar to Atari's Vanguard, though it's graphically inferior. You control a ship that can fire in multiple directions. Fly through the tunnels in either direction shooting all of the bad guys.

As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world. You start out with five tanks in each of the four variations. There are three different screens, each one harder than the last. In the first screen, you have many walls and corners to hide behind. In the second, you have only a small island to protect your base, and in the third it's just you against them. n each screen you must defend yourself against 20 enemy tanks. Since they're not all on the screen at the same time, there's an indicator right under your base telling you the enemy's remaining strength. Also, at the beginning of each game, or after one of your tanks is destroyed, or at the beginning of each scenario, the number of tanks you have left is displayed where your tank begins.