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"The Trouble With Trolls" - or at least so my old Mum used to keep telling me - was that they simply never knew when to give up. If they found themselves faced with a plateful of best, prime quality "deviled orc's eyes" then they would just sit there and eat them all until they were sick. Or else they would do battle with their strongest enemies until neither of them were capable of swinging another blow. Worse still, they held on to their gold with a grip that few could break and had even been known to lay down their very life to protect it or to take yours in the process!!! As for getting them to part with treasure such as diamonds and pearls that was almost a task beyond the talents of even the most ardent of the adventurers that chose to undertake it. So it was that such a task needed to be carried out and so it was that BRIAN WOODLOUSE was the poor unfortunate sod that had to do it.

Celtic Carnage is a text adventure game centered on the forces of the Primal Darkness led by "The Abomination" and their war with "Time Crusaders of Chronos".

'Twas a time of dread. The land, once so fair, now ravaged by the greatest pestilence since the time of the "Black Wanderer" and the "Unborn one". Three thousand years have passed, years in which the once beautiful land has all but been destroyed. For three thousand years nothing has been heard of the "Mysterious Stranger", but now on a dark, wet and windy night be returns, to you, a descendent of the "Singer of the Song". You are a mere child, still flushed with the vigour of youth, but it is to you he comes. You who have never done anything heroic in all of your seventeen years.

At the start of the game you find yourself hiding under a pile of refuse in a dark alleyway outside the Zone, a hospital which was converted after the great war to hold both human and robotic criminals at little expense to the weakened government. Conditions are barbaric as the inner building is mainly unguarded leaving prisoners to fight over limited resources that are periodically dropped into the building by supply chute. Your aim is to gain entry to the Zone by any means possible and find the mad doctor thought to be responsible for the creation of the Adrenal Bomb, obtaining relevant information to find and defuse this devastating new device. This will not be easy.

A text adventure written by Linda Wright. The player takes the role of someone who has just become the proud owner of a country cottage. It's not been live in for ages, because the previous owner disappeared - vanished without a trace, so it's in a bit of a state. Your own furniture isn't due to arrive for a while so you take a camp bed and set off to Bluebell Cottage to take stock and make a start on the cleaning. Luckily you also bought some furniture with the house so the place isn't that empty. The cottage isn't the only thing you bought, along with the house comes some grounds containing a small lake and a derelict mill which is the 'folly referred to in the title.

A totally light-hearted romp, featuring the mighty BALROG, who is trapped in the 'smallest' room. Together you must find a way of escape and perhaps wreak revenge upon those responsible for this dastardly act. All you and the BALROG have at your disposal are a copy of the 'Goblin Gazzette', the stub of a pencil and your wits .... will it be enough or will the poor BALROG be destined to spend the rest of his days with nothing but cold porcelain for comfort? It might not be easy but it will sure be fun!!

A text adventure in which the player takes up the mantle of Sherlock, called upon to investigate into the business of George Wathley. His cousin Victor is suspicious that George has been importing contraband and wants the famous sleuth to turns his skills to discover the truth.

A text adventure inspired on the Lord of the Rings books.