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If you like Korean Famicom games, this one should be right up your alley. It's made by some of the guys who went on to form Open Corp (the team that made Buzz & Waldog), and that game's DNA is really obviously present in this one - those same sound effects ripped off from Tiny Toon Adventures, a similar aesthetic, etc. In a lot of ways this game is simpler, but in many others it's actually a way more ambitious game, complete with a shop system, minigames, lots of character upgrades, etc. The ROM size is even twice that of Buzz & Waldog!

Super Boy 4 is the fourth and supposedly final game in the Super Boy series by Zemina. Super Boy 4 again changes Super Boy's design, this time not being based off of Mario. The graphics, however, are still ripped from Super Mario World but with reduced color depth due to the Master System's technical limitations. Despite this, they are an improvement on Super Boy 3's due to the Master System having better graphical capabilities than the MSX or SG-1000. All sound effects and some of the songs are recycled from Super Boy 3. The game's items, unlike the first three games, are not randomized.

Super Boy 3 is the third Super Boy game, made by Zemina. The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game features graphics ripped from Super Mario World, but with reduced colors to fit the MSX's technical limits.

Super Boy I is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.

Super Bubble Bobble is a platform game, replicating the gameplay and levels of Bubble Bobble, with each level being a single screen. The enemies must be cleared from a level to go on to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points. Bub and Bob must blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. These fruits must be collected! Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms.

Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.

A clone of Taito's game Bubble Bobble. Created by Korean team MbitM (Later known as Namu Software) and published by Zemina to leverage the immense popularity of Bubble Bobble at the time. The Game is not as fully featured as Taito's original. With different levels, physics, missing the EXTEND functionality and the classic melody has been slowed down to a crawl.

Brother Adventure is a port/clone of Mario Bros. developed by Zemina in 1987 for the MSX.

Alpha Roid is a simple but great combination of a shump and a fighting game. After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades.

As the name implies, Robo Wres 2001 is a game about robots that wrestle in (what then was) the future. Six robots from six countries fight in a tournament that, apart from the robot element, is closer to American, Mexican or Japanese wrestling than the classic kind of wrestling. Each player uses three keys or buttons to execute various attacks in the classic "button masher" beat'em'up manner, with different button combinations triggering different techniques according to the proximity between the combatants. Each robot has its own arsenal of special moves. The ring is viewed from an elevated position and allows movement in two dimensions. The losing robot is turned into scrap ready for recycling, with the winner going on the next round.