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In this game, you play a duck and the object of the game is to get the highest score without losing all your lives. This can be achieved by getting all the fruit and gems in the level, or killing off enemies. There are 80 levels to complete and once you complete all of them, the levels are repeated. You exit each level by collecting all the gold keys then entering through the door that opens. You have a certain amount of time to complete the level before spikes fall down the level. There are eight areas, all consisting of ten levels. At the end of each area, there is a guardian waiting for you, and again, you have a certain amount of time to defeat them.

Ballistix is a video game created by Martin Edmondson for the Amiga and Atari ST and published by Psyclapse in 1989. It was also converted to a number of other home computers in the same year and the PC Engine/TurboGrafx-16 console in 1991. It is a fictional futuristic sport involving directing a puck to a goal by shooting small balls at it.

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round.

Command your squad of tanks and destroy the enemy.

A side-scrolling action/shooter based on the 1987 Schwarzenegger movie Predator. It was published by Activision for many home computers and plays from an elevated side view.

Players control a flying vehicle in this game based on Zarch for the Acorn Archimedes.

In Bone Cruncher the player takes the role of Bono, a dragon who makes a living by selling soap. His secret of success: he uses skeletons as ingredients. To restock, Bone has to collect more skeletons by traveling through a castle with 22 scrolling levels.

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.

The aim of this shooter game is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod, they can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

Repton 3 had a few new features: fungus, time capsules, crowns and a timebomb which must be defused to complete each level.

Ravenskull is a top-down action puzzle game where the player must collect treasure pieces from the Castle Ravenskull in order to defend their village. The game was originally conceived after the authors created a new routine for hardware scrolling; when the player uses a speed scroll, the routine can be seen at full speed. Due to lower hardware specifications, the Acorn Electron version used a much smaller playing window and the speed scrolls were omitted.

Percy Penguin is a game similar to Pengo. It features two levels of difficulty (normal and fast), each with 3 lives at the beginning. You command a little penguin on a board who has to win against enemies in the form of green balls. The penguin can push iceblock away to arrange the board or to crush monsters. There are two ways for wining a level: crushing every monster on the current board or collecting the three diamonds. At the end of a level, the time elapsed is used for score calculation. The penguin can be moved in four directions with a joystick or the keypads and the fire button is used to push the blocks.

The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level. The game and its name have their roots in the Japanese lot drawing game Amidakuji. The bonus level in Amidar is a nearly exact replication of an Amidakuji game and the way the enemies move conform to the Amidakuji rules - this is referred to in the attract sequence as 'Amidar movement'. A version for the BBC Micro was created but never released.