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SSI (Strategic Simulations, Inc.)

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Games (6)

Earth 2150

Earth 2150

Reality Pump2000

The 21st century was supposed to herald the dawn of a new age. The wars, famines and suffering of the last 20 millennia were to become a distant, fading memory, as scientific advances brought global peace and prosperity. The anticipated global conflict broke out with a violence that shook the planet to its core.

Panzer General 2

Panzer General 2

SSI (Strategic Simulations, Inc.)1997

Will you fight as a Wehrmacht Officer, or perhaps lead your comrades in the Soviet Army? You may want to hit the beaches at Salerno and Normandy as an American or British General. No matter what path you choose, you will need all your skills to triumph. The successful Panzer General devises sound strategic plans, and carries them out with unswerving commitment. Generals who are indecisive inevitably fail. Can you forge a battle-winning command and conquer your foes? Isn't it time to find out?

War Wind

War Wind

DreamForge Intertainment1996

War Wind is a real-time strategy game that allows you to view an epic battle through the eyes of four unique races, each with its own strengths and weaknesses. The game features 28 ready-to-play scenarios and a story of such compelling depth you won't believe it's just a game.

Eye of the Beholder III: Assault on Myth Drannor

Eye of the Beholder III: Assault on Myth Drannor

SSI (Strategic Simulations, Inc.)1993

Eye of the Beholder III : Assault on Myth Drannor is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in and around Myth Drannor, located in TSR's Forgotten Realms game world. Everything in Eye of the Beholder III is from your point of view . Watch the trees pass by as you move through the forest around Myth Drannor . Pick up items and take them with you. Open doors with keys, by pressing buttons, or by pulling release levers. See monsters draw nearer to you and close in for battle . Attack with the weapons your characters have in their hands. Cast spells with your clerics' or paladins' holy symbols and your mages' spell books . Those in the front of the party may attack with weapons such as swords and maces, while characters in the rear ranks may attack with spells, ranged weapons (such as bows and slings), and polearms.

Gateway to the Savage Frontier

Gateway to the Savage Frontier

Stormfront Studios1991

As the story opens, you and your companions are celebrating in triumph. The caravan you've been guarding has just completed its dangerous passage to the trading town of Yartar. But the realms are full of danger and there is tension in the air. Great armies are on the move, and the relative peace of recent times will soon be shattered. Your party becomes a problem to the evil forces whose plans lie behind the current troubles. Only by the swiftness of your sword--on land and water--will you live to save the region from certain destruction.

Curse of the Azure Bonds

Curse of the Azure Bonds

SSI (Strategic Simulations, Inc.)1989

Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds. Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.