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Soar the seas at the end of time. 65 million years in the future, the world has frozen over, and the oceans have been sealed under a thick layer of ice. Become a Tuai—a species that evolved from birds—and protect the Everwinter in this futuristic underwater action game.

The Lord of the Rings: War in the North is a co-op Action RPG that immerses you and your friends in a brutal new chapter in the War of the Ring. Snowblind Studios is in the unique position of drawing inspiration from both the literary and film rights to world of Middle-earth, allowing players to bloody their axes on a wide range of deadly enemies and traverse both established and never-before-seen locations. The result is a journey that is both epic and intimate, familiar yet unexpected.

Death Tank is a 1996 2D multiplayer versus shooter developed by Ezra Dreisbach of Lobotomy Software. Set on hilly terrain, similar to artillery games likeScorched Earth, the gameplay is real time instead of turn-based. It supports two to seven players, represented by differently-colored tanks, with a range of weapons. The terrain on which this occurs, an ever-decreasing yellow landscape, is completely obliterated by the players during gameplay or otherwise gradually whittles down to a flat plain. The original Death Tank was a bonus game in the Sega Saturn version of PowerSlave (1996). A sequel/update, Death Tank Zwei, was hidden in the Saturn version of Duke Nukem 3D (1997).

Justice League Heroes is a console video game for the Xbox, PlayStation 2, Nintendo DS, and PlayStation Portable systems. It is based on DC Comics' premier superhero team, the Justice League of America. It was developed by Snowblind Studios and published and distributed by Warner Bros. Games for all systems except Xbox which was distributed by Eidos Interactive in conjunction with DC Comics. It is based on the long-running comic book series, (as opposed to other recent Justice League games which are adaptations of other media besides the source material) and was written by veteran comic book and Justice League of America writer Dwayne McDuffie. It uses the Dark Alliance Engine. Two handheld Justice League Heroes games were released at the same time for the GBA and Nintendo DS systems. The Nintendo DS game shares a similar visual style and gameplay mechanics to the console version, but serves as a prequel to its story. This version was developed by Sensory Sweep Studios. The GBA version is titled Justice League Heroes: The Flash and focuses primarily on The Flash. The game featured 2D sidescrolling action gameplay and a sidestory to the console game's plot. This version was developed by WayForward Technologies.

An action fantasy RPG that is the sequel to the 2004 Champions of Norrath: Realms of EverQuest, and with the same style of dungeon crawling and hack 'n' slash, Champions: Return to Arms differs from its predecessor by offering the player the ability to fight for either 'good' or 'evil'. With a variety of races and classes to create a character from, the player travels across different acts and different lands combating all sorts of enemies.

An action adventure RPG with a hack and slash (or dungeon crawler) style gameplay. Taking place in the EverQuest world you pick between a variety of classes and races and set off on an adventure that brings you across different lands, multiple dungeons, and tasks you with a multitude of quests to complete while leveling your character, finding new weapons and armour, and learning new abilities as you progress. You can share this adventure with a partner on the couch with co-operative gameplay or jump online.

A new legacy begins...

Motorbike racer set in the Top Gear series. The Championship mode has you alternating between dirt and street racing as you compete for points. You earn new bikes and courses along the way like many other games, but interesting twist is going from one kind of racing to the other. The physics of each type of racing are very different, and you'll have to switch back and forth between dirt and racing tactics on the fly. The dirt bike racing is a lot more arcadey with all of the jumps and wide open tracks. You can earn turbo by pulling off tricks and there's really nothing to stop you from testing your stunt skills while racing except your own nerve and imagination. In this way, Hyperbike is like Hydro Thunder where you're expected to lean on that turbo button the whole time and it's up to your racing skills to ensure there's turbo available.

In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race.