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A space shooter designed by Dan Thompson for the Atari 2600 that was also released under the name "Final Orbit" for the Atari 8-bit and Commodore VIC-20 homecomputers.

A shoot'em up similar to the infamous Space Invaders this time on the high seas where the player controls a fighting ship and has to shoot down planes, helicopters and rockets instead of aliens.

Your assault ship was specially designed to destroy Hyperion Military Bases. Destroy as many as possible. You can fire missiles in the gaps in the Force Field or from inside the Force Field. If you are able to sneak inside, you must quickly destroy the bace before the Force Field closes on your ship. This is no easy task!

A action game written by Tony Ngo that was published for various 8-bit platforms. The player controls Sam who must climb to the top of a 48 story building and collect a suitcase full of money while avoiding being knocked off the building by a variety of creepy creatures or falling objects.

A 3D maze game where one player seeks to capture the flag while the second seeks to capture the other player.

A variant of the arcade game Joust developed by The Rugby Circle Inc. and published for the Dragon 32/64 and Tandy TRS-80 systems.

A text adeventure written by Tim Wilson and published by Sirius Software for various 8-bit platforms.

Many dedicated Spacemen have entered Spider City but none has ever been heard from again. It is up to you, Flash Gordon, to rescue any surviving Spacemen and to conquer this hideous city of tunnels. Spider City is conquered when all of its Hatching Pods are eliminated. It doesn't hurt to blast a few Generators or enemy Patrol Ships while you're there.

A bidirectional, horizontal scrolling shoot'em up similar to Defender, written by Dan Thompson and Andrew Kaluzniacki and published by Sirius Software for various 8-bit homecomputers.

A graphical text-adventure written by Chuck Sommerville and Joseph Dudar and published by Sirius Software for various 8-bit homecomputers.

In Plasmania, you are a microscopic ship traveling through your patient's bloodstream destroying viruses and pathogens. Be careful though! Every time you shoot or run into enemies or the wall of the blood vessel, you make your patient sicker. The game ends when the patient sustains too much damage and dies.

A pinball simulator, along the same lines as Atari's Midnight Magic. But this one differs in that it uses the buttons on two paddle controllers to work the flippers, giving it that real pinball feel.

A single-screen shoot'em up in which the player has to destroy the space station of the Aspherions, the most feared space raiders of all time.

A 2D action maze game in which the player controlls an eyeball and has to move bricks into segments of snakes to smash them. Designed by Hunter Hancock and published by Sirius Software for the Atari 8-bit and Apple II computers.

The game is based on the 1966 movie of the same name. The player controls a miniaturized submarine which is injected into the bloodstream of a gravely ill person. Your task is to destroy blood clots which are clogging the arteries in order to keep the patient alive. If you fail to do so or crash your submarine the game is over. While voyaging throughh the body you have to destroy other enemies such as bacteria. However, you should not destroy the blood cells lest the patient dies.

A graphical text-adventure in which the player has to escape from the mid-African nation of Rungistan.

In this Galaga clone hostile space ships attack your moon base in endless waves and try to steal your provisions. Your goal is to prevent just that.

A strategy puzzle game written by Scott Huskey and published by Sirius Software for the Apple II computers.

Your objective is to help Eddie capture as many floating prizes as he can jump up and grab. You must keep Eddie hopping over the pesky little Sneakers while guiding him up, down and around the screen.

A shoot 'em up created by Dan Thompson and published by Sirius Software.

A action game published by Sirius Software for the Apple II computers in which the player, in the form of a spider, has to catch and eat flies by spinning web around them.

Your mission, as a master tank commander, is to drive through the city of Teriyaki and blast away as many Worms and Blocks as possible without running out of fuel.

Deadly Duck's job is to score points by blasting his enemy the Crabs, their Bricks and the Dragonflies. Deadly can keep shooting as long as he avoids getting bonked by a falling Brick or hit by a Dragonfly's Bomb.

You control a hand who must catch falling things. and then throw them back up to safety It's quite a strange concept. Maybe the only game whose main character is a hand.

A single screen crosshair shooter written by David Lubar.

Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.

A turn-based strategy game for up to six players that was published by Sirius Software for the Apple II computers.

A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.

A space shooter written by Larry Miller and published by Sirius Software for the Apple II computers.

A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.

A single screen shoot'em up, similar to Space Invaders, written by Nasir Gebelli and published by Sirius Software for the Apple II and Atari 8-bit platforms.

A platform and ladders game written by Mark Turmell and published by Sirius Software for the Apple II computers.

A multi-directional shooter game similar to Berzerk written by Dan Thompson and published by Sirius Software for the Apple II.

A action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.

A horizontal scrolling shoot'em up similar to the arcade game Defender. Written by Nasir Gebelli and published by Sirius Software for the Apple II computers.

Top-down racing game

Neybers is an interior design game where players decorate rooms using real products from real brands and designers.

Cyber Strike is a space combat and simulation game developed for the Apple II.

A vertically scrolling action game written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls the horizontal movement of a plane and has to bomb various targets beneath him.