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Burnin' Rubber 2 is the sequel to the first game and is the second installment in the Burnin' Rubber series which was released on October 7, 2008. In Burnin' Rubber 2, the players race their way into five different types of maps and fifteen levels to unlock new races and new cars. Players will have to collect enough points from collectibles around the map and/or score by beating the race in a low amount of time, or winning the race with the car in good condition. An upcoming standalone version is supposed to release in the future.

Pixie Hollow Online was a MMO (massively multiplayer online) game from Disney Online (PixieHollow.com). Players could create a Fairy or Sparrow Man character and play as them and participate in events, complete quests, shop, dress up, collect ingredients, play mini-games, earn talent points, choose an animal friend, chat, host a party, earn badges, and more.

The myth, the legend,.. It is here! The very first Burnin' Rubber! See where it all started and how it evolved from one of our first racing games to the series it is now. Are you ready to experience the first Burnin' Rubber ever?

Carrie the Caregiver 2: Preschool is the second episode of the hit casual game series combining arcade action with thoughtful and elegant puzzle design.

Arcade shooter where you protect humans from being captured by aliens. Created by Eugene Jarvis and Larry DeMar, it is a sequel to Defender which was released earlier in the year. Some home ports of Stargate were renamed to Defender II for legal reasons.

Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started. Defender was commercially successful, selling over 55,000 units to become the company's best selling arcade game. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numerous platforms, inspired the development of other games, and was followed by sequels and many imitations.