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SubRoc 3-D is a shooter, where you look through a periscope and shoot at both sea and air-targets. The arcade version features 3-D effects.

Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view

This 1981 vector graphics arcade game is available in both two- and four-player configurations. A top-down space shooter set within a bounded playfield, where the player maneuvers a ship using rotation, thrust and forward-firing controls (much like Asteroids or Space War). Each stage is populated by autmated drone ships (or by competing players), and dominated by the titular enemy: a moving, rotating space fortress surrounded by a lethal force field.

Space Odyssey is about exploring the sci-fi universe, enjoy the pleasable graphics along with amazing soundtracks. Available for both PC, HTC Vive and Oculus Rift users!

The player controls a ship (bearing a resemblance to the Battlestar Galactica) which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges; if the ship overheats, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. At the end of each sector, the player flies through an asteroid belt and can obtain extra fuel by shooting fireballs. After this, the mother ship is met, where the player docks and refuels for the next sector. Also, the player is rewarded various bonuses for accomplishing certain feats, such as, shooting all enemies in a specific order or shooting all enemies without missing.

Space Firebird is a 1980 arcade game published by Gremlin Industries, Inc. It is a "slide and shoot" shooter, similar to titles such as Galaga.

Defend your bases by shooting the oncoming alien swarms.

The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the bear as many times as possible until it escapes off the screen. Following the bonus round, the next wave begins. Later bonus rounds add more bears to the screen. In higher levels, there are more duck targets and fewer extra bullet targets, putting a premium on accurate shooting. The game ends when the player runs out of bullets.

Head On is an arcade game developed in 1979 by Sega. In this game, players control their cars through the maze where the goal is to collect the dots while avoiding collisions with the computer-controlled car that is also collecting dots. It was an early maze game revolved around collecting dots and is considered a precursor to Namco's 1980 hit Pac-Man.