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Games (10)

Driver: Parallel Lines
Spanning 1978 to 2006 in New York City — a wheelman seeks revenge after being betrayed by his criminal crew.

Driv3r
Undercover cop Tanner chases an international car theft ring through Miami and Nice and Istanbul in this cinematic driving game.

Driv3r
In the game you take the role of Tanner, the undercover cop from previous Driver games, as he infiltrates a worldwide high-performance car theft ring. Nothing is too dangerous or too risky for Tanner, and you'll be able to hop into any car, truck, or motorcycle and cruise the streets of three re-created cities with over 156 miles of roads, from Miami, Nice, and Istanbul in over 25 storyline missions. Meet up with characters from previous driver games, the story line lives on in this installment.

Stuntman
In the world of stunt driving, all it takes is one slip to end your Hollywood dreams. As a stunt driver, you can't afford to fail when performing dangerous stunts. In six famous movie locations, you'll smash up vehicles ranging from TukTuks and snowmobiles to Jeeps and high-performance sports cars. Begin a career in the stuntman industry or practice your skills in the stunt arena. After another hard day of risky work, replay the action as a polished movie trailer.

Driver 2: Back on the Streets
Driver 2: Back on the Streets is an open-world driving and action game developed by Reflections Interactive and published by Infogrames in 2000 for the PlayStation. It is the sequel to Driver and follows undercover cop Tanner and his partner Jones as they investigate a crime syndicate. The game introduces the ability for players to exit vehicles and explore environments on foot. Missions take place across four cities: Chicago, Havana, Las Vegas, and Rio de Janeiro. Gameplay combines story-driven objectives with free-roaming exploration.

Driver
The player is John Tanner, an undercover cop who try to take advantage of his own excellent driving skill in order to infiltrate a criminal organization. In the storyline, the player has the chance to drive several cars in four american cities (Miami, San Francisco, Los Angeles, and New York), facing many different missions and tasks such as delivering a vehicle without damaging it, eliminating competitors or being the getaway driver in a bank robbery.

Destruction Derby 2
Destruction Derby 2 is the sequel to the MS-DOS, PlayStation, Sega Saturn and Nintendo 64 title Destruction Derby. Here, the player must race on up to seven different circuits, in a range of modes, similar to its predecessor. The modes are Wrecking Racing (where the player must destroy or spin the other competitors), Stock Car (a typical race where it's first to the flag) and Destruction Derby, which is based around the crash arenas. Commentator Paul Page performed as the announcer. This Racing game is widely known for its destruction and chaotic themes that are followed by loud, gritty and dark metal songs.

Destruction Derby
With no rules, no limits and no pit stopping, anything goes in this collision course of crumple zones, hit & run mayhem, and street level slamming where wrecking your opponent's motor in ultra-realistic smashes and crashes is the name of the game. Take on the rigors of a full Championship season and pit your wits against a motley crew of psycho-waster racers such as the Suicide Squaddies, Skum and The Optician as you storm up the rankings from Rookie to Pro. Reckon you can handle it? Destruction Derby works with a serial link cable for two player head-to-head action.

Shadow of the Beast II
Shadow of the Beast II is an action game developed by Reflections and published by Psygnosis in 1990. It is the sequel to the earlier Shadow of the Beast.

Shadow of the Beast
Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.