
-
Average rating
7
Games
0
Votes cast
Shipped Titles

Ninety-Nine Nights, is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game.

The cult heavy metal fantasy action-strategy gem comes to PC in HD. Lead your armies from the front lines, giving strategic orders to your forces while wading into hack n’ slash action battle. Crush your foes across four campaigns, and spend the spoils of war on upgrading your forces.

In the wake of massive air pollution and economic disaster in Tokyo, Japan has relocated its capital. Old Tokyo has become the battleground for a new breed of public entertainment called Rumbling. Observing from a massive airborne viewing station, spectators watch Scoobees battle to the death. More than just high-speed, heavily armed Mechs, Scoobees have an unprecedented stealth capability, turning invisible at will for brief periods of time. The stakes are high. The enemies are ruthless. The action is intense. Are you ready to rumble.

Kingdom Under Fire included single-player and multiplayer online modes through Phantagram's "Wargate" server. The game is the first release in the Kingdom Under Fire series which later received critical acclaim through the Xbox release Kingdom Under Fire: The Crusaders, a game which, like others in the series, incorporated both role-playing and real-time strategy elements. A "Gold Patch" was released for Kingdom Under Fire which introduced a map editor, extra missions, and in-game save option; the version was also re-released as Kingdom Under Fire Gold. Two factions, light and dark, are playable in the game, with each side having units fulfilling the typical roles of warrior, archer, flying unit and wizards – as well as more powerful individual hero characters. The campaigns are split into 13 missions of which 10 are battles and the other three being a dungeon crawl for a hero character. Skirmish and multiplayer modes were also supported, with online games with human opponents organized via the Wargate.Net server.

As kind of a side story, Forgotten Saga takes place in the same fictional universe as Astonishia Story, but the plots aren't interlinked and there aren't many shared characters save for Passman. While combat works similar as in Astonishia Story, there are a lot of surprising WRPG influences. In the beginning the main character's class is determined by a catalog of questions, just like in many Ultima games. Then three companions are picked from a variety of classes and typical fantasy races (Elves, Dwarves and Hobbits). Two more slots are available for more characters to join temporarily, or even replace some of the original companions for good. The game is much more nonlineal and open ended than most Far Eastern RPGs, every town holds a variety of sidequests, which often rely on character's classes or the party's reputation, which is raised by doing good deeds. On the other hand the game punishes what the writer deemed immoral behavious, taking inspiration once again from Ultima. For a good portion of the game there isn't even a real "main story" to follow, that only unfolds after solving many individual tasks. Player decisions often have a deep impact on the outcome of a quest. At one point, for example, the party gets caught by a dragon, but manages to escape, alongside many other prisoners. If the heroes then chose to chase and kill the dragon for its treasure instead of fleeing directly, the dragon escapes, killing all fleeing prisoners on the way. The game is also full of little touches, most notable the party doesn't follow the leader in a straight line like in most JRPGs, but in a losely tied bunch of individuals.

In the year 2002 AD, incurable diseases and unseen raise in criminal activities have brought the human society onto the verge of collapse. By that time, genetic engineering became so highly developed that it was finally possible to produce cybernetic organisms functioning like humans for all purposes. However, since the authorities were hesitant in their treatment of the cyborgs, they began joining criminal organizations, which used them as formidable soldiers in their battles against the Establishment. Eventually, a mercenary organization known as Blade Warrior was hired to confront them. Sou, one of the youngest members of the team, is sent to deal with a gang of marauding cyborgs in the city's shady area, without realizing that this mission will be just the beginning of a dangerous journey.