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The latest release from this series since 1999. 23 real-life tracks (including the new versions of New Hampshire International Speedway and Infineon Raceway) are included. The game has been reworked with an improved graphics and physics engine, developed in partnership with Goodyear Tire & Rubber Company and Jasper Motorsports. Tutorials will bring the player up to speed quickly, while driving aids will help them compete against NASCAR pros. An adaptive AI will keep the game challenging at all skill levels. Multiplayer supports up to 42 players online in the same race.

Grand Prix Legends (nicknamed GPL) is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment. At the time of its release, it simulated the 1967 Formula One season and is considered to be one of the most realistic racing games ever released.

Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.