
-
Average rating
11
Games
0
Votes cast
Shipped Titles

Watch an aquarium of fish on your television, swim with them using a Mii character or read the fish encyclopedia! Turn your television into a living virtual aquarium with AquaSpace. You can simply relax by watching the fish or take the opportunity to read detailed information about them, such as scientific name and habitat, using the illustrated encyclopedia. If you want to get up close and personal with the fish, you can even dive in with a Mii character to swim with them, feed them, or hunt for trivia icons to discover fish-related facts! Choose from eight aquarium themes and then spruce them up with around 40 different fish and a variety of decorations, wallpaper, and plant life. In addition, you can change the background music by taking your pick from a selection of songs or using the sound of water. Then once everything is set up, you can view your aquarium from a variety of camera angles (including a fish’s eye view) to get a good look at and appreciate the fish. Also make sure to visit every day and see your aquarium change—your fish will grow and new fish may be born. Life continues in your aquariums even while the Wii console is turned off!

Help Klonoa save Phantomile, a land formed by the dreams of its inhabitants, and recently besieged by an unknown evil. Klonoa’s breathtaking journey takes him through a series of increasingly difficult stages across multiple kingdoms as he strives to save his friends and homeland. Throughout his quest, Klonoa is aided by his friend Hewpoe, a benevolent spirit who resides in the ring from which Klonoa is able to fire his Wind Bullet. The Wind Bullet gives Klonoa the ability to grab and inflate his enemies and use them to his advantage.

Glory of Heracles features the eponymous Greek hero in a pick-up-and-play role-playing game that has a rich storyline in a Greek motif and a deep battle system. The story begins when Heracles washes up on a beach with amnesia. Players must journey far and wide to figure out Heracles' story and unravel the mysterious pasts of the other main characters in this new adventure. The game uses ancient Greece as its backdrop, and players can visit cities like Sparta and Athens on their travels.

DK: Jungle Climber is the sequel to DK: King of Swing (2005) for the Game Boy Advance, featuring similar gameplay. However, the visuals have been designed to more closely resemble Donkey Kong Country and add dual screen support.

Donkey Kong Barrel Blast is a racing game where the player can handle the selected character using the Wii Remote and Nunchuk, replacing the DK Bongos that initially were to be used. To speed the player must shake the Wii Remote and Nunchuk simultaneously, lift them to jump and use the motion sensor to beat rivals and obstacles and using items, while the character will be guided by the route of the tracks, including curves of automatic. Players can learn to race at Cranky's flight school where Cranky gives 8 lessons on how to play the game, acceleration, use of elements and Wild Move.

The normally quiet jungle is abuzz with excitement, because it's time for the ceremony to choose the king of the jungle! Or at least it would be if King K. Rool hadn't stolen the special medallion meant for the winner. Donkey Kong and his friends must swing their way through the jungle to get the medallion back and, along the way, rescue Diddy, Dixie, and Funky Kong from King K. Rool's minions. A unique control system lets you swing through the trees and spin to build up momentum for a mighty leap. Innovative level design combines elements of platform and puzzle games: Grab gears and spin to crank doors open. Watch out for bolts that loosen as you spin, or you might find yourself falling flat. You'll need steady hands to make the leap-of-faith that takes you to the treetops.

The game is similar to Monopoly in that players roll one die to advance around a board, purchase an unowned property they land on and earn money when opponents land on the player's property. The game differs from Monopoly in that players can buy and sell stocks of a block, affecting the value of block's stock up by buying or down by selling that block's stock or by developing a player-owned property of that block which increases the value per share for that block's stock. Also unlike Monopoly, it is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop their properties into larger buildings to collect more from opponents when they land on them. Players must collect a set of four suits, heart, diamond, clover and spade, to level up and collect additional gold when the pass the starting position/bank. To win a player must make it back to the bank with the board's required amount, which includes the total value of the player's stocks, property value, and gold on hand.

Fire Pro Wrestling Z released for the PS2 in 2003 was supposed to be the final chapter in the long-running Fire Pro series.

You join your friends Plato and Epipha from the mythical city of Atlantis. Their fine professor has been researching possibilities of ever lasting life. Soon after the game begins, an event happens that transcends life as they know it. You will encounter life, death, Pandora’s Box, Heracles, and even the gods themselves! You must unravel the mystery of what happened. You must help Heracles in his quest too. You will travel by boat, saba, submarine, and even on the legendary Pegasus! You will journey to the underworld, under the sea, and even to the heavens above! The Glory of Heracles awaits you!

Heracles no Eikou: Ugokidashita Kamigami is a spin-off entry in the Glory of Heracles series for the Gameboy and is a direct continuation of the first game. The title was developed by SAS Sakata and published in Japan on December 27, 1992 by Data East. An English fan translation was released by HTI in 2012 under the title "The Glory of Heracles: Snap Story."

Heracles no Eikou III: Kamigami no Chinmoku is the third installment of the series. Originally released for the Super Famicom, it was released on the Japanese Virtual Console in 2007 and a mobile phone in 2008 by G-Mode. The game's plot and setting are loosely based around various episodes included in Greek mythology. The hero begins the game in a state of total memory-loss, but discovers that he has somehow acquired a mysterious power that shields him from all bodily harm, essentially making him immortal. The only clue the hero has in discovering his own identity is a mysterious dream that he sees every night, and he begins his journey in search of the location shown in the dream. The gameplay borrows various motifs from ancient mythology, particularly the concept of immortality. An immortal character can execute certain actions that other characters cannot, like jumping off high cliffs without being injured. The game's writer, Kazushige Nojima, composed a storyline where the hero encounters the Greek gods while trying to discover his own true identity. Like the game's predecessor, Heracles no Eikō II: Titan no Metsubō, the game focuses on its rich storyline rather than the game system, which does not differ significantly from other role-playing video games of the period.