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You find yourself in deep dungeon, deep down under castle and you need to find a way up through levels of castle, rooms, catacombs and muсh more. You feel that there is an exit... You should reach top of the castle using intersting but in same time simple 2D-platformer mechanics.

Simple game where a small blue cube in his world needs to escape and find a way out. Unfortunately, it wouldn't be easy. A lot of hostile cubes of other (a bit aggressive) colors want to reach him and break our cube apart. Each time levels are getting more complicated: more enemies, more mechanics and only one exit.