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Highly realistic cat simulation for the C64 in 1987 from Firebird

Hypaball is a two player futuristic sports game, played between the Hawks (human) and the Vipers (human or CPU). Choose your three-man team from a pool of 10 players, each with slightly different stats for strength, agility and speed. The teams have to pass and catch a ball and shoot it to a moving basket in the middle of the screen. Two players are in the air (one in each half of the arena), while the third remains on the ground to collect an otherwise-dead ball. You simultaneously control the grounder and the air player nearer the ball - they move left and right in unison, but only the air player responds to up-down movements. Players can only hold possession for 2.5 seconds, in order to keep the games fast and frantic.

In Scary Monsters you are a hunk called Harry Johns who is trapped on a desolate island along with his girlfriend Conny. The fiend who trapped the two of you is the evil Dr. Graves, who happens to be a surgeon gone completely mad! Although at first glance the island seems pretty nice, with some beautiful green hills and forests, making it a nice setting for your own little private version of The Blue Lagoon, it soon becomes apparent that some very creepy characters inhabit this piece of land. In mansions, castles, a church and even a pyramid live Dracula, Frankenstein, a werewolf, a mummy, a witch and a rather funny looking deformed guy. And if being on the same little continent with these creeps isn’t enough, you actually have got to kill them all before you can leave the island… it just isn’t your day! The monsters are hiding in the different buildings on the island and to kill them you’ll have to find an appropriate weapon. For example, to kill Dracula, you’ll need a stake and a hammer and to kill the werewolf a gun with some silver bullets might be useful. All the necessary weapons are too scattered among the different buildings, but not necessarily in the same building as the monster it is suitable for. So you’ll have to roam the island searching through the various buildings, looking for the weapons and the monsters to use them on. One weapon can be held at a time, so remember where all the monsters and different weapons are hidden, when you see them, so you can find them later on when needed.

As the outlaw Robin of Sherwood, you aim to win recover the prize of the Silver Arrow from the Sheriff of Nottingham. Before you can enter the contest to recover the arrow, you must purchase your equipment from a tree spirit (Ent) hiding in the forest. And to purchase your equipment, you wander the forest in search of moneybags or rich nobles who you can ask for a "donation." There are allies, such as the Hermit, who will heal your wounds providing you don't attack him. There are also foes such as Norman soldiers, the Sheriff of Nottingham, witches and wild boars who will impede your progress to enter the contest. In a nutshell, wander the forest gathering money to buy your sword, bow and arrows while avoiding/defeating your enemies. You can also collect flowers to placate the witch who will send you to some other part of the forest instead of taking your money and locking you in the dungeon.

The Monolith, object of the previous game, teleported off into space just as Charlemagne 'Charlie' Fotheringham-Grunes was completing his quest. He has followed it to its home planet of Ariat and must now finally destroy it, before the Ariatians download the data it has collected and employ it to destroy the Earth.

Strange signals are coming from the moon and Charlemagne Fotheringham-Grunes (or Charlie for short), member of the International Commission for Universal Problem Solving (I.C.U.P.S.) is sent to investigate. It turns out that the source of the signals is a strange monolith. The aim of the game is to destroy this monolith. Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys.