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Games (4)

Shining Soul II
As monsters begin to appear in the kingdom Klantol, King Marcel announces a grand tournament at the coliseum to find a hero that can protect the country. Now, as a mighty Brawler, Priestess, Dark Wizard, or Ninja, you must accept the king's challenge. Each character has certain strengths and weaknesses that can mean the difference between victory and defeat in single-player, multiplayer, or cooperative multiplayer modes. In addition to valuable weapons and armor, you can equip your party with Force Links, which, when combined, create a Shining Force--a powerful weapon capable of decimating the enemy forces.

Time Crisis 3
The third installment in Namco's light gun shooting franchise, Time Crisis 3 offers exciting, fast-paced shooting action by the world renowned VSSE agents as they fight to save an innocent nation from total annihilation. Choose from four weapons--machine gun, handgun, shotgun, and grenade-- to blast your way past enemies. Practice your sharpshooting skills in Sniper Combat and multiple gameplay modes. The game also includes multiple gameplay modes, a new playable character, and the original Time Crisis. It's time to warm up that trigger finger and step into the action.

Resident Evil Survivor 2 Code: Veronica
Resident Evil Survivor 2 Code: Veronica is a first-person shooter video game and the second installment in the Gun Survivor series. As in most lightgun games, the objective is to make it through an environment while shooting enemies. It is somewhat less typical in that you have full roaming control over your character rather than being stuck on rails. More unusually, a timer begins as you enter each area. If the timer runs out before you leave, Nemesis will appear and chase you.

Resident Evil Code: Veronica
Resident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.