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Games (17)

Heroes of Might and Magic IV
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.

Heroes Chronicles: Revolt of the Beastmasters
Heroes Chronicles: Revolt of the Beastmasters is the seventh game in the Heroes Chronicles series. As all the Heroes Chronicles games, Revolt is based on the Heroes of Might and Magic III engine, and consists of a campaign and a tutorial. Unlike Heroes III, in Revolt importing extra scenarios or playing in multiplayer is impossible. Tarnum travels to the Mudlands of Tatalia, becoming a Beastmaster to free the Mudlanders from the oppression he brought upon them centuries ago. This campaign was one of two included in the single-disc installment, Heroes Chronicles: The Final Chapters.

Heroes Chronicles: The Sword of Frost
Heroes Chronicles: The Sword of Frost is the eight and final game in the Heroes Chronicles series. Tarnum must beome a Dungeon Overlord of Nighon to stop his former friend, the Elven Hero Gelu, from discovering the Sword of Frost. This campaign was one of two included in the single-disc installment, The Final Chapters.

Heroes Chronicles: Masters of the Elements
Masters of the Elements is the third part of Heroes Chronicles, following Conquest of the Underworld and preceding Clash of the Dragons. Tarnum becomes that which he hates most, a Wizard, in a hectic bid to assist the Wizards of Bracada in their quest to save the planet from the destructive Elemental Lords.

Heroes Chronicles: Clash of the Dragons
Clash of the Dragons is the fourth part of Heroes Chronicles, following Masters of the Elements and preceding The World Tree. Tarnum takes up the bow and defends the Elves and Dwarves of AvLee as a Ranger while opposing the tyrannical Queen of Nighon, Mutare, and her legions of murderous Dragons.

Heroes Chronicles: Conquest of the Underworld
Conquest of the Underworld is the second part of Heroes Chronicles, following Warlords of the Wasteland and preceding Heroes Chronicles: Masters of the Elements. Years after being slain in combat by Rion Gryphonheart, Tarnum aids Allison Gryphonheart, his daughter, on her quest to free her father's soul from the Underworld.

Heroes Chronicles: Warlords of the Wasteland
Heroes Chronicles: Warlords of the Wasteland is the first game in the Heroes Chronicles series. Launched on 27 September 2000, simultaneously with three other Chronicles games, Warlords acts as the first chapter of the new saga, telling the story of Tarnum from before he became the Immortal Hero. As all the Heroes Chronicles games, Warlords is based on the Heroes of Might and Magic III engine, and consists of a campaign, a tutorial, and previews of other three Chronicles games (Heroes Chronicles: Conquest of the Underworld, Heroes Chronicles: Masters of the Elements and Heroes Chronicles: Clash of the Dragons). This totals 12 scenarios. Unlike Heroes III, in Warlords importing extra scenarios or playing in multiplayer is prohibited.

Might and Magic VIII: Day of the Destroyer
The Destroyer again walks the land. In the four corners of the world gates to the planes of Fire, Air, Earth, and Water have opened and denizens of those realms are sweeping across the lands. Lead a band of rugged adventures on a most perilous mission to save the world. This is not necessarily an adventure just for Knights, and Clerics, you may need to enlist the aid of the darker races such as, Trolls, Dark Elves, and Minotaurs. Save the kingdoms from ruin or watch as the lands are decimated forever in Might and Magic VIII.

Might and Magic VII: For Blood and Honor
Might and Magic VII is an open-world CRPG with the option to switch between real-time and turn-based combat. The character customization has 4 races and 9 classes to start from. The classes have 1 default promotion followed by a good or evil promotion for a 36 classes in-game overall with 18 end-game classes. "To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created. - Arguably the best installment of the Might and Magic series. - Over a hundred hours of great adventure in the Might and Magic universe. - A great soundtrack, an epic story, memorable locations and an addictive card game: Arcomage!"

Heroes of Might and Magic III: The Restoration of Erathia
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.

Might and Magic VI: The Mandate of Heaven
The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call? From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a non-linear adventure system, Might and Magic VI: The Mandate of Heaven brings a unique role-playing experience to life.

Heroes of Might and Magic II: The Succession Wars
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

Heroes of Might and Magic: A Strategic Quest
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.

Might and Magic III: Isles of Terra
The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

King's Bounty
While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

Might and Magic II: Gates to Another World
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Might and Magic: Book One - The Secret of the Inner Sanctum
Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.