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Beautifully animated with a mix of 3D and hand-drawn elements, this atmospheric sci-fi shooter features fast gameplay and a gritty story rich with sci-fi, film noir and cyberpunk overtones.

Travel between dozens of stars, harvest resources to repair and upgrade your equipment, meet and negotiate with friendly (and hostile) aliens, and do whatever it takes to stay alive and bring Earth back in this groundbreaking sci-fi RPG.

This episode in the fantasy Might & Magic series built around a new LithTech-powered, 3D game engine. Improvements include overland maps, branching conversations, a new class system, more flexible spell casting, and twenty-three unique skills. The adventure begins with a player's adventure party voyages from Cheh'dian to Mendossus to gather fresh supplies. The boat they are traveling on crashes into the Isle of Ashes in the middle of the Verhoffin Sea. You and the rest of the survivors are scattered amongst the wreckage. Once you have re-assembled what is left of your team your fate soon unravels and you must reunite the 6 clans of the Cheh'dian against invading hordes from the west. Ten continents and forty dungeons must be explored.

Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.

Heroes Chronicles: Revolt of the Beastmasters is the seventh game in the Heroes Chronicles series. As all the Heroes Chronicles games, Revolt is based on the Heroes of Might and Magic III engine, and consists of a campaign and a tutorial. Unlike Heroes III, in Revolt importing extra scenarios or playing in multiplayer is impossible. Tarnum travels to the Mudlands of Tatalia, becoming a Beastmaster to free the Mudlanders from the oppression he brought upon them centuries ago. This campaign was one of two included in the single-disc installment, Heroes Chronicles: The Final Chapters.

Heroes Chronicles: The Sword of Frost is the eight and final game in the Heroes Chronicles series. Tarnum must beome a Dungeon Overlord of Nighon to stop his former friend, the Elven Hero Gelu, from discovering the Sword of Frost. This campaign was one of two included in the single-disc installment, The Final Chapters.

Heroes Chronicles: The Fiery Moon is the sixth episode of the Heroes Chronicles series. Alongside Heroes Chronicles: The World Tree, it was released as a bonus in downloadable format on 3DO's official website between the release of the first four Chronicles and The Final Chapters. The campaign is a direct sequel, concluding the story arc commenced in The World Tree. As Vorr flees Enroth for a deserted, post-apocalyptic world, Tarnum and his Stronghold armies pursue, seeking to free the two remaining Ancestors from their imprisonment and destroy their insane counterpart.

Clash of the Dragons is the fourth part of Heroes Chronicles, following Masters of the Elements and preceding The World Tree. Tarnum takes up the bow and defends the Elves and Dwarves of AvLee as a Ranger while opposing the tyrannical Queen of Nighon, Mutare, and her legions of murderous Dragons.

Masters of the Elements is the third part of Heroes Chronicles, following Conquest of the Underworld and preceding Clash of the Dragons. Tarnum becomes that which he hates most, a Wizard, in a hectic bid to assist the Wizards of Bracada in their quest to save the planet from the destructive Elemental Lords.

The World Tree is the fifth part of Heroes Chronicles, following Clash of the Dragons and preceding The Fiery Moon. As a Barbarian, Tarnum defends the World Tree in northeastern Antagarich from evil Barbarians and Necromancers led by the demigod Vorr. This was available as a free download for those who purchased two Heroes Chronicles games.

Heroes Chronicles: Warlords of the Wasteland is the first game in the Heroes Chronicles series. Launched on 27 September 2000, simultaneously with three other Chronicles games, Warlords acts as the first chapter of the new saga, telling the story of Tarnum from before he became the Immortal Hero. As all the Heroes Chronicles games, Warlords is based on the Heroes of Might and Magic III engine, and consists of a campaign, a tutorial, and previews of other three Chronicles games (Heroes Chronicles: Conquest of the Underworld, Heroes Chronicles: Masters of the Elements and Heroes Chronicles: Clash of the Dragons). This totals 12 scenarios. Unlike Heroes III, in Warlords importing extra scenarios or playing in multiplayer is prohibited.

Heroes Chronicles is a series of five stand-alone games and two free expansions, offering eight new single-player campaigns. They are based on the Armageddon's Blade/Shadow of Death engine, and therefore feature all the various features added by these expansions, including the Conflux town, magical terrains, and combination artifacts; Eight titles featuring the gameplay you know and love from Heroes of Might and Magic III. Eight chapters that tell the story of Tarnum, a barbarian hero and liberator of his kinsmen. After generations of oppression, Tarnum discovers his people's true history and leads an army of Stronghold troops against their tyrannical masters. Marching from the arid roughlands of his homeland and the muggy swamps of the lowlands, he follows and even surpasses the deeds of his legendary ancestor, who defeated the spellcasting oppressors long ago. This great pack of all eight Heroes Chronicles chapters will allow you to spend hours adventuring on the continent of Antagarich. "Heroes Chronicles: All chapters" includes "Warlords of the Wastelands", "Conquest of the Underworld", "Masters of the Elements", "Clash of the Dragons", "The World Tree", "The Fiery Moon", "Revolt of the Beastmasters", and "The Sword of Frost".

Conquest of the Underworld is the second part of Heroes Chronicles, following Warlords of the Wasteland and preceding Heroes Chronicles: Masters of the Elements. Years after being slain in combat by Rion Gryphonheart, Tarnum aids Allison Gryphonheart, his daughter, on her quest to free her father's soul from the Underworld.

The Destroyer again walks the land. In the four corners of the world gates to the planes of Fire, Air, Earth, and Water have opened and denizens of those realms are sweeping across the lands. Lead a band of rugged adventures on a most perilous mission to save the world. This is not necessarily an adventure just for Knights, and Clerics, you may need to enlist the aid of the darker races such as, Trolls, Dark Elves, and Minotaurs. Save the kingdoms from ruin or watch as the lands are decimated forever in Might and Magic VIII.

A card-based mini-game from Might and Magic VII and VIII, the popularity of which convinced New World Computing to turn it into a standalone game. It's a simplified version of Magic the Gathering, where the goal is to destroy the opponent's tower before they can reciprocate.

Might and Magic VII is an open-world CRPG with the option to switch between real-time and turn-based combat. The character customization has 4 races and 9 classes to start from. The classes have 1 default promotion followed by a good or evil promotion for a 36 classes in-game overall with 18 end-game classes. "To experience great adventures, you’ll have to take a step back in time.Might and Magic VII - For Blood and Honor brings back the fantasy role-playing genre with an enhanced game engine and thrilling gameplay. It brings to life a fantasy world replete with fearsome dragons, horrifying monsters and exotic races. This game has everything the experienced role-player desires, including new character classes, skills, spells, magic items and a compelling story that will keep you absorbed for hours on end. Might and Magic VII - For Blood and Honor brings to life the most fantastic, engrossing and intense role-playing experience ever created. - Arguably the best installment of the Might and Magic series. - Over a hundred hours of great adventure in the Might and Magic universe. - A great soundtrack, an epic story, memorable locations and an addictive card game: Arcomage!"

Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game and the third installment of the Heroes of Might and Magic series. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and takes place before Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents.

The Ironfist Dynasty is tottering on the brink of ruin. As endless calamities plague the kingdom of Enroth, evil doomsday cultists plan to overthrow child Prince Nicolai and claim the throne for their charismatic leader. Fear grips the land and the people wonder if their sovereign has lost the Mandate of Heaven - the divine right to rule. The enemies of reason are at the gate and only extraordinary heroes can stem the tide of darkness. Will you answer the call? From the depths of the deepest dungeons, to the intrigues of the royal court, you will lead a band of adventurers on a dangerous journey of amazing depth and intelligence. With a completely new 3D graphics engine and a non-linear adventure system, Might and Magic VI: The Mandate of Heaven brings a unique role-playing experience to life.

From the deepest dungeons to the intrigues of the royal court, lead a band of adventurers on a dangerous journey of amazing depth and intelligence. Develop your characters through an unique skill point system and take part in an epic clash between the Ancients. Gather your forces, forge new allegiances and destroy all who oppose you. The fate of the world is in your hands! Might and Magic is one of the most recognized RPG series, offering hundreds of hours of gameplay and is considered a genre defining example. Experience the Legend!

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

Chaos Overlords is a 1996 PC/Mac turn-based strategy game by the defunct studio New World Computing.

Empire II is a turn based war game and official sequel to Walter Bright's seminal 1977 strategy game Empire.

Mind Games Entertainment Pack For Windows contains ten classic games for Windows, including Chess, Chinese Chess, Bridge, Backgammon, Reversi, 4 In A Line, Checkers, Go, Gomuku, and Renju. Each can be run directly off the CD, or the pack can be installed to the hard drive. In general, games are played only against the computer, on one of four difficulty levels, with the option of setting up a specific scenario, changing some rules, and an undo ability.

The world of Tempest is in need of a champion! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Tempest's massive landscape. Descend into the maws of many a dark and dangerous dungeon in search of your quest's end. You'll have at your disposal more than 25 spells and items of great power, each drawing upon one of the elemental forces such as earth, wind, fire, and lightning. Whether you prefer a more tactical approach or attack all-swords-swinging, Anvil of Dawn features a hybrid of real-time and turn-based combat to satisfy your needs. Remember, your choices and actions affect the ebb and flow of combat so think, and act, wisely. Are you prepared to pay the ultimate price, to steal away the gift of a dark god, and journey to the Anvil of Dawn.

Heartfelt, but rather unrealistic wishes like ruling the world, unlimited processing power or an evening playing poker with three celebrities usually fall into the sphere of competence of a fairy. In case one happens to show up in your home: don’t ask for that poker game. That’s already been taken care of, thanks to New World Computing. NWC-mastermind Jon Van Caneghem invited three class B TV celebrities of the mid-90s for a day of green-screen filming. The result is called Multimedia Celebrity Poker. If you’re into TV series, then you’ll probably have no trouble recognizing the faces of your opponents. Sitting at the poker table are Jonathan „Riker“ Frakes (Star Trek: Next Generation), appearing somewhat tight-lipped; talkative comedian Joe Piscopo (Saturday Night Live), showing off his array of impersonations; and aging starlet Morgan Fairchild (Hotel, Falcon Crest), sitting stiff and generally trying not to look too lost. Digitized video clips, seamlessly integrated into the main frame, depict all actions and movements of the stars -- dealing, calling, playing cards. Separate clips for the three actors are played simultaneously to avoid „freezing“ of single persons; all are continuously in motion. The celebrities comment on the their cards and your success to create a relaxed and intimate atmosphere. The number of different statements is quite limited though; prepare to learn those one-liners by heart. Multimedia Celebrity Poker knows eight different variants of poker. You may play combinations of five cards or seven, stud or draw, lo-ball or high, deuces wild or normal. In any case, it’s always you against the computer; a multiplayer option is not included. In addition to a relaxed round among friends, you can choose to advance levels in a tournament. You win if all opponents are broke, although nobody will undress at that point. Luckily. The program’s poker skill is mediocre; it’s playing fairly straight, rarely risking a bluff. The playing style of the three celebrities does not differ. Ready to join the game? On second thought, maybe you should wait for the fairy.

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.

Iron Cross is a real time/turn based hybrid wargame placed in the France of WW2. You create a character and then go at it in 1 one of 12 pre-made scenarios from either side. Depending on your prowess you'll be promoted or demoted with the consequential increase or decrease of units available to command. Graphics are top-down 2D SVGA sprites, and the game includes historical commentary on all of the 12 scenarios, as well as a scenario editor.

Hammer of the Gods is a strategy / tactical combat hybrid released in 1994

In the 24th century, the battle for corporate rights to planets has been organized into a fast-paced, violent battle sport where hovering combat vehicles called Zephyrs race their way to victory in the Interplanetary Battle Circuit.

Might and Magic V: Darkside of Xeen (originally released as Might and Magic: Darkside of Xeen) is a science fantasy role-playing video game, published and developed for multiple platforms by New World Computing in 1993. Based on the Might and Magic III: Isles of Terra game engine, it is the fifth game in the Might and Magic series, and is a direct sequel to Might and Magic IV: Clouds of Xeen, concluding the story arc started in the original Might and Magic Book One: The Secret of the Inner Sanctum. Like its predecessors, it was well received by both critics and players for its large game world and graphics, and was among the earliest games to make use of both animated cutscenes and PCM sound-based speech. Its unique integration mechanic with the game world of Clouds of Xeen, allowing both games to be played in a combined format - World of Xeen - was considered revolutionary at the time.

Empire Deluxe is a strategy game where players control cities to build units and conquer the map.

Might and Magic IV: Clouds of Xeen (originally released as Might and Magic: Clouds of Xeen) is the fourth installment in the Might and Magic series by New World Computing.

Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame. Spaceward Ho! can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform.

The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

Raise your sword in the name of the king! Traitors ravish the land and the Sceptre of Order is lost. Build an army of thousands. Lead great legions of orcs, trolls, demons and more to recover the sceptre and restore the king's realm. Discover 8 potent artifacts to increase your skills. Weave spells to aid your quest and destroy your enemies. Do battle with 25 deadly fantasy creatures. Use your leadership skills to unite rival troops in your army. No two games are alike - the playing field resets with each new game. Password command save feature.

While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

Explore the world of Crusaders of Khazan with your party from a top-down perspective, roaming wilderness areas, visiting towns, talking to people, receiving quests, and descending into dungeons. Battles take place on a top-down battle screen, on which characters can move freely and attack enemies in turn-based style.

As leader of a global power in a fictional world, you must lead your nation to victory by being the last remaining country in the world. You must use every means at your disposal to win, whether it be through the cunning use of propaganda campaigns or through the devastating force of a tactical nuclear strike. You must take advantage of the weak and scheme against the mighty to insure your place as the ultimate victor.

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.