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AMF Bowling Pinbusters! is a bowling sports-based video game. It was released on Wii on November 20, 2007 and was released in America on the Nintendo DS on June 10, 2008.

Experience the excitement of a night at the lanes with AMF Xtreme Bowling 2006. With six different gameplay modes, nine different enviornments and customizable character creation, the competition is always fresh and fun. Great to play alone or with a group of friends.

It's 48 hours before the D-day invasion of Normandy. You are John Welsh, an elite paratrooper dropped behind enemy lines to complete missions crucial to the success of the invasion. You must avoid detection, organize the resistance fighters, and destroy key targets relying only on your wits and elite training. You must succeed at all costs. Failure is not an option. And so begins Airborne Troops, where stealth, intelligence, courage, and deadly aim win the day. Explore historically authentic locations, while using realistic weapons as you draw on your skills with knives, pistols, rifles, machine guns, and even panzerschrecks to dispatch your enemies in almost a dozen levels of World War II destruction.

Powerdrome is a futuristic racing game by Michael Powell. Players race jet-engined, anti-gravity bikes called 'blades' around closed tracks; in a manner followed by games such as F-Zero and Wipeout.

In this action-adventure platformer you play the part of Malice. Malice starts the game being resurrected by Death himself and it is explained that she is actually a demi-goddess who has stripped of her powers. Hell-bent on revenge, you must help Malice traverse many worlds armed with a variety of weapons; including the Mace of Clubs, the Clockwork Hammer and the Quantum Tuning Fork. Malice can also learn and use elemental magic to help her overcome many hazards. Can you help Malice beat the rising Crow Army to reach the evil Dog God and restore the shattered world once more?

An ATV racing game featuring anthropomorphic animals.

Bowling fans can appreciate AMF Bowling 2004's realistic sound effects, array of gameplay options, and accurate ball, pin, and lane physics. This bowling simulation also lets you create your own bowler and customize your ball's weight, color, and texture. In multiple gameplay modes, such as practice and tournament play, you can find that perfect combination of position, speed, and ball velocity. Showcase your skills against professional bowlers or against a friend.

With American Pool, publisher Mud Duck brings a budget-priced virtual 3D billiards presentation with three modes of gameplay to the PlayStation. In Training mode, players learn the controls and various pool techniques by solving tasks and problems, while Pocket Game mode offers five types of pool including 9-Ball, 8-Ball, Basic, Rotation and 14-1 Rack. The final mode, Pool Contest, is a 9-Ball bracketed tournament in which players create their own character and level up with special shots and techniques as they advance through the pairings. Examples of special skills that can be earned include Low Tech (adds a visual line from the cue ball to facilitate aiming), Easy Shot (drops the speed of the power gauge by one-third), and Free Ball (allows the cue ball to be placed in any location). As players reach higher levels of skill, additional abilities are unlocked. Specific conventions used in American Pool include "Texas Express Rules" in 9-Ball games, the requirement to "call your shot" in 8-Ball, and the loser of banking in 14-1 Rack taking the break shot.

Robo-Pit 2 is, like its predecessor, a fighting game where robots battle it out in an arena. The game starts with the player creating his own robot. The player can use 146 different parts and 72 colours to create a robot of his own taste. The different body parts that can be customized are head, body, arms and legs. Each body part has its own attack and durability ratings that determines how the robot will fare in combat. The battles takes place in the Coliseum. The Coliseum consists of a number of rooms each hosting an enemy robot that the player has to defeat to unlock more rooms. Defeating an enemy can also grant the player new body parts as well as experience and skill points. The player can move around his robot from a third person perspective and launch different attacks such as jabs, straight, hook and upper attacks. With good timing it's also possible to link attacks together. A special attack can be executed when the SP gauge is full. There's also a guard impact command which allows the player to repel the enemy attack. The player has a booster which allows the robot to fly as long as the boost gauge lasts. A battle ends when one of the combatants has his energy reduced to zero. Notably the Japanese version retains the music, the PAL and NTSC versions had the music removed.