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In Rollaround you roll around (surprise) 20 levels, in a game which comes across as a more cerebral version of Marble Madness. The twenty levels each feature 9 screens worth of squares, with no scrolling across them as such. On each level you are set a target number of crosses of each colour to collect, with less and less leeway as to how many of the different ones are required as the game goes on. There are pre-programmed moving enemies on each level to plan around, but the level's blocks vary in many ways. There are holes on the levels, but these can be jumped by pressing fire. You can turn plain squares into either crosses or holes, both of which invert the status of the crosses and holes respectively as well. Mystery squares (whose effect can be good or bad) and clock squares (which stop the timing and slow the aliens) are also present.

On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close. A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level). There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.

Fearless Fred and the Factory of Doom is a challenging platformer where players guide Fred through his perilous 16-room factory. Against the clock, Fred must collect parts scattered across each room while avoiding deadly robots and hazards. With no weapons at his disposal, Fred's only defense is his agility, relying on well-timed jumps to evade enemies. Contact with any threat results in electrocution, costing Fred a precious life. The game features a unique navigation cheat that allows vertical movement between rooms, but using it restricts access to the top three levels, adding strategic depth to the gameplay.

An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one.

Platform game, where you can move up/suspend your character, avoiding enemies. Exploration based game as most screens have more than one exit.

Hero of the Golden Talisman is an action-adventure game where players embark on a quest to save their town from an evil wizard's curse. The hero must navigate a vast, side-scrolling labyrinth spanning 64 rooms across five levels, totaling 512 screens of exploration. The objective is to recover five pieces of the stolen Golden Talisman while battling a diverse array of monsters. Gameplay combines platforming elements with combat, featuring abilities such as jumping, climbing, swimming, and shooting. Players can collect and utilize various objects and power-ups, managing a five-item inventory system. The game incorporates resource management for health and air supply, with an on-screen map aiding navigation through the complex maze. With its mix of exploration, combat, and puzzle-solving, Hero of the Golden Talisman offers a challenging adventure to restore peace to the cursed town.

Kikstart is a motorcycle trials racing game it allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The basic premise of the game is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tires.

Mac must neutralise various single-screen vaults in this early platformer. He can climb ladders and safely fall any distance, as long as he lands on smooth ground. The puzzle aspect of the gameplay involves switches, which can remove walls, create floors and freeze obstacles. They must be pushed in the right order to allow access to parts of the room which contain other switches. A lack of air creates a time limit, with bonus points awarded for however much air is left when the screen is completed.

Duck Shoot recreates the classic fairground shooting gallery experience in a digital format. Players control a gun at the bottom of the screen, aiming to shatter six plates positioned at the top while navigating four rows of moving targets in between. The game challenges players to balance their primary objective of breaking plates with the opportunity to score bonus points by hitting other moving objects. Adding to the challenge, ducks periodically swoop down, depleting the player's limited ammunition if they reach the bottom. A special duck traversing the top of the screen can restore shot plates if it completes its journey, introducing a strategic element to the gameplay. The game continues until the player exhausts their ammunition, which is visually represented by a bar beneath the gun, creating a constant tension between accuracy and resource management.

Olympic Skier is a game where you control a skier over three events trying to get the biggest score you can before receiving a rating from the computer. The three events are Slalom, Ski-Jump and Downhill and the events don't have to be completed to move to the next one. Slalom is viewed from above at an elevated angle and you ski down the screen which scrolls constantly avoiding obstacles like rocks, logs and trees, while skiing between flags to get to the finish line in the quickest time. You can control your speed but if you miss three gates or crash then the event is over. Ski-Jump is viewed from the side as you move down the ramp while pressing the fire button as fast as you can. When you reach the end you move to another side view screen and you try to land safely. You press up for distance while you press down to land. Downhill is the same as Slalom but you just have to avoid the obstacles and get to the finish in the fastest time again. You are also able to jump which is needed as obstacles block routes.

Ad Infinitum is a side-scrolling shooter featuring single-screen gameplay across 256 levels. Players control a spacecraft, battling waves of aliens while managing weapon heat and fuel. The game includes asteroid storms, docking with motherships, and various hazards that deplete the six lives per continue. Up to four players can participate in turn-based multiplayer action, creating a challenging and dynamic space combat experience.

A political strategy game based on a General Election in British politics and the aim is for one to four players to get a party into Government. Each player starts with £8000 and they must visit as many constituencies from a choice of 60 and canvas for votes. At the start of the game after how many turns are to be played, each player starts at a random constituency and the first player is shown how many people plan to vote for each of the parties. The player then decides how much to spend on their campaign before the next players constituency is shown.

Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail. Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.