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An interactive reconstruction of Alexander Rodchenko's Workers' Club, originally exhibited at the 1925 World Expo in Paris. The virtual copy of the constructivist installation is accompanied by posters, photographs, and breezy texts tracing the historical context of workers' clubs in the Soviet Union, as well as personal musings about the role of the artist in a time of revolution. The game functions as a walking simulator or interactive art exhibit, and players can look at individual works to find out more.

Achieve zero emissions and full employment in this casual card-driven game.

Pave the road to a post-capitalist society!

These dogs have fallen for a breedist dogmagogue. Will they manage become the purest and most homogeneous dog park by selectively breed themselves and control immigration? Help them achieve their glorious destiny!

A minimalist game about the forces shaping our cities.

A semi-abstract management game.

Now you get to play the newest kind of soldier: one who remotely drops bombs on foreign soil during the day, and at night goes home to his family in the suburbs. In Unmanned, the conflict is internal -- the only blood you'll shed is from shaving cuts. But is there collateral damage in this new way of waging war?

Phone Story is a game for smartphone devices that attempts to provoke a critical reflection on its own technological platform. Under the shiny surface of our electronic gadgets, behind its polished interface, hides the product of a troubling supply chain that stretches across the globe. Phone Story represents this process with four educational games that make the player symbolically complicit in coltan extraction in Congo, outsourced labor in China, e-waste in Pakistan and gadget consumerism in the West.

Every Day the Same Dream is a short, 2D art game that puts the player in the role of a man whose life is about to change. The player must deviate from the predetermined path to finish the game.

Now you can be the protagonist of the petroleum era: explore and drill around the world, corrupt politicians, stop alternative energies and increase the oil addiction. Be sure to have fun before the resources begin to deplete.

McDonald's Video Game is a parody of the business practices of the corporate giant McDonald's, taking the guise of a tycoon-style business-simulation game. The game presents the player with four views: The farmland, the slaughterhouse, the restaurant and the corporate HQ. Through each of these views, decisions can be made which will affect the fate of the player's company. In the game, the player takes on the role of a McDonald's CEO by choosing whether or not to feed the player's cows genetically altered grain, plow over rainforests or feed the player's cattle to other cattle (a practice known to spread mad cow disease). The player can also choose advertising strategies and public official corruption to counteract opponents of the player's actions.

In Queerland people don't have fixed sexual attributes nor gender roles. They make love according to their ever-changing desires. Forget what you learned at school about the two genders and enjoy a trip in this odd world!

Year 2010. The need for flexible labor has grown exponentially since the beginning of the century. Today, the protections and bureaucracy of traditional staffing solutions aren't sustainable anymore: a single worker may be needed by different companies over the course of the same day. That's why Tuboflex inc., the world's leading Human Resources Services company, created a complex system of tubes that allow us to allocate employees in real time according to the market's demand. Playing the role of a Tuboflex employee, you have to survive this ultra-dynamic labour market, getting quickly used to the most disparate tasks. Welcome to the Tube Age.