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Enjoy 16-bit console gaming with the cult classic Zombies Ate My Neighbors and its sequel, Ghoul Patrol!

The game centers on a team of superheroes who protect a futuristic metropolis from Dr. Mayhem and his robotic henchmen.

Do 335 Pfeil Tour of Duty is a flight simulation game that centers on the unique and innovative Dornier Do 335 Pfeil ("Arrow"), a late-World War II German fighter aircraft. This game offers players the opportunity to pilot one of the fastest piston-engined fighters of its time, known for its unconventional push-pull propeller configuration. Set in the final stages of World War II, the game likely presents a series of historically-inspired missions that showcase the Do 335's exceptional speed and versatility. Players may engage in a variety of operations, from high-speed interceptions and bomber destroyer assaults to ground attack missions. The simulation probably emphasizes the aircraft's distinctive handling characteristics, including its impressive climb rate and acceleration. Do 335 Pfeil Tour of Duty provides aviation enthusiasts and World War II history buffs with a rare chance to experience this advanced but little-used aircraft in action, offering insight into what might have been had the war continued longer. The game likely balances historical accuracy with engaging gameplay, creating an immersive experience that highlights a fascinating chapter in aviation history.

He 162 add-on for Secret Weapons of the Luftwaffe. Set in the final months of World War II, the game likely offers a series of historically-inspired missions reflecting the chaotic and challenging conditions faced by Luftwaffe pilots during this period. Players may engage in defensive operations, attempting to intercept Allied bomber formations or defend key German installations. The simulation likely emphasizes the unique characteristics of the He 162, including its rapid production design, lightweight construction, and the challenges of operating one of the world's first operational jet fighters. Through this focused experience, He-162 Volksjäger: Tour of Duty provides aviation enthusiasts and history buffs with a rare opportunity to explore a lesser-known but significant chapter in the history of jet aviation and the closing stages of World War II.

This game is based entirely on the first Star Wars movie, Episode IV: A New Hope. The opening of the game features an animated cinematic of the opening scene of the film. After that the player takes control of Luke Skywalker, driving the landspeeder across Tatooine in search of R2-D2. Luke Skywalker explores various locations throughout Tatooine, fighting numerous enemies including Jawas and Stormtroopers. The game features many locations from the movie including the Chalmun's Cantina in Mos Eisley where Luke meets Han Solo for the first time. This section of the game features a classic 8-bit rendition of the "Cantina Band" theme as played by the fictitious band, Figrin D'an and the Modal Nodes, in the feature film. The game also contains many famous lines from the movie including Obi-Wan Kenobi's plea to Luke to join him in his trip to Alderann and Han Solo's description of the smell from the Death Star's trash compactor. The player eventually lands on the Death Star and has to destroy the tractor beam to escape. The game also features first person segments of piloting the Millenium Falcon through that Asteroid field that was once Alderaan, and shooting down Tie Fighters in both the Millenium Falcon and an X-Wing fighter. The finale of the game features a top down view of Luke Skywalker's X-Wing flying through the Death Star trenches. After the player successfully fires a torpedo into the Death Star's exposed exhaust port, a cinematic of the Death Star exploding and Luke Skywalker being awarded a medal on Yavin IV is shown. The game featured the characters Luke Skywalker, Han Solo, Obi-Wan Kenobi, Princess Leia, R2-D2, and C-3PO. The game however does not feature Darth Vader or Chewbacca, both of whom are major characters in the film.

After the success of the simulation titles Their Finest Hour: The Battle of Britain® and Battlehawks 1942 in the late 80s, LucasArts decided to follow up those games with another World War II simulation title: Secret Weapons of the Luftwaffe. Released in August 1991, the game followed the campaign by the US 8th Air Force to cripple the German Luftwaffe during the final years of World War II. Players could fly in either American or German warplanes. The game was remarkable because many of the playable airplanes were still under development during the war. In other words, the planes were never used extensively in battle, so players could explore “what if ” possibilities with the game. Those possibilities were further expanded by four Tour of Duty expansion packs. The planes in those expansions included the P-38 Lighting, a twin-engine escort fighter and the German Do335, an interceptor aircraft that featured a conventional tractor propeller in the nose as well as a pusher propeller behind the tail of the aircraft.

An expansion to Secret Weapons of the Luftwaffe that allows players to fly in, and against, the unique P-38 Lightning. Players assume the role of a P-38 pilot, engaging in a series of historically-inspired missions that showcase the aircraft's diverse capabilities. These likely range from high-altitude interceptions and long-range escort missions to ground attack sorties, reflecting the P-38's real-world adaptability. The game probably features multiple campaign settings, potentially including the Mediterranean, Pacific, and European theaters, where the P-38 saw extensive action. With its emphasis on historical accuracy, P-38 Lightning Tour of Duty offers aviation enthusiasts and World War II buffs an immersive experience that combines realistic flight simulation with the strategic and tactical challenges faced by Allied pilots during the war.

This expansion to Secret Weapons of the Luftwaffe allowed players to fly in, and against, the jet-powered P-8P-80 Shooting Star Tour of Duty is a flight simulation game that immerses players in the pioneering era of jet aviation, focusing on the United States Air Force's first operational jet fighter. Set in the late 1940s, the game puts players in the cockpit of the P-80 Shooting Star, allowing them to experience the transition from propeller-driven aircraft to the jet age. Players take on various missions, likely including training flights, patrols, and air-to-air combat scenarios, all set against the backdrop of the early Cold War period. The game aims to provide a realistic simulation of the P-80's unique handling characteristics and performance, challenging players to master the intricacies of jet propulsion, take-offs, landings, and combat maneuvers. With detailed cockpit instrumentation and authentic flight controls, P-80 Shooting Star Tour of Duty offers aviation enthusiasts and history buffs a chance to engage with a pivotal moment in military aviation history. The focus on this specific aircraft and its historical context provides a unique and educational gaming experience, blending accurate flight simulation with the strategic and tactical challenges of early jet combat.0 Shooting Star.

I cursed my luck again as I slid down the monkey's throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? "Three small trials and you're a pirate like us," they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I'd meet a powerful and beautiful woman with a jealous suitor too stupid to realize he'd been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning? Do business with quaint and humble shopkeepers. Participate in complex and meaningful dialogues. Visit interesting places and steal stuff. Experience the never-ending nightlife of Melee Island.

Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers.

Their Finest Hour: The Battle of Britain is a World War II combat flight simulation game by Lawrence Holland, released in October 1989 for the Amiga, Atari ST and MS-DOS systems. It was the second game in the trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Secret Weapons of the Luftwaffe (1991). The game was released with a 192-page manual written by Victor Cross, that provided a detailed historical overview of the battle and pilots' perspectives. An expansion pack, Their Finest Missions: Volume One, was released in 1989.

Europe, 1938. The Lost Ark was just a warm up! Now Adolph Hitler is after the most powerful talisman of all- the Holy Grail. A few brave men stand in his way. Fortunately, one of them is Indiana Jones. And this time, he has his dad with him. The bad guys are in your face all the way- Nazis, mercenaries, traitors, spies. Not to mention everything the Luftwaffe can throw at you.. Can you handle the heat? If you can, you just might earn a higher I.Q. (Indy Quotient) than the man with the whip and the hat. Puzzles, action, adventure.

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.

Battlehawks 1942 is a groundbreaking World War II flight combat simulation game developed by Lucasfilm Games in 1988. Set in the Pacific Theater during the crucial year of 1942, the game allows players to experience aerial warfare from both American and Japanese perspectives. It focuses on three major naval battles: the Coral Sea, Midway, and the Eastern Solomons, offering a variety of historically accurate aircraft to pilot, including the American F4F Wildcat and SBD Dauntless, and the Japanese A6M Zero and D3A Val. The game stands out for its attention to historical detail and innovative graphics for its time. Players engage in diverse missions, from carrier defense to ship attacks and dogfights, with a unique damage model that visually represents the effects of combat on aircraft and vessels. Battlehawks 1942 successfully balances simulation elements with arcade-style action, making it accessible to a wide range of players while maintaining historical authenticity. Its multiple perspectives and varied missions provide significant replay value, cementing its status as a classic in the flight combat simulation genre and offering an engaging entry point to World War II air combat.

Space Aliens have built a stupidity machine that's slowly reducing everyone's IQ to single digits. Worse yet, the only person who can stop them is Zak McKracken, reporter for the disreputable National Inquisitor, who dreams up stories about carnivorous cantaloupes and vegetarian vampires.

PHM Pegasus is a naval combat simulation game developed by Lucasfilm Games and released in 1986. The game puts players in command of a U.S. Navy hydrofoil missile craft, specifically the PHM (Patrol Hydrofoil Missilecraft) Pegasus class. Set in the Gulf of Sidra during a period of heightened tensions with Libya, PHM Pegasus offers a unique blend of strategy and action. Players must navigate the hydrofoil through hostile waters, engaging enemy vessels and aircraft while managing the ship's resources and systems. The game features multiple mission types, including patrol, escort, and attack scenarios. PHM Pegasus stands out for its attention to detail and realism, incorporating elements such as radar operation, weapon selection, and damage control. The hydrofoil's ability to switch between displacement and foilborne modes adds an extra layer of tactical decision-making. With its combination of strategic planning and real-time combat, PHM Pegasus provides a challenging and immersive naval warfare experience that was ahead of its time for mid-1980s computer gaming.

Quick, Dr. Fred's Kidnapped Sandy and he's about to start the experiment...

Strike Fleet is a naval military simulator in which the player commands a fleet of warships in real-time through a series of missions inspired by real-life conflicts.

Labyrinth: The Computer Game is a 1986 graphic adventure game developed by Lucasfilm Games and published by Activision. Based on the fantasy film Labyrinth, it tasks the player with navigating a maze while solving puzzles and evading dangers. The player's goal is to find and defeat the main antagonist, Jareth, within 13 real-time hours. Unlike other adventure games of the period, Labyrinth does not feature a command-line interface. Instead, the player uses two scrolling "word wheel" menus on the screen to construct basic sentences.

You play as a techno scavenger in the year 2049, exploring the Koronis Rift, in one of Lucasfilms earliest games. The Ancients abandoned the planet, leaving behind many different artifacts and ships, which you can loot. Send your droid to retrieve modules and try to figure out what the ancient technology is for. It could be batteries, shields or even weapons, to help you fight the trigger-happy saucers that want you dead.

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.

The Eidolon is an innovative first-person shooter developed by Lucasfilm Games in 1985, utilizing advanced fractal technology to create immersive cave environments. Players navigate through eight levels of maze-like caverns, collecting colored energy orbs and battling various enemies. The game's unique combat system requires matching orb colors to enemy types, adding a strategic layer to the shooting mechanics. Each level culminates in a battle with a dragon guardian, accessed after collecting three diamonds guarded by specific enemies. The game features special abilities tied to orb colors: green orbs can transform enemies, while blue orbs temporarily freeze them. This color-based gameplay, combined with the need to manage the Eidolon's energy levels and navigate increasingly complex cave systems, creates a challenging and engaging experience. The Eidolon's blend of cutting-edge graphics technology, strategic combat, and exploration elements made it a standout title in early 3D gaming, showcasing Lucasfilm Games' innovative approach to game design in the mid-1980s.

The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges. At higher levels, the enemy Jaggis begin flying kamikaze saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the altimeter to avoid crashing. Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.


A new action-adventure, multiple-character branching narrative game set in the High Republic era, presented to you by Quantic Dream and Lucasfilm Games. Now early in development.