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Santa Claus in Trouble ... again has the same premise as its predecessor: Santa Claus has lost all the presents. Now the player takes his role and has to retrieve them. This game is a standard 3D platformer, meaning the player uses his keyboard to jump through the 12 levels. He has to avoid pits and enemies. Since Santa is a peaceful guy there is no way to kill them. The basic goal of the level is to reach the exit alive. On the way the player finds the presents, for each one he collects he gets points - more challenging to get are more rewarding. There are also health boosts and reset points. But these are just temporary saves when the player dies - if all lives are lost or he ends the game he has to start all over.

A rather obscure 3D Platformer where ya jump as a rabbit in a rather yet well-designed environment. 𝐷𝑜𝑛'𝑡 𝑔𝑒𝑡 𝑠𝑐𝑎𝑟𝑒𝑑 𝑏𝑦 𝑡ℎ𝑒 𝑡ℎ𝑢𝑚𝑏𝑛𝑎𝑖𝑙, 𝑡ℎ𝑒 𝑐ℎ𝑎𝑟𝑎𝑐𝑡𝑒𝑟 𝑚𝑜𝑣𝑒𝑚𝑒𝑛𝑡𝑠 𝑏𝑢𝑖𝑙𝑑 𝑢𝑝 𝑓𝑜𝑟 𝑡ℎ𝑒 𝑦𝑒𝑡 𝑜𝑑𝑑 𝑑𝑒𝑠𝑖𝑔𝑛𝑠.

A 3D platformer where Santa collects presents and has to reach the end of the level within a time limit. Levels are just nonsensical platforms, every time Santa jumps he makes a grunting sound like he's losing a kidney.

Knights and Merchants recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either. The player takes on the role of an ordinary captain in the Palace Guard. A conspiracy against the king catapults the captain into a situation where he finds himself responsible for the defence of the last royal province. This is all that remains of the shattered kingdom, which has been split into numerous small principalities and fiefdoms. And now even the king himself, ensconced in his capital, is threatened by enemy armies. This is the starting point of your Middle Ages adventure. Now you must win back all those provinces which once belonged to your king.