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The game predicts a science-fiction version of the year 2030 in which there are only robot basketball players (excluding Bill Laimbeer). Basketball teams play in gruelling league matches where new players are bought and sold. Within this future, basketball uses a dedicated robot to perform the toss up at the start of each match as referees had been fired by Bill Laimbeer sometime prior to the year 2030. As a result, players now wear armor to their games and weapons are thrown from the audience.

Deliverance: Stormlord II is a challenging scrolling platform shooter that builds upon its predecessor. Players must rescue falling fairies while navigating treacherous environments filled with deadly pits and hostile creatures. The game features a unique double-jump mechanic, allowing for vertical exploration and precise maneuvering. Enemies ranging from spiders and bats to environmental hazards like falling stalactites constantly threaten the player's progress. Periodic bonus levels offer opportunities to collect coins for extra lives, which are crucial given the lengthy and perilous nature of each stage. With its demanding gameplay and fairy-catching mechanic, Deliverance: Stormlord II offers a compelling mix of action, platforming, and strategic rescues.

A maze game with 6 stages where you must evade or shoot enemies while collecting 8 scroll fragments in a set order to free a prisoner then take them back to the start of the stage.

Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle.

You must guide Ozymandias through the catacombs of Astaroth's domain. To aid you in your quest you can pick up nine different mind powers, which act as powerups. These powerups include levitation - allowing you to float, Pyrokinetics - ability to create fire with your mind, and shape shifting. The game is in the platform style and you must jump and duck the various obstacles you encounter. The monsters you will meet include giant scorpions, beholders and fire elementals. You will have to defeat Astaroth's 3 guardians of the soul along the way, firstly a sphinx, secondly a 3 headed hydra and finally a marlith demon. Once you have defeated the guardians you will have to face Astaroth herself in a battle of the minds using the powerups you have collected.

Custodian is the very first release for the Atari Jaguar by Piko Interactive. The game is an Arcade shooter in which you have to protect energy bases from parasites that are trying to drain it dry! It features 4 area levels, many weapons and power ups, and awesome chiptune music!

Players control a space marine who must search for droids on three planets - Geminus, Sirius, and Arius - while avoiding the planet's inhabitants and hazards. Energy is lost when players come into contact with an inhabitant. Up to three weapons can be used to destroy the inhabitants. Once all the droids have been collected, players make their way to the next planet where new inhabitants are introduced and the number of droids to be collected increases. Players have a limited amount of time to do this, but as well as energy and ammo, it can be replenished by purchasing more at the shop (only one shop per planet).

A side scrolling shooter.

Onslaught is an action platformer originally released for the Amiga and ported to the Atari ST, Genesis, and XBL Community Games.

Flippo must travel through the Mazes of the Upper Plane turning the tiles as he goes. Avoiding the gliding aliens that appear to hinder his quest. Collect icons to gain extra power and bound over the starspangled black holes to avoid being suspended, lost in inner space.

Cybernoid II: The Revenge is a challenging flip-screen shoot 'em up that builds upon its predecessor. Players pilot the advanced Cybernoid craft on a mission to recover stolen cargo from pirate ships. The game features a diverse arsenal of weapons, including sideways-aiming guns, bouncing bombs, and smart bombs, which players must use strategically to overcome varying levels of hazards and unpredictable enemy behavior. Success hinges on collecting at least 1500 points of cargo while navigating through treacherous environments, often requiring quick decisions between engaging enemies and making timely escapes.

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

Netherworld is a shoot 'em up video game published by Hewson in 1988. It was originally developed by Jukka Tapanimäki for the Commodore 64, and original music was composed by Jori Olkkonen.

Futuristic shooter where you navigate a space ship through various solar systems.

You participate in an illegal car race in which you are allowed to use every possible method to win.

A fast based vertical scrolling shooter written by John Phillips, the man behind Nebulus (also known as Tower Toppler).

This side-view shoot 'em up involves trying to retrieve two nuclear weapons which have been stolen by terrorists. These are located at opposite ends of the playing area, so you can pursue them in either order. Needless to say, the terrorists have plenty of forces out to prevent you getting too far. Unusually, the game features both a helicopter and a tank - you choose either from the base, and can fly/drive back there to change. The best strategy is to use the helicopter to shoot out air-based enemies and repair the various bridges, then return for the tank. You get 4000 seconds in which to complete all this, and losing a life costs you 500 of these.

A side-scrolling shoot'em up written by Hugh Binns and published by Hewson.

Exolon is a classic side-scrolling action game developed by Hewson Consultants and released in 1987 for various 8-bit home computer platforms. Players control Vitorc, a space marine equipped with an armored exoskeleton suit, as he navigates through 125 screens of hostile alien terrain. The game's core gameplay revolves around precise shooting, strategic grenade use, and skillful maneuvering to overcome a relentless array of enemies and environmental hazards. Known for its high difficulty level, Exolon challenges players with fast-paced action that demands quick reflexes and careful planning. What sets Exolon apart is its distinctive visual style, which pushed the graphical boundaries of 8-bit computers in its era. The game features detailed sprites and backgrounds that create a unique sci-fi atmosphere, complemented by a pulsing soundtrack that enhances the immersive experience. This combination of challenging gameplay, striking visuals, and atmospheric audio helped Exolon stand out in the late 1980s gaming landscape, earning it a cult following among retro gaming enthusiasts. Despite its simple premise, the game's intense action and memorable presentation have secured its place as a notable title in the history of side-scrolling shooters.

Mervyn the sorcerer's apprentice is trapped in an evil dungeon after escaping from an invasion of warlocks. Life wouldn't be so bad if he hadn't inadvertently changed himself into a frog, whilst concocting a potion to improve his looks. Help Mervyn seek out the evil warlocks and destroy their mis-shapen guardian hordes. Blast their looming weapon generators and defeat the warlocks themselves in ritual magic combat... and if you have enough strength after all that - who knows, you might succeed in turning him back into a human Mervyn - el Wimpo or Rambo? Only if he gets the right potion!! The aim of the game is to start on the top level of the dungeon and defeat each warlock that you encounter. Each warlock is guarded by groups of evil creatures - You earn extra points for destroying these creatures, but they do not affect the main course of the game. Some of the rooms in the dungeon contain tomb-like weapon generators which create vicious weapons such as spinning knives. Destruction of the weapons earns you nothing but you can shoot the generators for extra points. Some rooms also have mysterious symbols embedded in the floor. The symbols are called Floor Glyphs and are of four different types. One type is used to weave magic spells, another may be fired to destroy some or all your enemies in the room. The other two types are used to reveal a plan of the current level of the dungeon or to transport you to a new level. When you defeat a warlock you should strive to capture the magic runes which he releases because you may then use them to conjure spells to make yourself stronger in attack and less vulnerable in defence. When you have cleared the top level of the dungeon you will be strong enough to proceed downwards to tackle the more aggressive warlocks and their guardian creatures which lurk below.

Zynaps is a traditional "left to right" shooter

A Choplifter! variant with parallax scrolling written by Gavin Raeburn and published by The Power House for the Commodore 64.

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Alleykat is a vertically-scrolling racer with elements of a shoot-em up game. The player, a speeder pilot, strives to become the Alleykat Champion by competing in eight space stadiums scattered around the galaxy. Different races like demolition derbies, time-trials, endurance epics and others feature all kinds of obstacles like rocks, pillars, bridges and hard walls, and several types of enemies race along. The game also features a cooperative two-player-mode.

A fast paced, mind-bending horizontal shoot 'em up from Jeff Minter where the player must hop between parallel planets to survive. It also has a giant smiling yak head.

ZX spectrum version of the popular Commodore game "Paradroid." Updated with 3D isometric levels.

Lead Sir Galaheart in his battle to free the Land of Torot from the grasp of the Evil Queen and her cohorts of mindless ghosts. There are a host of characters cowering in their homes for him to meet and trade with.

Astroclone was published in 1984 by Hewson Consultants. Its working title was Seiclone, but was changed to avoid confusion with Vortex Software's similar-sounding Cyclone. The game combines shoot 'em up sections with arcade adventure elements that Turner had developed with Avalon (1984) and Dragontorc (1985).

Blabgorians possess the gift of psychic ability which allow them to levitate and move items with their minds, as a result they evolved without hands (who needs them?), a single foot (good for bouncing) and an oversized head (handy for containing large quantities of psychic energy). Gribbly Grobbly is your typical Blabgorian, and is tasked with the safety of the 'gribblets'. 'Gribblets' are infant Blabgorians; they have an armoured shell to protect them, but when flipped on their backs they expose their vulnerable belly and are unable to right themselves. They also have an annoying tendency to leave the safety of home in search of adventure. Unfortunately Blabgor is not a safe place; there are hordes of beasts roaming the landscape, eagerly searching for vulnerable Gribblets. The basic premise for the game required the player to control Gribbly and navigate him through each of the 16 surreal 8-way scrolling landscapes in an attempt to locate and rescue eight baby Gribblets and returning them to the safety of the home cave. Gribbly can hop and levitate around each of the levels and can blow bubbles to defend himself. Once a Gribblet is located, Gribbly can pick up the hapless offspring and carry it to safety. Once only a single Gribblet remains on a level, the energy web fails, freeing Seon. This usually results in a mad rush to get the remaining Gribblet to safety before succumbing to his attacks. Once all the Gribblets are either saved or killed, the level ends and Gribbly is transported to the next level.

The game is set on a spaceship viewed from a top-down perspective. The ship consists of numerous rooms and levels, each one populated by hostile robots or "droids". The player, in control of a special droid called the "Influence Device", must destroy all the other droids on the ship. Each droid (including the player) is represented as a circle around a three-digit number. The numbers roughly correspond to the droid's "power" or "level", in that higher-numbered droids are tougher to destroy. The Influence Device is numbered "001". The primary way in which the Influence Device destroys other droids is by "linking" with them, effectively taking them over. When the player takes over another droid, the previously-controlled droid is destroyed.

After defeating the Lord of Chaos, new trouble awaits Maroc in the form of Morog the Shapeshifter Witch Queen of the North who tries to recover the five crowns of Dragontorc in order to remake the Torc of Power.

Southern Belle is a train simulation video game published by Hewson Consultants in 1985. Southern Belle was unique at the time of release in that it was the first 3D steam train simulator available for home computers. The game allows the user to take over the fireman and/or driver duties on a King Arthur class passenger steam locomotive on the London to Brighton line. It was programmed by Mike Male, who teamed up with friend and railway buff Bob Hillyer.[1]

The Seiddab Trilogy is a series of video games designed by Steve Turner (as Graftgold) for the ZX Spectrum and published by Hewson Consultants. It consists of 3D Space-Wars (1983),[1] 3D Seiddab Attack (1984)[2] and 3D Lunattack.[3] All three games were later published together as "The Seiddab Trilogy" by Hewson for the Rotronics Wafadrive.[4] The series name is derived from the word "baddies" being spelt in reverse. Astroclone (1985), also programmed by Turner and featuring the Seiddab, is part of this series.[5]

You attack a moonbase of the dreaded Seiddabs.

You have 8,5 hours to complete all 21 tasks Ted has to accomplish during his work day. It's up to you to figure what these are and in what order you should do them...

Your astral projection, Maroc, flees from a goblin swordman as a wraith drifts silently into a corner. Can you open the chest and seize the key to penetrate below the Gatehouse Level?

3D Space Wars is an action game for both the ZX Spectrum and the Dragon 32/64

Full flight simulation was offered in this innovative early release. Landing at night (so as to keep the graphics simple and the running speed high on a 3.54Mhz system), you must take off, climb, control the plane mid air, and then land successfully. As well as basic steering, rudders, flaps, wheels and airspeed come under your control. There are five different flight challenges featured, including navigation as well as flight skills, plus a rolling demo on startup.