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Space Fury was one of the many popular vector games developed in the early 1980s in the same model as the famous Asteroids game released by Atari in 1979. Space Fury was developed by Sega for the Sega G80 Arcade system, and was also released in cartridge form for the ColecoVision gaming system.

The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. Skillful players may obtain some bonuses along the way.

The player controls a ship (bearing a resemblance to the Battlestar Galactica) which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges; if the ship overheats, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. At the end of each sector, the player flies through an asteroid belt and can obtain extra fuel by shooting fireballs. After this, the mother ship is met, where the player docks and refuels for the next sector. Also, the player is rewarded various bonuses for accomplishing certain feats, such as, shooting all enemies in a specific order or shooting all enemies without missing.

Deep Scan is the sequel to Gremlin's 1977 arcade game Depthcharge.

Space Invaders clone

SPACE ATTACK is a retro shooter with a 1970s feel. You can upgrade your ship according to your preference. Enemy battles show physics-based behavior. The difficulty level is set low for those who are not familiar with the game.

Frogs is a collectible game where you click, fight, and upgrade farms to collect more different items. Equip mythical and legendary frogs to level up faster, sell them on the market, and just collect them. Dive into this adventure with us!

Namco's first independently designed video arcade game, Gee Bee combines gameplay elements of pinball and Breakout. There are two paddles, one at the bottom and one in the middle, that stay aligned when moving, so players must pay attention to both when bouncing the ball. There are blocks at the top, sides. and in two tiny compartments on the sides near the bottom. There is also a third, stationary, vertically-oriented paddle in the middle, as well as bumpers to give it a pinball feel. Scoring depends on what objects you hit. This was the first of three similar games designed and developed by Toru Iwatani, the creator of Pac-Man.

Blasto is a 1978 arcade game by Gremlin. The player controls a spaceship and must maneuver it through a mine field. The player tries to beat the clock to destroy all the mines.

Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board. The game presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to avoid the submarines' mines. Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth. The game was imported and released in several versions by Japanese publishers. Esco Trading released the game as Detphcharge, Taito as Sub Hunter, Sega as Depthbomb and in two versions by Data East - first as Submarine and then as Battleship in a two-in-one cabinet.

Hustle is a 1977 game by Gremlin on Blockade hardware that is effectively Snake except that the normal pellets are replaced with larger pieces containing various point values that you get if you touch the piece before it disappears. Multiple pieces may also appear at once. You have one life; the game ends either when you hit yourself/a boundary or run out of time (the operator is presumably able to change how much time you can play for).

Blockade is a black and white arcade game developed and published by Gremlin in October 1976. Using four directional buttons, each player moves their character around leaving a solid line behind them, turning at 90 degree angles. To win, a player must last longer than the opponent before hitting something, with the first person to hit something losing. The game ends after one player gains six wins. Blockade is the first of what have become known as snake games.

Play Ball was produced by Gremlin in 1972. From flyer: "It's the most versatile, smoothest-action wall game - completely programmable with plug-in serviceability. Pitcher can throw Fast Ball, Curve, Slider or Change Up. Better scores points for Home Run, Triple, Double or Single. A Strike scores a point for the other team. Play Ball has proven to be a true contest of skill and it simulates interest and competition in both players and spectators. "