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Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.

Produced by Magnetic Fields, this game was on the amiga in the uk and was the basis for super cars international on the pc. It is linked to other Magnetic Fields games including: Lotus Esprit Turbo Challenge, Lotus Esprit Turbo Challenge 2, Lotus Esprit Turbo Challenge 3 and Super Cars

The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.

The second Lotus game shifted focus to arcade-oriented gameplay. Being the first of the series released for a game console (for Sega Genesis/Mega Drive under the title Lotus Turbo Challenge), the fuel limit and difficulty levels were dropped, and the lap-based levels were replaced with course-based time trials, (not unlike arcade games such as Out Run), with the player required to complete each course within a specified time to qualify for the next one. In addition to the Esprit Turbo SE, Lotus Turbo Challenge 2 also featured the Lotus Elan SE, hence 'Esprit' being dropped from the title. There was no choice of car however; the player runs with the Elan SE on odd levels, and with the Esprit on even levels. Lotus 2's single-player mode uses all of the game screen instead of half, and opponent cars appear in a variety of colors (opponent cars in the original game were all white). However, music is absent from racing altogether; the player instead hears the car's engine sound. Lotus 2 was developed for the Amiga and then converted for the other platforms.

In Brain Bender, mirrors are manipulated in order to get them to reflect a laser beam into some balls of gas and destroy the satellite. Brain Bender features 120 different puzzles to solve.

Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint. There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on temporary handling and power upgrades, plus armour plating and front/rear shooting missiles that can knock out other racers. The player must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game. The car can be upgraded throughout the game via the shop section. The player is given an initial price, but also a number of options of things to say to the salesman - with the right combination, the price will drop.

A platformer-shooter similar to Metal Storm. A specially-designed robotic beetle is sent to take down the legions of rogue AI insects meant to terraform a post-apocalyptic world.

A diagonally scrolling shoot 'em up by Vortex Software and Gremlin.

Go on a one man army mission to rescue some POWs.

Super Scramble Simulator recreates the sport of scrambling/ motorcross, but in a manner similar to the Kikstart TV show and games. The basic aim is to ride a motocross bike through hazardous courses within the time limits. The game uses a split-screen display, with a big window viewed from the side as well as a longer-range aerial view - the latter is useful for dodging hazards to the left or right, as the side-view doesn't demonstrate these accurately. The bike has 3 gears, and you must use a low gear to go uphill. You will need to do wheelies to ensure good landings from the big jumps, and to clear divots in the ground.

An 80's side-scrolling platform shoot 'em up.

Originally a generic Rampage clone, Beam Software struck a deal with confectionary giant Leaf UK to incorporate their Chewits mascot known as 'The Muncher' into the game. While the mascot's promotional images and brand name were used, the game's giant monster bares little if any resemblance. It served more as a marketing strategy than an essential part of the game.

In the single-player side-scrolling game the player is a cop in a seedy futuristic urban city. Armed with a pistol, the player has to kill various thugs, before the timer runs out. While the game has several levels, the background in the game does not change often. The other half of the game is a driving sequence, similar to other computer games such as Roadblasters. Techno Cop was one of the first games made for the Mega Drive/Genesis from a third party developer and was part of an attempt by Razorsoft to test what sort of content would Sega allow on a game made for one of its systems.

Dark Fusion is a Shoot 'Em Up released on various 8 bit and 16 bit computers.

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

Blood Brothers is a dark fantasy mobile RPG.

Your job is rescue Nimue, apprentice to Merdyn from your evil half-sister Morgause.

An action / platformer based on the popular Mickey Mouse character

Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing.

A computer game based on the film starring Dolph Lundgren.

Arkanoid-style Breakout clone, which unlike most other similar games has the bat on the side of the screen (there is a left/right option) instead of at the bottom. There are a number of types of special bricks, but unlike e.g. Arkanoid, they do not fall towards the bat. Instead, when you hit a special brick, it flips to show a letter. E.g. E (Extend bat), C (Catch ball), M (Missile), B (Bomb, explodes when hit by ball, clearing a number of bricks) and X (Extra life). The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you!

Billy 2 is a beat 'em up for the Amstrad CPC that also contains some mini-games.

Alternative World Games is a sports themed game for the ZX Spectrum and Commodore 64.

MASK II is a 2D horizontal scrolling shoot-em-up. The game featured many more of the M.A.S.K. vehicles, and included a selection process in which the player chose which vehicles to use before the game began. Only one vehicle could be controlled at a time but these could be quickly interchanged. Again, the game was received favorably in the press, where it was noted that it was a better tie-in to the franchise than the first, because it featured more of the vehicles

Bounder is back! Again your in control of a tennis ball, that bounces and bounces and bounces... This time you must collect smart bombs to finish the game. You need to collect all of them: 16 smart bombs. Avoid bad stuff for landing like sand, spikes, traps or enemies. Unknown squares, signed with an "?" awaiting you: sometimes helpful (higher/longer jumps, extra-time and soon) - other times they're traps too. Excellent parallax-scrolling, nice graphics and sounds will give you a great time with this one, easy to play - but damn' hard to win!

ARCHEULT, el terrorífico y poderoso líder del Firedrake, ha ordenado que te den caza y te sentencien. Tu única posibilidad de supervivencia es escapar del Valle. ¿Posees la valentía y los recursos suficientes para vencer no sólo a tu adversario sino también a todas las criaturas y seres tenebrosos del mundo fantástico de Orb?

Bounce around different platforming stages in this sequel to Thing on a Spring.

MASK is a vertically-viewed 2D game in which the player controls the Thunderhawk vehicle. The premise of the game is that V.E.N.O.M. have propelled Boulder Hill into a time vortex, and the player must rescue the other members of the M.A.S.K. team by collecting and re-assembling parts of a scan key, which then directs the player to the location of the missing personnel. The game received mostly favorable reviews at the time, although it was noted by some that the tie-in to the franchise was quite tenuous and only the graphics, rather than the storyline and gameplay, connected it to the M.A.S.K. franchise.

"Death Wish 3" is a video game adaptation of the 1985 film, featuring Charles Bronson's iconic vigilante character, Paul Kersey. Set in a crime-ridden New York City, players take on the role of Kersey, assisting police in combating violent street gangs. The game combines side-scrolling action with strategic elements, offering a variety of weapons including handguns, shotguns, machine guns, and rocket launchers. Players must navigate urban environments, entering buildings and engaging in gunfights while avoiding harm to innocent bystanders. The interface provides real-time information on score, health, weapon status, and crime locations, enhancing the tactical gameplay experience. With its gritty urban setting and vigilante justice theme, "Death Wish 3" offers a unique blend of action and strategy inspired by the controversial film series.

Superstar Soccer is a soccer simulation game developed by SportTime. It was published by Mindscape in the USA and by Gremlin in the EU where it was released as Gary Lineker's Superstar Soccer.

Your country is at war and as a Captain of a Battleship you must patrol an inner sea to find and destroy aircraft, missiles, ships and submarines. The main playing screen gives you various options and these include three radars, a map screen, status screen and three types of mini-game icons. The three radars are to track either aircraft, ships or submarines and these are represented by a white dot when they are within range. The map screen has two maps, one a map of the whole area and the other one showing a closer look at your location. On this screen you can control the speed of your ship and steer it with black dots showing the enemy forces. The status screen shows a profile of your ship and any damage is shown as red and if the whole ship is red then it is damaged and the game is over. When an attack is imminent then a gauge besides one of the mini-game icons turns yellow before turning red and that game can be played. If an aircraft is attacking then the game has you controlling a gun to shoot down the planes viewed from a 1st person perspective. You can move the gun left or right and move it up or down to hit the planes before they drop bombs on your ship. This screen is also used for any missile attack. If any convoy's of ships are attacking then you must fire a missile at the convoy by first lining up a sight that keeps moving while a timer counts down. When the time reaches zero and the sight is red then it will hit a ship but if it doesn't turn red then you have missed. The final game is when a submarine is attacking and the game switches to a 3D side view showing above and below the water. You control a helicopter above the water while the submarine is below. You can move the helicopter left or right, and in and out of the screen. A cursor of the left of the screen moves up and down and when fire is pressed this drops a depth charge which also stops the cursor and this shows the depth your depth charge will explode.

Monty On the Run is a platform-style game featuring Monty Mole, a coal thief fleeing across Europe to escape the Intermole agency. Players navigate Monty through 80 screens representing European landmarks, using various movement techniques like super-leaps and ceiling suspension. The goal is to collect Eurocheques and plane tickets while avoiding hazards. The game incorporates unique elements such as drunkenness effects from wine bottles and aerial combat sequences. As the third main entry in the Monty Mole series, it builds upon the gameplay mechanics of its predecessors while introducing new challenges and environments.

On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close. A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level). There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.

Following his naughty exploits in Jack the Nipper, Jack and his family have been deported to Australia. Unhappy with this, Jack has jumped from the plane, using his nappy as a parachute. He finds himself in the middle of the African jungle, surrounded by dangerous animals and natives. His father is also following close behind, determined to give his boy a good spanking. Jack must cause as much mischief as possible while avoiding punishment.

In this beat-em-up from 1986, take on the role of Avenger, the ninja warrior, as he battles the forces of evil in defence of his faith and protection of the weak. Based on the popular series of fantasy adventure gamebooks.

Take on the role of toddler terror Jack in his quest to become as naughty as possible! Toddle throughout the town, bringing your own brand of baby bedlam. Jump on things, grab and use a wide variety of items, all in a bid to become the biggest nuisance you can. Originally published in 1986.

An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one.

Rescue Princess Amelia from the evil clutches of Spegbott the Terrible!

You're a 17-year-old apprentice in the 4th Division with only £5,000 and 10 goals to your name. Have you got what it takes to cope with the trauma of transfer deals, injuries and other match day problems, while displaying skill and professionalism in matches throughout Europe. Rise through the divisions, out-classing rivals on the way to prove you are the best and gain the highest accolade... FOOTBALLER OF THE YEAR!

Take on the role of Gilbert 'Grumpy' Gumphrey, veteren store detective, in this ZX Spectrum game from 1985. Perform various tasks, from rescuing children, to putting out fires, to getting the boss a nice cup of tea, but be careful - fail to manage your time correctly and you could get the sack!

The player controls a tennis ball which is used to navigate courses, composed of numerous tiles, which are suspended high above ground. The ball must be bounced past walls and over enemies; coming into contact with either, or plummeting over the edge of the course, results in the loss of one of the player's seven lives. Courses feature power squares, which push the tennis ball forward and allow longer jumps, these must be utilized to complete the course. Power squares are also used to enable the tennis ball to reach mystery spaces, tiles with question marks, which contain extra lives and bonus jumps which are used on bonus screens. Mystery spaces can also destroy the tennis ball, resulting in the loss of a life, through instant destruction or by freezing the ball in place while a missile flies across the play area and explodes.

You have to fight your way through a labyrinth of 256 rooms in order to self-destruct a spaceship.

"Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in Monty is Innocent. Now he has to get out of Britain while he still can. Like the original, the game is a flick-screen platformer with puzzly leanings. Learning the movement paths of enemies, and the timing sequence of the crushers, and working out a path across the screen by using the offered ropes and platforms. Not all parts of all screens can be accessed at once. You will need to collect money and other items along the way. Before starting the game, you must choose five items from a selection of 21 to form your 'Freedom Kit' – correct selections are essential to complete the game, and a degree of trial and error is required to know which ones are correct." --mobygames.com

In this fiendishly difficult 1985 platformer, take on the role of the malefactorous mustelid Sam Stoat as he attempts to steal precious diamonds. Collect a bomb and match, jump across some perilous platforms, and find and blow the safe to claim your prize!

Highway Encounter is a strategy/action game played from a 3D isometric perspective in which you must successfully chaperone a bomb along a long, straight stretch of highway and into the alien base at the end of it. There are thirty screens to pass through and most are filled with hazards that threaten to block your progress (such as barrels) or destroy you (aliens and explosive mines). Players control a robotic "Vorton" (resembling a dalek from Doctor Who) and one of the things that provides Highway Encounter with its unique appeal is that the bomb is constantly being pushed onwards by your extra lives - four more Vortons, who accompany you along the highway. A key strategic element to the game is for the player character to travel several screens ahead of the bomb to clear a safe path for it; normally this would be done by temporarily blocking the bomb's forward motion. However, if the bomb is left in an unsafe location, it is possible for all your extra lives to be lost without the player character being destroyed once. Once all spare lives are lost, the player character must manually push the bomb.

In this surreal platformer, released in 1985 for the Commodore 64 and ZX Spectrum, you have been transformed into a bird, and must fight to save the human race from the invading Kremins by exploring an expansive world and collecting useful items.

The evil Goblin has used his magical abilities to ensnare all the toys in the neighborhood to go into his underground lair. Thing bounces to the rescue, and resolves to retrieve them from his 4 storey underground lair. To do this he must collect 9 pieces of a jigsaw puzzle on each floor. Needless to say, Goblin has not made things easy - a myriad of traps await our intrepid hero. There are traps all over, some crucial areas are guarded by switches, and the last of these switches locks the level-ending lift.

Monty has been thrown into Scudmore Prison for coal theft. Help Sam Stoat break him out!

"You are an android called Scih-Berg and you have been sent by your masters to the planet Nilmerg to clear all alien life-form who are against your planets inhabitants from living there. You have to drive a nuclear train along the planets monorail network over various levels blasting all life-form until you reach 100,000 points and you are able to leave the planet. The aliens will send various vehicles out to destroy you like planes and other trains. If you hit a vehicle or bullets and missiles then you lose one of three lives. You have a limited amount of ammo but you can pick up extra along the way but if you have 50 or more then it's a loss of life. The game screen is split into two halves with a scrolling horizontal shooter viewed from the side on the top half and a top down view of the map which indicates extra ammo and advancing aliens on the bottom half. The game is controlled with a joystick or keyboard and you can control the speed of your train as it moves from left to right on the top half of the screen with the fire button firing missiles upwards and forwards. On the bottom half you can change tracks by moving up or down. You start the game on level one but you can choose the first nine, but the game doesn't stop to start each level, it just moves seamlessly to the next one. After every 10,000 points you receive an extra life and also on the screen you can see your score, lives, level and ammo" --mobygames.com

Wanted: Monty Mole is a platform video game that was published in 1984 by Gremlin Graphics. Versions were released for the ZX Spectrum and Commodore 64 home computers. The player controls the titular mole who has to travel around a coal mine collecting pieces of coal and other miscellaneous objects while avoiding various nasties and the infamous crushers. The style of gameplay is typical of platform games of the 1980s. The ZX Spectrum version is a flip-screen game while the Commodore 64 version uses scrolling.

Video adventure where the protagonist, Johny Jones, has to recover four sack of coffee in a jungle full of perils. We have to collect various items that will allow us to access new areas where one of these coffee sacks may be.