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This creatively-titled anthology for the PlayStation is a collection of classic games, published by Activision, originally released on Atari 2600.

The Crow: City of Angels is a 3D fighting game in which the player wanders from screen to screen, fighting everybody they come across with a wide variety of kicks and punches that vary based on your proximity to your foe. There is also a large range of weapons including pistols, shotguns, knives, pool cues, pipes and steel drums.

THE ULTIMATE BATTLE IS THE ONE YOU FIGHT ALONE "I have reviewed over 1,000 games and have never seen anything like Perfect Weapon." Lawrence Neves, Senior Editor Game Pro "Perfect Weapon may very well end up as one of the most unique and exciting products to hit the PlayStation this year!" Greg Off, Editor-In-Chief, PS Extreme 4 lethal alien attackers can gang-up on you using FIRST and ONLY Behavioral Artificial Intelligence. Take on 20 merciless alien species with over 100 martial arts moves. Explore over 1,300 rendered environments across five hostile worlds. Camera angles move as fast as you do. Survival lies cloaked in deception...

NBA Action comes to the Saturn.

NHL All-Star Hockey is a Sports game, developed by Gray Matter and published by Sega, which was released in 1995.

Space has a new shooting star. Exclusively on 3DO, Phoenix 3 combines the best of the flight, shooting and scrolling genres to deliver a knockout punch; space combat that is unsurpassed by anything on the market. As hero Derek Freeman, you most secure starships and brave pilots to help light a bloodthirsty alien army. One that will stop at nothing to invade and enslave the peaceful planet of Galearth. Your objective? Locate and incinerate the alien horde. Lock. load and fire.

Foes of Ali is a 3-D boxing game with ten different boxers to choose from: George Chuvalo, Henry Cooper, Jimmy Ellis, Bob Foster, Joe Frazier, Sonny Liston, Ken Norton, Leon Spinks, Chuck Wepner and of course the games namesake Muhammad Ali. There are three modes to choose from: Exhibition where the player can choose any boxer to fight another, or the player can choose any of Ali's historic fights to play, Tournament where a player fights a series of boxers in an 8 man tournament tree to become champion and Career Mode, where the player can only play as Muhammed Ali and fight the other boxers in order as he did in real life. Players fight opponents with the basic punch moves, jabs, uppercuts and hooks along with defensive moves like blocking and grabbing. Fatigue is not simulated, but players can slow down their opponents after a series of large successful hits along with bruises, blooded and black eyes. There are 21 different camera views to choose from, including first-person that will react to their fighters being hit (ex. if a player keeps getting hit in the eyes, the screen will start to blacken, simulating a swollen eye and if they take a hard enough punch they will actually see the game through double vision). Championship photos of each boxer is also show before a fight and commentary is provided by Tim Gammon.

Super R.B.I. Baseball is the first appearance of the R.B.I. series on the Super Nintendo. It features 700 major MLBPA players and has all 28 teams along with the complete 1994 roster, but doesn't feature an MLB license, instead the teams nicknames are omitted and team colors are altered. There are six modes to choose from: Exhibition, Home Run Derby, Defense Practice, Playoffs, League, that has the player compete against each team in the game in succession and Game Breaker which lets the player choose from 17 scenarios to win the game under certain conditions. They can also choose different Division Champion line-ups that range from 1989-1993 or All-Star Lineups from 1989-1994. The graphics of the game are presented in a cartoonish-way and the stadiums are "authentic", but altered to distinguish themselves from the actual MLB stadiums. The game doesn't feature a battery back-up like many other baseball games, but Series championships can be saved using passwords. Jack Buck also lends his voice talent to the game calling play-by-play commentary.

Veediots! lets the player experience four classic episodes of the Ren & Stimpy Show. One is the episode, "The Boy Who Cried Rat", where the player takes control of Ren, who's dressed like a mouse, in which he has to reach the end of a house while avoiding obstacles and enemies as well as Stimpy. Towards the end of this stage, the player must travel through Stimpy's mouth in order to complete the stage by avoiding various pitfalls and obstacles. The second episode is "In the Army" where once again the player takes control of Ren as they travel through an army base, punch at enemies including soldiers, avoid various pitfalls and use various objects scattered throughout the stage in order to advance. The third episode is "Stimpy's Invention", where the player takes control of Stimpy as they must escape a demented laboratory by avoid pitfalls and enemies and collect items to complete the "Happy Helmet" and use it on Ren in order to complete the stage. The final stage is "Marooned" where the player takes control of Stimpy and is swallowed by a giant alien and must avoid various enemies as the fall down the throat of the giant alien. Once Stimpy lands in the stomach, the player must make it to the end of the level, attacking enemies and avoid pits of acid in order to reach the end of the stage. There are also power-ups for each stage including health icons and powered toast icons that will give the player a brief stint of invincibility. The game also features the voice talent of Billy West.

At a time when computer games were being blamed for violence, bad language, epilepsy and everything else the 'moral majority' needed a scapegoat for, Virgin gave us: The Road Safety Game. Or not, as this is a standard platform game with a twist of questionable taste and purpose.

B.O.B. (known in Japan as Space Funky B.O.B.) is a video game that was released in 1993. It is a side-scrolling game, a 2D shooter and a platform game.

"Wayne's World, Wayne's World! Party time! Excellent! Woo, woo, woo!" It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV show. First they start off by reading a top-10 list of the worst games they recently played at the arcade. Then Wayne accounts on how he and Garth were suddenly sucked into a video game, and Garth was kidnapped by the mysterious Zantar. "Weeuuu, weeuuu, weeuuu!" FLASHBACK, and now you're suddenly in control of Wayne as he must embark upon a quest to save his good pal Garth. Not to be confused with the DOS license, this Wayne's World is a platform- style game. You must jump, fight and rock your way through 4 different levels which include Kramer's Music Store, Stan Mikita's Donut Store, Gas Works and Surburbia. Using Wayne's guitar as your sonic weapon, it's most excellent noise will bring death to various enemies. Will you save Garth from the evil purple clutches of Zantar? SCHWING!

This adaptation of the animated TV series differs significantly from its NES namesake. The nephew of Agent 007 must foil the plans of malevolent S.C.U.M. agents, who are hunting for rare artifacts that would allow them to dominate the world. Unlike the NES game, this version is a more action-oriented side-scrolling game without detailed mission objectives or puzzle-solving. The game consists of three levels, each beginning with a section in which Bond pilots a helicopter, a boat, and a jet, respectively. These are controlled in arcade-like fashion, similarly to side-scrolling shooters. Enemies must be dealt with using weapons mounted on the craft. Various hazards are scattered through the stages, requiring the player to react quickly in order to stay alive.

A corrupt businessman by the name of I.M. Tightwad, whom the circus owes $10,000, arrives on the scene with the intent of demolishing the circus unless it can pay up. He plans to build a set of luxury hotels on the terrain. In a fit of desperation, the ringmaster organises a display of six events to raise money for the doomed circus: diving, juggling, trapeze, knife throwing, tightrope and the human cannonball. The performance in each event is judged by five clown judges, who offer money depending on the quality of the show. The businessman has no intention of letting the circus raise the cash though, and he sends his lackey, the evil Fiendish Freddy, to sabotage the acts. Each player is represented by a circus animal (tiger, lion, bear, etc.) The game was similar to many of the multi-event sports games of the time such as Epyx' California Games, Winter Games and Summer Games. However, Fiendish Freddy differed not only by its surroundings (circus events) offering a comedy element, it also offered a plot and a clear goal of winning $10,000. The six events were thus: The player is challenged to jump off four diving boards of increasing height into containers of water of decreasing size, beginning with a huge wooden container, and ending in a glass of water. (The third target, however, is a cement block, a possible homage to the Looney Tunes cartoon Big Top Bunny, amongst other things.) Money is earned by completing all four levels, as well as performing a set series of stunts. Freddy attempts to hinder the player by blowing the diver off course with an enormous hair dryer; he appears if the diver fails to complete the stunt in time. The player must make their way through four juggling sessions of increasing difficulty. Each level brings more balls to juggle, but not just balls - sometimes babies get lost in the mass and must be thrown back into their prams. Of course, Freddy throws a surprise or two into the mix, in the form of bombs, which can be thrown back at Freddy to consequently explode in his face, or missiles which must be juggled as per other objects. Dropping bombs or missiles will cause them to explode and kill the juggler. The juggler is allowed five mistakes (marked by dots changing from green to red) before the game is over. Missing five times without dying from a bomb or missile leads an off-stage performer to use a cane to grab the juggler and yank him off screen. The aim of this section is to proceed from right to left over three levels, jumping from rope to rope. Along the way there are rings of fire and moving targets which have to be mastered. Freddy, as usual, is omnipresent with a jet pack and large pair of scissors to cut your act short if you are too slow. Sights on the ground, ranging from a marching band and organ to a trainer with his elephant, are also present as a possible distraction, although it can also be argued that the former are providing the music for the act. The player must throw knives at balloons on a rotating wheel with a female assistant strapped to it. The assistant is not a target, and will scream if hit, as well as the screen getting covered in blood. There are a limited number of knives available. If the player does not manage to burst all of the balloons before the time or knives run out, it's over. Freddy contributes to the challenge once in a while by throwing smoke grenades in to hinder the player's vision. The player must walk across three tightropes armed only with a pole to keep balance. Freddy intervenes occasionally with his jet pack, attempting to knock the player off the rope, or with razor blades to cut the player in half. The blades can be deflected with the pole. The final event involves an attempt by the player to launch him or herself into a target from a cannon. The amount of gunpowder in the cannon is predetermined, and the player has to judge the angle necessary to launch the character into the target. Freddy plays a smaller role in this subgame - he only gets involved if the player takes too long to decide upon the angle, upon which he destroys the cannon. There are two endings to the game. If the player collected enough money to save the circus, the performers get their revenge on Freddy by launching a portly diva with a seesaw, crushing Freddy. If the player failed to get enough money, the circus is demolished and a building labeled as Freddy Towers is erected in its place.

In the single-player side-scrolling game the player is a cop in a seedy futuristic urban city. Armed with a pistol, the player has to kill various thugs, before the timer runs out. While the game has several levels, the background in the game does not change often. The other half of the game is a driving sequence, similar to other computer games such as Roadblasters. Techno Cop was one of the first games made for the Mega Drive/Genesis from a third party developer and was part of an attempt by Razorsoft to test what sort of content would Sega allow on a game made for one of its systems.