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Fire and Brimstone is a 2D Jump N Run released in 1990 for the Amiga & Atari ST very similar to Ghost'n'Goblins.

Quartz is an 8-way shoot 'em up for the Amiga and Atari ST.

At your disposal are several characters. ranging from a monk to a Samurai warrior. Each has his own special qualities, from sheer strength in hand-to-hand combat. to guile and cunning. Your warrior does. however. have a magical belt which can transport him back to base and safety if his life is severely endangered. Once there he can re-train the extra skills needed and attempt another assault on the fortress. -Excellent interactive 3D graphics -Choose between several characters to carry out your task -Varied choice of weaponry -Stealth will often bring greater rewards than combat -Enthralling gameplay -Atmospheric music

Return to Genesis is a side-scrolling shooter similar to Defender, made by Firebird Software for Amiga and Atari ST systems.

This Super Sprint-inspired racing game uses a forced perspective viewpoint, with 4 small stock cars duking it out for anything between 1 and 99 laps. If you have an Interface II joystick adaptor, all 4 of these can be human controlled. The control method is unusual, in that the accelerator and the throttle are controlled in combination - releasing the throttle while at the current gear's highest speed will move you up to the next one of the 8 gears. The brake turns into reverse when you reach zero velocity. The game has 24 circuits, and points are awarded 7-4-2-1 for each of these, with the championship going to the driver with the most points by the end. Before each race there is a 3-minute qualifying session, in which you lap continuously with the aim of getting the fastest lap.

Side scrolling space shooter for the ZX Spectrum. Sequel to Sidewize

An Arcade World War II-themed horizontal shoot 'em up developed by NMK.

The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.

An action platformer where you escape from the KGB.

Earthlight is a shooter featuring parallax scrolling and shadow effects, a novelty for the Spectrum.

Whirligig: A top down Scrolling - Multi Directional shooter

Samurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. The package artwork comes from the cover of the comic book Anything Goes #6. It was developed by Beam Software, published by Firebird, and distributed by Thunder Mountain. It is a one-player Beat 'em up game that comes on either a Cassette tape or Floppy disk (depending on the platform), and is played with a joystick. The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.

War Cars Construction Set is a race game where you must race against the computer around a large maze viewed from above, collecting flags. Your vehicle also carries two rocks which only one can be deployed at a time. This will block your opponent for a short time. Each car has five lives and if you crash into the other car then you lose one of five lives. The game keeps going, letting you build up a score and it only ends when all lives are lost.

A low budget BMX racing game published by Firebird Software for several 8-bit homecomputers.

After a nuclear war, humanity is trapped underground by a robotic defence system that commands the irradiated surface. You assume control of a robot drone with the task of freeing the trapped humans.

Highly realistic cat simulation for the C64 in 1987 from Firebird

In this section, Rex is kidnapped to the magical world.

Players control a flying vehicle in this game based on Zarch for the Acorn Archimedes.

Released in 1987 for the Commodore 64 (and also Amstrad CPC).

Kinetik is an arcade adventure which features gravity, inertia and other real physics heavily. You control a round spaceship, which must be guided through the 44+ screens. Collect the letters P,A and X in that order and reach the end to win.

The player takes the role of the eponymous Ball and gameplay takes the form of a vertically-scrolling shoot 'em up. It was also one of the first games to feature a wide range of power-ups (via power discs). I Ball featured some memorable synthesised speech.

A compilation published by Firebird Software including new versions of four classic arcade games.

Full title Oriental Hero Publisher Firebird Software Ltd (UK) Author(s) Tron Software (Michel Nass, Tommy Gardh) Original price £1.99 This game belongs in the following series: 1. Ninja Master 2. Oriental Hero

One hundred years after Hasrinaxx the Druid defeated the evil Acamantor, his nemesis is back, and although now older and having lost his Druid status after experimenting in black arts, he feels worthy of banishing this terrible foe. The gameplay uses a forced perspective top-down view, and strongly resembles Gauntlet in the way Hasrinaxx moves, shoots, avoids enemies and collects health items.

In the ancient realms and provinces of the "Land of the Rising Sun" lived a breed of warriors - feared by all and who feared no one. These were the NINJA. To rise in the ranks of the Ninja was the ultimate challenge in human endeavour. Now is your chance to face the challenge.

Empire! is a game with arcade and strategy in equal measure. You begin with a small Cub Scoutship in the Abatlu system, with your ultimate objective to build a great galactic Empire across the stars. It won't be easy though. You'll have to trade, destroy aliens and complete countless missions before you can claim to be the greatest star pilot of them all. You can collect pods that contain cargo using cargo ropes from either side of your ship. As you make progress, you can upgrade your ship. Starbases are where you head to trade, but to get there you'll need to consult your system map. Warp holes will allow you to travel to other planets, where you can collect ore, other minerals or people to take back to starbases. Just make sure you avoid plague-infested planets! To finally succeed, you'll need to wipe out an alien invasion force. then you can buy starbases. Once you own solar systems then there's one last thing to do - construct a frontier shield that will enclose your Empire!

The sequel to the original 3D Starstrike.

Help the ghost of Shilmore Castle in this 8-bit platformer.

A puzzle-platforming game releasing on Firebird's budget brand Silverbird in1986/87 for the Amstrad CPC and ZX Spectrum.

The aim of this shooter game is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod, they can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death.

A surreal and very original game by Geoff Crammond The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you. The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sure you absorb your old hull to avoid losing energy. Boulders and trees can also be created, trees to block The Sentinels view and boulders can be stacked to gain higher ground. There are a few other elements to the game - on later levels there will be other Sentries positioned around the landscape. If only part of you can be seen i.e. not the square you are standing on, a nearby tree can be changed into a "Meanie" which will ultimately force you to teleport. There are 9999 levels in the game but the next level number is based on the current level + how much energy you have remaining.

Warhawk is an action/simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through 6 unique levels. Take to the skies over desert and volcanic planets, through ancient castles and towers, and against massive airships in WarHawk. As a member of the Strikeforce Omicron, your goal is to wipe out the aggressive forces of Kreel. You will have complete 360 degree movement over large 3D worlds as you evade or attack in any direction: reverse, bank left or right, dive, barrel-roll, perform loops or even use the Immelmann turn to blast enemies out of the sky.

In Scary Monsters you are a hunk called Harry Johns who is trapped on a desolate island along with his girlfriend Conny. The fiend who trapped the two of you is the evil Dr. Graves, who happens to be a surgeon gone completely mad! Although at first glance the island seems pretty nice, with some beautiful green hills and forests, making it a nice setting for your own little private version of The Blue Lagoon, it soon becomes apparent that some very creepy characters inhabit this piece of land. In mansions, castles, a church and even a pyramid live Dracula, Frankenstein, a werewolf, a mummy, a witch and a rather funny looking deformed guy. And if being on the same little continent with these creeps isn’t enough, you actually have got to kill them all before you can leave the island… it just isn’t your day! The monsters are hiding in the different buildings on the island and to kill them you’ll have to find an appropriate weapon. For example, to kill Dracula, you’ll need a stake and a hammer and to kill the werewolf a gun with some silver bullets might be useful. All the necessary weapons are too scattered among the different buildings, but not necessarily in the same building as the monster it is suitable for. So you’ll have to roam the island searching through the various buildings, looking for the weapons and the monsters to use them on. One weapon can be held at a time, so remember where all the monsters and different weapons are hidden, when you see them, so you can find them later on when needed.

As reporter Ed Lines, you are on board HMS Sea Lion when it is attacked and sunk. Now you must send the Subsunk message..

An isometric adventure game set on an alien spaceship bound for earth.

Your task is to deliver supplies to mining depots.

Isometric puzzle game.

The beautiful Princess Koong-Shee is being forced to marry a merchant, Ta Jin against her will. She really loves a clecrk, Chang, who s only hope is is to force his way to the Mandarin s palace against terrible odds and help her to escape. Now play on...

This is primarily a game of puzzles based on the tv show "Thunderbirds". It starts before lift off with the player selecting the equipment to be loaded into Thunderbird 2 which can only carry forty tons and every ton of equipment costs the player one hundred points. Should the Mole be taken? What about Thunderbird 4? Should extra fuel be carried? The loaded craft, when launched, arrives at the tomb and must fly through a series of mazes which makes up the tomb but it's not straight forward. The way is often blocked and must be cleared. Thunderbird 1 can move blue blocks out of the way, Thunderbird 2 can move green blocks and both can move red blocks and as an additional complication some passages are too narrow for Thunderbird 2 to pass through. Another feature of the puzzle is fuel management, flying uses up fuel but fortunately an earlier expedition did leave fuel dumps scattered around. There's treasure to be collected too. The game can be played on color or black & white monitors, the F7 key re-tones the colored blocks so the player can distinguish between them. It can be played either with the keyboard or with the joystick.

The Star Firebirds are a dangerous alien race which must be wiped out before they can attack your people. This makes for a shoot 'em up with your ship at the bottom of the screen, shooting upwards as it dodges the Firebirds as they shoot down the screen. To clear each of the 64 waves you must destroy a set amount of each of the two types of Firebirds. You have a standard cannon as well as a hyperspace super-move, which can wipe out several Firebirds at once. Each wave finishes with a super-baddy to be shot several times in between its efforts at raining shots down on you.

Isometric adventure game by Ultimate using the Filmation II engine with scrolling backgrounds.

An arcade maze game for the ZX Spectrum.

Jim the Cabin Boy must make his way below decks to collect various items of booty (automatically picked up when he walks past it) strewn around the ship. When you have collected all the items from the Black Galleon's 20 holds, you will be given 45 seconds to locate the Bronze key to the next pile of booty. Clearing all booty a second and third (impossible!) time causes a search for the Silver and Gold keys, each increasing the game's speed and hazards. Jim will meet an untimely death if he falls through a trap door, drowns, is bitten by a ship's rat, or pecked by one of the Captain's parrots, or cut down by a Ghost Pirate, or blown up (some pieces of booty are booby-trapped to step lively, mates) or steps through a hold door into mid-air (heh! heh!)

Revs is a 1984 Formula Three simulation written initially for the BBC Micro by Geoff Crammond and is notable for its realistic simulation of the sport and as a precursor to its author's later work on Formula One Grand Prix and its sequels.

You have to fight the evil Lurgons in order to reclaim your once peaeful planet Endra.

RACE ACE: is based on 100cc Kart Racing. The Track layout is similar in design to circuits at Rye House and Tilbury, two of Britain's tope specialists Karting venues. Experienced drivers lap at speeds of up to 70 mph often inches from the competitors. Wide slick tyres are used to give the lightweight karts phenomenal corning and breaking capabilities demanding split second timing. Race Ace is designed to reflect the closeness and speed of action experienced by kart drivers.