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Drive the hottest supercars across 30 incredible tracks in Nitro Racers! Drift on slippery ice, slog through sloppy mud, blaze over burning-hot asphalt and a lot more! Push your way through the pack without mercy as you send other cars into walls with explosively-spectacular results!

Championship Chess from Expert Software is a chess game that includes all of the features you would expect. It is a single player game with both 2D and 3D views, 6 chess sets and 5 boards. The background music is quite good and accents the various themes.

A collection of crossword and word seek puzzles that you can solve on your PC. It comes with a crossword editor and import tools for for creating your own crosswords. You can save and load a puzzle while solving it. There's a timer and hint mode to enhance game play as well.

A pinball game with two tables, Rocket and Graveyard. It was derived from an Amiga game by Digital Illusions called Pinball Dreams. Supports up to 8 players.

Challenge yourself with 24 exciting games for Windows 95 and Windows 3.1. Look out for the cat in Cheesy Pursuit. Put on your best gambler's face for the Poker Machine. Fine tune your strategies in Black Box Chess. Test your photo-graphic memory as you try to pair similar cards together in CardMatch. Place boulders on the targets with your Bulldozer. Watch out as as each level gets harder and harder. Your whole family will enjoy the variety of fun and challenging games!.

The Dark Eye is a computer game of the horror genre, released in 1995 for the PC by the now-defunct software company Inscape. Upon its release the game attracted little attention from either critics or consumers, though it has received some attention since and, arguably, cult status. The game featured combined 3-D graphics, stop motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety. The character animation is stop-motion. Inscape did the art design of the puppets (lead artist Bruce Heavin) and had a Hollywood house actually make them. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse directing the animations. The working hours were from 7 am to 7 pm for about a month. They created computer-generated screenshots of the environments and shot against blue-screen, and they had a director of photography light them to match the environment. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers of two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice". Thomas Dolby composed the game's music. ------------------- Structurally, the game was a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player could experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim. The game presented no choices to make, no life-or-death decisions, and no points; similar to other point-and-click adventures like Myst, the game simply waited for the player to find the next hotspot or location, at which point another video would play to advance the plot. During the portions that were direct interpretations of Poe's stories, the player was constrained to follow the actions of the stories' characters. The player could carry only one item at a time. Much of the animation in The Dark Eye consisted of QuickTime movies, either full-screen or smaller looping segments framed by a static background. -------------------------

Catacomb Apocalypse is the final game in the Catacomb Adventure Series. It was set in the distant future, accessible via time portals, and mixed fantasy and science fiction elements, pitting players against robotic necromancers and the like. It is also the only game in the trilogy to have a hub system, though it was present in the original Catacomb 3D. It was developed by Softdisk and later republished by Froggman under the title Terror of the Catacombs.

Curse of the Catacombs, also known as Catacomb Armageddon, is the sequel to The Catacomb Abyss. Curse of the Catacombs is a first-person shooter very similar to the previous game. Once again, you're a mage whose quest is to destroy the evil Nemesis. Just like in the previous installment, you can throw fireballs at your foes or use them to destroy certain walls. You can find bolts and nukes which allow more powerful attacks, healing potions, scrolls and keys. You can also find gems which allow you to see approaching enemies on your radar. Of course, there are completely new levels to explore and many new enemies to fight, such as harmless rabbits which suddenly turn into fearsome beasts, or evil trees which can be set on fire.

A collection of three puzzle games: the solitaire board game Satori: Expert Edition, the jigsaw-like Expert Picture Puzzle, and the randomly-generated 3D-Maze: Expert Edition.

After the quite successful "Wall Street Wizard", the young German software house Lifetimes has now tried its hand again at a business simulation. As with Starbyte's "Transworld", it's all about the mysterious world of the freight forwarding business. Instead of finding one's way in the hectic hustle and bustle of the stock exchange, this time one is supposed to direct the captains of the road. Up to six players (the Amiga replaces the missing one) can take part in the attempt to dominate the transport market in Europe.