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Saboteur II: Avenging Angel is a sequel to the 1985 video game Saboteur. Saboteur II was one of the first action-adventure games to feature a female protagonist.

A Saboteur has infiltrated a science team on a space station, trying to bring it down. The Security forces must now find an eliminate him, without killing any innocent scientists, before the station goes critical.

Fat Worm Blows a Sparky is a game written by Julian Todd, and published by Durell Software in 1986. The player controls the Fat Worm of the title, who has crawled into a ZX Spectrum looking to clone himself and is being chased by various nasties, such as things called Creepers that go around in Sputnik vehicles, and Crawlers who move around on foot. You can battle these creatures by shooting ' Burper Sparkies' and 'Blaster Sparkies' at them. These projectiles can be replenished by eating 'Spindles', of which there are 50 scattered about the map. The ultimate goal is to find a Disk Drive which will allow Fat Worm to create a clone and end the game.

THANATOS is a first-person psychological horror mystery game that involves finding clues, solving puzzles, and uncovering secrets to prevent a friend from taking their own life.

Turbo Esprit puts you in control of a Lotus Esprit cop car, with the challenge of breaking up a drugs gang and protecting the innocent. A map is built into the car, which can instantly show the positions of the baron's cars - this is crucial because you can't interrupt them before the initial deal is done, as this will simply make them leave and try again another time.

The space station Sigma 7 has a problem: all robots have gone havoc. Now the player has to set things right by using the central controls inside the station - but of course it is not that easy. He first have to solve three levels with different gameplay mechanics: The first is a diagonally scrolling shooter which plays very basic: don't getting hit by the mines which come in formations of three. It is best to shoot them, however, because surviving mines may come back from the side, which is deadly. After reaching the station, the game becomes a Pac-Man variant. In a maze-like field the player needs to pick up glowing balls on the floor without being touched by the enemies. But there are two important differences: the player controls a tank, i.e. he can shoot the foes, and he doesn't have to pick up all balls. If he got enough, he can simply use the exit. However, a few balls can't be picked up and the pattern needs to be remembered, During the last mini game the player gets presented with a panel of buttons. He bounces a ball on those buttons to recreate the pattern from before. He needs to look after a force field which follows the ball's movements - touching it results in losing a life. The buttons also flash in different colours and the bouncing only gets registered when the right colour is active. After finishing this level the game loops with faster enemies.

Shades is an indie game in solo FPS truly immersive (almost no HUD) with infiltration and tactical extraction shooter aspects. Go stealth, or loud, in a variety of missions as a mercenary for an agency that really uses your skills to make this world better.

This is probably the most comprehensive 'real-time' battle simulation program ever written for a home computer. It can be played on a simple level as a 'shoot-them-up' game, or a more stealthy player can make use of the intelligence map to locate and destroy selected targets. The most skilled players will be able to protect their bases with mines, support forward bases under attack with air cover and fresh troops, and also intercept and destroy enemy vehicles (land and air) while in flight between bases. A game could last five seconds or five hours depending on the dexterity and tactical skill of the player.

A side scrolling game with the Harrier aircraft.

The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original. Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly. You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic). It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern). There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. Colliding with any of these would take away one of your lives and lose all three and it was game over.