Skip to main content

Company

Core Design

Your progress

Sign in to track which of this company's games you own and have played.

Sign in

Average rating

19

Games

0

Votes cast

Heartbeat

0

Not enough votes yet.

Games (19)

Tomb Raider V: Chronicles (2000)

Tomb Raider V: Chronicles (2000)

Core Design2012

Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..

Tomb Raider VI: The Angel of Darkness (2003)

Tomb Raider VI: The Angel of Darkness (2003)

Core Design2012

A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run.

Tomb Raider III (1998)

Tomb Raider III (1998)

Core Design2012

Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age. Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before. This time she faces a mystery that's from way out of this world.

Tomb Raider II (1997)

Tomb Raider II (1997)

Core Design2012

The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands. The legendary artefact, the Dagger of Xian, is said to give its possessor the power of a fire breathing dragon.

Tomb Raider I (1996)

Tomb Raider I (1996)

Core Design2012

Adventurer Lara Croft has been hired to recover the pieces of an ancient artifact known as the Scion. With her fearless acrobatic style she runs, jumps, swims and climbs her way towards the truth of its origin and powers - leaving only a trail of empty tombs and gun-cartridges in her wake.

Tomb Raider IV: The Last Revelation (1999)

Tomb Raider IV: The Last Revelation (1999)

Core Design2012

According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb. Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into darkness!

Tomb Raider: The Angel of Darkness

Tomb Raider: The Angel of Darkness

Core Design2003

Tomb Raider: The Angel of Darkness is the sixth game in the Tomb Raider series, and is the sequel to Tomb Raider: Chronicles. Angel of Darkness introduces new stealth and close-combat moves - ducking, sneaking and hug-the-walls walking. Lara must build her skills by performing action sequences. You'll have her running, dodging, performing flying leaps and platform jumps, shimming along walls and cables, as well as moving boxes and other obstacles around. Advancements are achieved with strategically placed power-ups. Collect weapons and ammunition, artifacts and money.

Project Eden

Project Eden

Core Design2001

Due to severe overpopulation, the planet Earth’s diameter is increasing with the growth of towering mega-cities, each inhabited by millions of humans. Buildings are growing ever-upwards, interconnected with a thick web of roads, walkways and service channels. In these giant human hives, only the affluent may feel the rays of the sun and breathe the cleaner air. Your team has been selected to go down and investigate problems at the Real Meat factory, in which all of the equipment has started to simultaneously malfunction. Technicians sent to repair the machinery have gone missing without explanation. The UPA's (Urban Protection Agency) orders are clear: prepare for the descent. Project Eden is a 3D shooter with an emphasis on puzzle-solving. You'll lead a squad consisting of four UPA agents: Carter Dorlan, Andre Herderman, Minoko Molensky, and Amber Torrelson. Each operative has his or her own special ability that you'll need to master in order to progress. As Carter, use your knack for interrogation and nimble fingers to gain information and unlock doors. When you need something fixed and in a hurry, Andre is your man. Computer terminals are no match for Minoko's hacking talents. Last but not least, Amber can traverse hazardous environments with nary a scratch and she'll be your weapons expert. Brave the lowest strata and prepare to go through hell in Project Eden! If you're looking for some gritty cyberpunk-ish storytelling, challenging puzzles, and original gameplay (with optional drop-in, drop-out co-op), this is your game!

Tomb Raider: Chronicles

Tomb Raider: Chronicles

Core Design2000

Tomb Raider: Chronicles is the fifth game in the Tomb Raider series and the sequel to Tomb Raider: The Last Revelation. It was developed by Core Design and published by Eidos Interactive. Like its predecessors, Tomb Raider: Chronicles is an action game with puzzle-solving and platforming elements. The gameplay is very similar to that of the previous games, with the addition of a few new skills. Lara can now walk on tightropes, swing on horizontal bars, and somersault forwards from a ledge while crouching. A grappling hook has been added to her inventory. The game also includes a level editor, allowing the player to create new stages for Lara to explore.

Fighting Force 2

Fighting Force 2

Core Design1999

Fighting Force 2 is the sequel to 1997's original Fighting Force, which was one of the first 3D takes on the 2D Beat 'em up genre. The game was released for the PlayStation and Dreamcast and was developed by Core Design and published by Eidos Interactive. It was released in North America on 30 November 1999.

Tomb Raider: The Last Revelation

Tomb Raider: The Last Revelation

Core Design1999

Tomb Raider IV: The Last Revelation is the fourth game of the Tomb Raider games series, it plays very similar to the previous games in the series but some new things have been added to the game. The biggest addition is that now rather large parts of the game consist of several interconnected levels sometimes explored in any order, with puzzles in one level often requiring that some actions are done in other levels. The new additions to Lara's arsenal are a revolver and a bow with several sets of arrows including exploding and poisonous ones.

Tomb Raider III: Adventures of Lara Croft

Tomb Raider III: Adventures of Lara Croft

Core Design1998

Tomb Raider III: Adventures of Lara Croft is a platform and third-person shooter game developed by Core Design and published by Eidos Interactive. It is the third installment in the Tomb Raider series and the sequel to Tomb Raider II. The gameplay system is similar to the one implemented in the previous game. Lara's abilities include running, jumping, climbing, swimming, rolling, crouching, crawling, sprinting, and swinging on bars and vines. A few new types of hazards have been added in this installment, including cold water in which Lara can swim for a limited amount of time, dangerous underwater creatures (such as piranhas), and the treacherous quicksand, which will swallow the heroine if the player isn't careful and fast enough to prevent her from falling into it.

Tomb Raider II

Tomb Raider II

Core Design1997

Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game.

Fighting Force

Fighting Force

Core Design1997

Fighting Force players control one of four characters. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. The player can make some choices as to which territory to travel through. The four characters have various reasons for taking on Dr. Zeng, a criminal mastermind with an army at his command. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters.

Chuck Rock II: Son of Chuck

Chuck Rock II: Son of Chuck

Core Design1993

Chuck Rock II is a side-scrolling action game featuring the son of the protagonist Chuck Rock as he fights off dinosaurs and tries to help save his parents.

Astérix and the Great Rescue

Astérix and the Great Rescue

Core Design1993

It is 50 B.C., and the entire Gaul (today's France) is conquered by the Romans. Only one village still remains independent, thanks to the incredible powers of its two great warriors, Asterix and Obelix. In the game, they must first of all liberate the village Orvio and rescue their friend Dogmatix. The player can play as either Asterix or Obelix. They make their way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items that the player can collect, such as bombs, with which the player can overcome obstacles and advance in the game.

Chuck Rock

Chuck Rock

Core Design1991

Caveman Chuck Rock must save his wife from dinosaurs by beating down enemies with his stomach and by hurling rocks in this side-scrolling action game.

Rick Dangerous 2

Rick Dangerous 2

Core Design1990

Rick Dangerous II is a multi screen platformer game released in 1990 by MicroStyle.

Rick Dangerous

Rick Dangerous

Core Design1989

The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie. Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.