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Journey forth, Conan the Barbarian, and traverse the evil wizard Volta's fortress.

The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you

A 2D action-adventure written by Kevin Bagley in which the player has to solve puzzles in a nintey-room mansion of the recenty died aunt Mabel and collect all the money.

Pinball Construction Set created a new genre of video games - the "builder" or "construction set" class of games. Users can construct their own virtual pinball machine, by dropping controls onto a table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. Users could then save their creations and develop custom artwork to go along with them. As Pinball Construction Set itself was not needed to play the tables, they could be freely traded online or on a floppy disk.

Go through three levels jumping over obstacles that get in your way. Use trampolines and swings to get to hard-to-reach places and avoid hazards or falling down gaps. Get to the top of the screen in order to proceed to the next level. Once three levels are completed, the game restarts with increased difficulty. Before you start the game, you can access the options screen which lets you customize the screen to include another player, turn off the sound or the scene music, or let either player start at any particular level.

Mr. Robot and His Robot Factory is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is by Gary Gilbertson (using Philip Price's Advanced Music Processor) and published in 1984 by Datamost. Robert McNally performed the Apple II translation.[2] The player controls a humanoid robot that must climb and jump its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts. The game includes a built-in level editor.

Highrise is a puzzle game where the player has to construct a tower out of blocks. The player controls a character called Barnaby who moves under five chutes full of blocks. From these the player picks blocks and moves them to the springboard where they are strategically positioned. Then the blocks are sent to the building area where they are stacked over the previous selection of blocks. Once the constructed tower reaches the required height, Barnaby will use it to climb up to a ladder at the top of the screen that leads to the next level. Picking the right blocks at the right position is necessary or the tower will be unstable and collapse. The game is on time and for each new level the player has less time available. There is also an instructor mode where the player can play without the time restriction.

Players control a snake like pipe. The goal is to eat all the pellets on screen in order to get the highest score possible. Players must do this while avoiding being hit by enemies.

Swashbuckler is an early fighting game for the Apple II family of computers, created by Paul Stephenson and published by Datamost in 1982. The player controls a sword-wielding swashbuckler who must fight and dispatch various attackers. Combat occurs in a wooden-beamed ship's hold littered with skeletons and cobwebs, which the player views from the side.

Early platform game

Simulation of a WWII German submarine.

A.E. is an arcade style shooting game in which you have to shoot down waves of evil flying mechanical stingrays in order to save your planet.

In your search for the Idol you clamber through ancient ruins, evading traps and monsters while searching chests for some rare but much needed items to help you in your quest.

Centipede variant