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With Mavis Beacon Teaches Typing 15, you'll perform better whenever you're sitting in front of a keyboard! Track your accomplishments and stay motivated with tests, progress reports, and special certificates. Develop the essential typing skills you need for school and career success, with a little help from Mavis Beacon!

Lemonade Tycoon, first released as Lemonade Inc., is a Shockwave-based game. A free, limited version is available for online play at many sites or the full version with no time restrictions can be purchased online. The goal of Lemonade Tycoon is to sell lemonade for profit. While selling lemonade, players must look over many aspects of their business. Players decide on a recipe, set prices, and sell lemonade in a variety of locations. The game includes changing weather and news, which the player must compensate for. To overcome some factors, such as long lines and stock, players can buy upgrades. The packaged version included versions for PC, Mobile Phones, Windows Mobile Professional devices, and Palm devices. Lemonade Tycoon employs a concept called "Game-On" which allows users to transfer game saves from a Windows PC to a Palm handheld or Windows Mobile Professional device and back again to continue. While Lemonade Tycoon is compatible with multiple platforms, the game differs slightly on each. The Windows version allows more details and info because of a larger screen. Locations had a much bigger view and other versions had to deal with a smaller screen. They did not include as much information as the PC. Areas would be cut down so only a portion could be seen. Each platform, however, is not limited in usability and functionality. Lemonade Tycoon 2: New York Edition is also available on Mac OS X, published by MacPlay. The last update (1.1.9) was called Lemonade Tycoon Deluxe because it included some new levels and a slightly better UI. In 2009 Electronic Arts published an iPhone version of Lemonade Tycoon. GAMEPLAY: Game Modes Lemonade Tycoon includes three game modes; Career, Challenge and Champion. Career mode lets the player have a stand for as long as they want. Challenge mode had a 30-day limit to see how fast your stand can grow within the period of time. Stocks/Supplies In order to be able to sell lemonade, players have to buy supplies, which include ice, lemons, sugar, and cups. Sales and Advertisement The player has the option to advertise in Lemonade Tycoon. Every day, the player can pay an advertising fee with different choices in advertising being available. Advertising increases the number of potential customers. Upgrades Lemonade Tycoon features many upgrades that are available at different prices. Some reduce wait times, some improve visibility, some make ice, etc. Stand upgrades allow more storage and customer capacity. There are also employees, a cashier, and a clown, which charge daily for reducing wait times and increasing patience, respectively. Locations There are five different locations where one can move your stand. Some places are more popular than others. Each location has a different rent. Each location has satisfaction and popularity. Popularity changes as the player's stand gets more popular. Good satisfaction and advertising bring more customers. Satisfaction ensures that customers will come back to the stand. If there are short lines, there are good prices, the player serves all customers rather than them leaving, and the player has a good recipe, the player's customer satisfaction will go up. With the increase of satisfaction, customers will come back to a player's stand. Satisfaction and popularity are location based. They do not travel with you as you move from location to location. Game Factors There are many News Headlines that change how well lemonade is sold. Some headlines can improve your business and some that can hurt your business. Headlines change every game day and can sometimes only affect a single location. Weather affects how well lemonade is sold as well. Warm and hot days bring more customers to stand than on cold, rainy days. The weather changes each day and does not seem to follow predictable patterns. Lemonade Stock Exchange (LSX) The Lemonade Stock Exchange was an online feature that let one see how one's stand compared to others. RECEPTION: Awards Best Pocket PC Strategy Game (2002 Pocket PC Magazine's Best Products Awards) Applied uses Learning Planet, an educational website, created the original version of the game for teaching economics and resource management for its students. The LearningPlanet.com version of Lemonade Tycoon is visually different but functionally identical to the other iterations of the game.

Sports winter style.

Point-and-click adventure game where Nickelodeon's famous talking babies must rescue Tommy Pickles's Reptar doll from being eaten by monstrous garbage truck Hubert and stop aliens from invading the Earth.

The Rugrats Movie: Activity Challenge is an educational game based on the 1998 The Rugrats Movie, which in turn is based on the Daytime Emmy-award winning animated television series. The game features six games that can be played, each game has ten levels and a bonus level that can be accessed if a Cynthia doll is acquired during play.

Explore Marc Brown’s classic "Arthur’s Computer Adventure"! Arthur and his friends bring the story alive one word at a time, fully animated and voiced. Increase the challenge and the fun with an interactive at-your-own-pace option with lots of bonuses and secrets to discover!

Arthur’s Reading Race centers around everyone’s favorite Aardvark. Arthur is trying to teach his little sister, D.W, to read. However, she insists that she already knows how!

An educational game in which the player illustrates portions of a narrated story.

The Cat in the Hat is an educational game based on the Dr. Seuss book of the same name. It has the same plot of the original book. The Cat sees that Sally and her brother are bored on a rainy day. Eventually, they start having fun, but The Cat realizes he has made a big mess. The Cat uses a big vacuum to clean the whole mess up, and it ends happily ever after. The game lets you click on many things in the background, and has small mini-games during the story. The game also lets you go back to any page you want again.

Carmen has stolen the Chronoskimmer from the ACME Detective Agency! Chase her and her henchmen through 18 historically significant time periods, bringing them to justice and setting history straight.

Once again Arthur, D.W., and friends lead us on a hilarious adventure that kids won't want to miss. An Interactive Adventure, 5 learning activities and 13 surprises and puzzles help kids develop critical reading, math, and logic skills while they play along with Arthur. Arthur wants to play "Deep Dark Sea" on the computer every chance he gets; when his mother leaves for work and asks him not to touch the computer, the temptation is too much. Arthur and Buster play long enough to fight over the mouse and make the screen go blank! Will Arthur be able to fix the computer before his mom gets home? Play and find out! Treasure Hunt: Get the treasure if you can read all the words! Kids develop reading and logic skills in this face-paced and exciting activity. Play against a friend or the computer! D.W.'s Store: Shop for D.W.'s toys. Cook up wacky recipes in D.W.'s cafe. Children learn counting and math while they make purchases and work in the cafe. Deep Dark Sea: Explore world geography and ocean life while searching for hidden treasure. This sidescrolling arcade style activity has three levels of difficulty for hours of fun! Toy Captain: Drop water balloons on a target and help rescue the firefighter. This activity is great for improving hand/eye coordination. Frankenfish: Learn ocean facts and geography while creating your own wacky creatures! Print in color or black and white to create your own coloring book!

A point-and-click adventure game that takes place on a European train shortly before the outbreak of World War I. The game attempts to simulate real time with a non-linear story and dozens of fully voiced characters.

Green Eggs and Ham is the second Dr. Seuss Living Book Adaptation from Broderbund. The story features Sam-I-Am, who repeatedly asks the questions based on an object, e.g. “Would you Could you on a boat?”. This leads to his grumpy friend saying “I do not like Green Eggs an Ham”. The story gets more dramatic as it progresses. There are some activities featuring characters from the story like the Fox in a Box, and the Mouse in the House. The game features word recognition, vocabulary, reading comprehension and computer literacy. Every page is clickable for a few surprises. In Read to Me, the program automatically turns the pages leaving out the games as the story progresses.

"The Berenstain Bears in the Dark" is an interactive educational game based on the book of the same name. It follows Brother Bear reading a scary story to Sister Bear, leading her to fear the dark. Papa Bear helps Sister Bear realize it's just her imagination, while Brother Bear eventually becomes afraid of the dark too. The game features two play modes, "Read To Me" and "Let Me Play," as well as bonus games like "Animal Match" and "Picture Jumble."

Stellaluna is a Living Book adaptation based on Jannell Cannon’s original picture book. The story is about a bat named Stellaluna, who lost her mother due to an owl crashing into her. Stellaluna has to find her mother, but she meets new friends throughout the story. There is also a Bat Quiz in which children test their knowledge of Bats. In Let Me Play, every page can be clicked to uncover a surprise or two.

An educational game by The Learning Company, in which players solve increasingly challenging logic puzzles to help the Zoombinis escape to a brand new home.

Based on the book by Kevin Henkes, Sheila Rae, the Brave is the eleventh Living Book and released on February 27, 1996. It was the last title in the series to use the old 512 x 384 resolution. The story is about how Sheila Rae isn't afraid of anything, unlike her sister Louise, who is frightened of anything her sister does. This is, once again, one of the rarest titles due to being out of print for a long time, and is very hard to come across.

Come into the math workshop, where there are loads of activities to improve your critical math skills. The areas covered are: Addition & Subtraction, Multiplication, Division, Equivalencies, Estimation, Fractions, Pattern Recognition, Shape Orientation, Shape Recognition, Scale, Symmetry, Problem Solving.

A very spartan collection of the first two games in the Prince of Persia franchise as it contains no additional content. It also lacks any primary installer that is usually common with such collections; instead, each game resides in a separate folder with its own installer

Earthlings are challenged to prove that classic children's books were written not by the wacky aliens who claim to be the author, but by actual humans on Earth by showcasing their knowledge of the plot and the authors themselves in a series of games on this intergalactic game show.

The magic of Dr. Seuss's popular books comes to life in this fun-filled introduction to the ABCs of reading. Click on a noun and see its picture. Click on a verb to see an action. It's easy for kids to replay a favorite part, skip ahead and learn more than 600 different words while they play. Introduce your children to Dr. Seuss's wondrous world today.

The Berenstain Bears Get in a Fight is the first Berenstain Bears interactive Living Books PC game from 1995. It is based on the 1982 book written by Stan & Jan Berenstain and its adaptation of the 1985 TV series on CBS.

Arthur's Birthday is adapted from the original storybook into an interactive animated adventure! Interact with the pictures and discover hidden scenes. Many surprising encounters await with your favorite Arthur storybook characters!

Carmen is up to her old tricks again but now there's some young blood at ACME. This Carmen Sandiego game, designed for children ages five to eight, builds knowledge of maps and countries, along with memory and matching skills. Clues are discovered in various areas by moving the mouse over a random hotspot and clicking to reveal a clue. Each time you successfully follow a criminal you receive part a photograph that reveals part of their features, Collect all pieces and go in and capture the villain. A helpful robot assistant is always filled with facts about the visited countries and their inhabitants.

Royal Flush is a simulation of the real life pinball machine of the same name by Gottlieb. The main focus lies on a realistic feeling and the ball physics. The game is played with just four buttons: two to handle the two paddles, one to release the balls, and one to simulate the shaking on a real pinball machine.

When Harry D. Rabbit hits the ball right over Stinky's head, it lands in the spooky old house while next to the park. Harry and his friends cautiously explore the house searching for the ball and have dozens of hair-raising experiences. As Harry and his friends search the scary mansion, they discover something about themselves, as well as about the "haunted" house.

Arthur is having a big birthday party on Saturday, and all his friends are invited. What will he do when he finds out that Muffy is having a party at the same time? In the Great Gift Mystery DW has pulled all the tags off of Arthur's gifts, and it's up to you to use the clues to match up Arthur's gifts to their givers. As kids gather clues in the Great Gift Mystery, they are stored in a notebook. When you've gathered enough clues, click on the gift to return to Arthur's party and solve the mystery! Kids will also entertain themselves as they tap their shoes and play along with the Musical Pin the Tail on the Donkey activity. Can you pin the tail on the donkey?

Ruff's Bone is the sixth Living Books game (or fifth if you were to go by the PC release dates) released in 1994. Written by Eli Noyes and co-produced by Colossal Pictures, it is exclusively Living Books' second original story not being an adaption from any pre-existing titles (first if not counting Mark Schlitching's adaption of The Tortoise and the Hare). The story is about a dog named Ruff, who fetches his bone that was thrown by his master.

Prince of Persia 2: The Shadow and the Flame is a platform game released as the sequel to 1989's Prince of Persia. Prince of Persia 2 was published for MS-DOS and ported to Macintosh, Super NES, and FM Towns – a much shorter list of platforms than the first game. It was also available as a bonus that unlocks in the Xbox NTSC version of Prince of Persia: The Sands of Time.

The New Kid on the Block is the fourth Living Books game based on the 1984 storybook written by Jack Prelutsky, and was released in 1993. Instead of just one story, it was a collection of 17 poems. It is hosted by Jack Prelutsky as he voiced the cartoon counterpart of himself.

An educational game which reads the story of "The Tortoise and the Hare" to young players while including point-and-click elements.

Where in Space Is Carmen Sandiego? is a game to teach astronomy. The player flies in a rocket ship throughout the solar system, interrogating various alien lifeforms in order to solve the theft of an important part of the solar system (e.g. Saturn's rings). There was only a limited amount of fuel available for travel. So if the player didn't ask the right questions on the right planets, or followed the wrong clues, the criminal(s) would get away, leaving the player to start over again with another crime. This version is somewhat similar to Where in the World Is Carmen Sandiego?

Robert is just an ordinary guy - or so he thought before he received that fateful letter from a relative in England. Arriving at the mysterious Stonehenge, Robert is teleported to Valoria - a magical world populated by legendary monsters and wizards. And that is precisely what Robert has to become (a wizard, not a monster). Can he survive battles against evil creatures in the seven elemental realms of Valoria? Spellcraft: Aspects of Valor is a strategy game based on spell creation and large-scale battles. Creating spells is a complicated process that involves finding components (powders, stones, jewels, etc.), mixing them according to a formula, and saying the magic word. Using a wrong formula will result in the player character's death. Besides the traditional attack and defense spells, the player can also create magic that modifies the terrain, and summon creatures that fight on the protagonist's side.

Just Grandma and Me was the very first Living Books PC CD-Rom game from 1992 based on the 1983 book of the same name written by Mercer Mayer. It is an interactive storybook about a boy and his Grandma at the beach.

The Treehouse is an educational point-and-click personal computer game developed for MS-DOS and then ported to Macintosh and the FM Towns, with Windows versions arriving later.

Dusty Diamond's All-Star Softball (released in Japan as Softball Tengoku) is a one- or two-player NES video game where players can pick and choose various fictional softball players and customize their own team to take to the championship.

Get wrapped up in this mind-bending game that will test your mental agility. The action seems simple -- just keep a ball rolling through a winding maze by shifting around pieces of tubing. But the action is intense! Race against time and the track to keep the ball from crashing. There are 100 challenging levels -- plus the unique edit feature lets you build your own puzzles!

Loopz is a puzzle video game originally designed and programmed by Ian Upton for the Atari ST in 1989. He previously worked as head game designer for Audiogenic, who acquired exclusive rights to the game, then in 1990 arranged for Mindscape to publish it for computers in North America and consoles worldwide. The Nintendo Entertainment System version (programmed by Bits Studios) and the Game Boy version (programmed by Argonaut Software) were released in 1990. Audiogenic published versions of the original game for the Acorn Electron, BBC Micro, ZX Spectrum, Amstrad CPC, Commodore 64, Atari ST, Amiga, and IBM PC in 1990 and 1991.

This TurboGrafx-16 release of Lode Runner allows users to create and save levels, much like the original computer-based releases. A very straightforward conversion of a popular puzzle platform game. You must collect the piles of gold on each level, while avoiding the robots on patrol. To defend yourself, you are able to shoot holes in the platforms to your left or right, and these will capture the robots for a short time before they climb out again. Once you have collected all the gold, make your way to the top of the screen for the next level. The game also includes a level editor.

Joan of Arc lets you play the part of Charles, the young Dauphin (Prince) of France who must, after his father's death, reclaim the French throne and drive the English invaders our of France. It is your task to first reclaim the French throne, with the help of the "miracle army" led by your unlikely war general Joan of Arc. Then, you must lead your country in all aspects of its battle to oust the English - from raising money for the Army to diplomacy to campaign strategies and tactics. Choose your best method for winning, but be ready to alter your strategy if you fail.

Typhoon Thompson in Search for the Sea Child is a Shoot 'Em Up for the Amiga and Atari ST.

Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time around the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).

An educational game which is set in a child's bedroom.

A dungeon crawling role-playing game.

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.

"Where in North Dakota Is Carmen Sandiego? is a 1989 entry in the Carmen Sandiego series. It was intended for educational purposes in the state of North Dakota.

Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. GERG'S ADVENTURE (designed by Gregory Hammond) -- You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level. SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.

A top-down shoot 'em up for DOS and Amiga.

Where in Europe is Carmen Sandiego? is a multiplatform video game where players have to travel through Europe to collect the clue and the warrant necessary to capture Carmen Sandiego or one of her henchmen. The goal of this game is to track Carmen's villains through the continent and arrest them and ultimately arrest Carmen herself. Production of the game was discontinued in 1990 due to the collapse of the Eastern Bloc of European countries, and the consequent major border and government changes that resulted.

The Battle For Olympus was developed by Infinity and Radical Entertainment for the Nintendo Entertainment System and Nintendo GameBoy. It was released in 1988, the year after Zelda II was released. The game borrowed many concepts from the popular Zelda game, utilizing various special weapons and tools as the game progresses.

The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.

The Ancient Art of War at Sea is a strategy game that includes a powerful game generator. So you can actually create your own naval battles, determine every detail, from the makeup of the fleets to the danger of the waters they'll sail in. Even design your own continents and oceans. Then, when you've played your game, you can save it or alter it to play again and again.

It is a turn-based hip-hop breaking dance game where two players compete in intense dance battles. With 60 seconds to perform moves and earn points, This game blends the energy of breaking dance with strategy, offering a unique and engaging experience.

As a detective, the player must hunt down Carmen Sandiego's henchmen, who have stolen outrageous items that are important in US history and heritage. Using clues, the player will follow the henchmen from city to city.

"Wibarm", is an early role-playing shooter, combining run and gun shooter gameplay with role-playing video game elements. In Wibarm, the player controls a transformable mecha robot that can shift between walking mode, a tank, and a flying jet. The viewpoint switches between several different perspectives: a 2D top-down perspective while flying, a side-scrolling view during on-foot outdoor exploration, a fully 3D polygonal third-person perspective inside buildings, and arena-style 2D shoot 'em up battles during boss encounters.

While on a sightseeing tour on the Starship Essex you are recruited by a dying agent to find a scientist and his formula - the only things that can prevent the evil alien race of the Vollchons of defeating the Federation.

In this shooter you are Captain Roscoe “Buzz” Goodnight and are sent by F.O.G. to the Fear Islands - the hideout of criminal mastermind Dr. Maybe who threatens the world with desaster if 200 billion dollars in gold bullion are not delivered to him.

Carmen Sandiego is up to her thieving high-jinks again. While children travel the globe to track her down they learn about geography, history and world cultures.

An electronic novel where the protagonist must dive into the minds of four deceased powerful figures in order to save the world from destruction.

Collect tools and artifacts in this 2D action game for early computer systems.

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

From PRINCE OF PERSIA creator Jordan Mechner, the original side-scrolling karate classic comes to Steam with art by Jeff Matsuda (The Batman) and music by Grammy-winning composer Christopher Tin (CIVILIZATION IV).

The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.

Explore thirteen different castles, overcoming a variety of puzzles and traps while you attempt to escape

Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

In Stealth, the player takes control of a squad of six U.S. Army soldiers in Vietnam during the Vietnam War. Gameplay is turn-based on a platoon's level,[5] each squad member has the option to move, attack, wait, and in the case of the radio operator call in air or artillery support. The majority of the enemy Viet Cong troops hide in the jungles and appear on the computers turn to shoot at one of your characters if they are in range. Objectives that are given out in each level are to travel to a designated site and destroy a number of missiles guarded by a few visible and fortified Viet Cong soldiers. Viet Cong soldiers wear the same uniform in the game as they did in real life. Their outfit consists of a floppy jungle hat, rubber sandals, and green fatigues without insignia. This was to make them virtually blend in with the civilian population that happened to live in the villages (many of them were affected by the Vietnam War in a negative way). Each weapon has a different range (for its ammunition) and different a weight value (for the person who is carrying it).

Drol is an SG-1000 game released in 1985. Originally developed by Brøderbund for various home computers in the west, it was brought to the SG-1000 by Sega and released exclusively in Japan. You play as a robot who must rescue his children.

You play as a worker at a gumball factory, where you must move through the ranks of the factory by successfully sorting colored gumballs using a Rube Goldberg-esque gumball sorting machine.

You return in the role as archeologist Mac Steele. This time around you are in mysterious Tibet searching for a gem called the Serpent's Star.

Run your own video arcade and try to keep your token machines filled in this frantic action game from Brøderbund.

Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level.

Turn-based strategy game set in WWII.

Lunar Rescue clone

You have to defend your submarine against enemy ships and subs above and around yourself.

You drive a specially prepared getaway car which can crash through trains.

A.E. is an arcade style shooting game in which you have to shoot down waves of evil flying mechanical stingrays in order to save your planet.

Horizontal space shooter. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for an on-board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude. Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane.

You are Mac Steele - archeologist, adventurer and treasure hunter. Poisoned by one of your newly found artifacts, you're fighting against time to find the legendary Mask of the Sun, which is your only chance to find a cure. On your trip you'll stumble across antique ruins of the Aztecs, burried deep within Mexico, which hold the secret of a long lost civilization. Mask of the Sun is a classical text adventure with graphics of your surroundings.

In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.

Apple Panic is a clone of the arcade game, Space Panic.

Glaxian clone

You are Snoggle, fleeing through a maze of ghosts who will eat you if they catch you. You have to be quick, you need to be bold, to master the eight levels of this fast-action puzzler. Basically, Snoggle is a Pac-Man clone, and one of the earliest ones on the Apple II computer.

The fourth and final game in the Galactic Saga written by Douglas Carlston.

Midnight Magic utilized the Atari 2600 joystick for performing simulated pinball functions, such as activating the flippers and shooting the ball. Moving the joystick controller down pulls the pinball machine plunger back while pressing the joystick button shoots the ball into the playfield. The left and right flippers are activated by moving the joystick controller left or right. Hitting all five drop targets at the top of the table increases the bonus multiplier (2x, 3x, and so on). Extra balls can be earned when hitting the rollover targets at the top left and right corners of the table when the bonus multiplier is activated.

A science fiction text adventure game in which an artificial intelligence is electronically merged with your body as the result of a scientific experiment. Your mission is to find a source of energy to keep you alive. The game uses a text parser, except for character interaction, during which you choose a question from a predetermined list.

Galaxian clone for the Apple II.

A game based on the Alien movie. Alien Rain (also called Apple Galaxian) is a clone of the arcade game Galaxian. It is a shoot-'em-up where a formation of aliens attack your starfighter at the bottom of the screen. The alien peel off from the group, singly or in formation and attack you, the pattern depending on what type of alien it is. Once all aliens are killed, you move to a new level, indicated by a flag at the bottom. The game was released for the Apple II as Alien Rain.

The third game in the Galactic Saga written by Douglas Carlston.

A strategy game written by Douglas Carlston and the second one in the Galactic Saga.

Build your own galactic empire and lead it to dominance across the cosmos. Develop technology, manage your fleet, colonize planets, and engage in turn-based battles. Every decision shapes your path to victory in a dynamic sci-fi strategy game.