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Experience the thrill of the beautiful game in this collection of editions of the acclaimed 'Kick Off' series developed for home and handheld consoles in the early 1990s. Includes 40 fully-customizable teams, and a variety of game modes, from friendlies to leagues to international cups.

Sven-Göran Eriksson's World Challenge is a soccer game. It features 204 national teams from all over the world. There are six playing modes: Exhibition match, training, league, play-offs, World Cup qualification or World Cup championship. It uses the same handling as the Kick Off series, which means the ball doesn't stick to the players' feet.

In this tactical football management game, you become the manager of a team in the English, French or Belgian league, with different subdivisions, starting in 2001. Your job includes setting out strategies, planning training sessions, keeping an eye on your players and attracting new talent, taking care of finances, and of course making sure that you win your matches. You will be given specific goals, such as qualifying for the champion's league, or defending the club's reputation. Games do not only include league matches, but friendlies and cup matches as well. The actual games can be watched real-time in 3D, allowing for on-the-fly substitutions and tactical decisions, and a unique feature is you can both manage and play for a club, although there is no way to actually control players or actively participate. All players have different abilities and characteristics, which can be trained to create a well-balanced team. The French version portrays manager Guy Roux (famous of Auxerre), while the UK version has Alex Ferguson (Manchester United).

A soccer game developed by Anco Software and published by Maxis.

Kick Off 96 gives you the chance to take part in the European Championships in England 1996. Kick Off 96 can be played with several perspectives, including overhead and isometric, and offers the same pacey gameplay that made its predecessors famous. If Euro 96 isn't enough you could play with 49 international teams plus 750 club teams, totalling 15.000 real players with varied skill levels. If that's still not enough, you can also create your own leagues and teams.

Player Manager 2 sets you as an international-standard soccer player who's stepped into being a player-manager at a lower-division side. The challenge is to reach the Premier League and survive. Most of the standard features of management games are present, including pre-match tactics (which are fairly customizable), a full transfer market including short-term loan deals, detailed player statistics (presented visually), ground improvements and coaching. Playing the matches is optional, as you can simply watch instead. There are 4 playing views, and you can play in position or as a team. Initially your player is by far the best in the team, so choose his position and use him wisely. Once you reach retirement age you can only play the matches for 3 out of every 4 seasons (which is poorly explained by an 'assistant manager' concept, but is more likely an attempt to make the game harder. This would make little sense though, because scoring is very, very hard in player-manager mode). Before each match you get a video report from renowned pundit Alan Hansen, as well as some form notes which are said to be Hansen's.

Kick Off 3: European Challenge is a football game developed by Steve Screech for Anco Games as a sequel to Kick Off 2 (which made it to the Sega Mega Drive in the altered form of Super Kick Off). VIC Tokai published a version for the Mega Drive in 1994. Unlike its predecessors, Kick Off 3 had no involvement from lead programmer Dino Dini, and thus plays very differently to other games in the series, having a "horizontal" pitch as opposed to a "vertical" one. Due to these radical changes, the game was met with controversy upon release. Dino Dini released his own football game around the same time for the Amiga titled Goal!, which made its way onto the Mega Drive as Dino Dini's Soccer.

Kick Off was the first football game of its kind, having a top-down view and unlike other football games of that time, the ball was not glued to the feet of the players.

Pounding punches, high kicks and flying kicks cut the boxers faces, as their stamina saps under the fierce onslaught of blows to the body. Six levels of fast action played in 3D, against spectacular backgrounds.

Single screen platformer in the vein of Nintendo's "Popeye".

Clone of Konami's "Time Pilot"

Bridge 4.0 is the fourth in a series of bridge simulators for multiple systems. Entirely text-based, Bridge 4.0 allows the player and their computer companion to bid against two computer opponents and then play out the hand. Gameplay consists of rounds of bidding, followed by actual card play. Bridge 4.0 is laid out in columns similar to the newspaper, and the program reviews the bidding, keeps track of the score and tricks taken, and will inform the player of any illegal bids or plays made. At the beginning of each game, the deck is randomized based upon a seed value, allowing the player to replay interesting hands at a future date.