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There were three warnings. Keep them out of light, especially sunlight. Don't ever get them wet. Keep them away from water. But the most important thing, the thing you must never forget . . . no matter how much they cry, no matter how much they beg never, never feed them after midnight.”

Questprobe 3: Fantastic 4 is the third in a text-adventure series featuring Marvel Super Heroes.

In the days of the Lion spawned of Devil's Brood, the Hooded Man shall come to the forest. There he will meet Herne the Hunter. The powers of Light and Darkness shall be strong within him. And the guilty shall tremble.

Adaption of the Fighting Fantasy gamebook of the same name.

The second in Scott Adams' series of Questprobe text adventures, starring Spider-Man.

Based on the movie of the same title, in this graphical text adventure you are Buckaroo Banzai, a jack of all trades. You try to thwart the plans of your arch enemy and criminal mastermind Hanoi Xan and those of the Black Lectroids from Planet 10 who want to destroy Earth via a planet-consuming bomb.

An action game game written by Mario Inchiosa and Mike Wall in which the player has to tread down ants who are running out of an anthill.

Questprobe featuring The Hulk is a graphic adventure video game. It is the first entry in Questprobe, an intended series of graphic adventure games that only released three instalments before the developer's bankruptcy. The game's narrative follows the Marvel superhero Hulk and his human alter-ego Bruce Banner (in their first video game appearance), who must explore the mysterious lair of the Chief Examiner.

You are the sorcerer apprentice of Solon and have to retrieve thirteen Stars of Power for you master from Castle Claymorgue.

In this 2D top-down action game the player must help Jacques to get as rich as he can by collecting dollar bills scattered on the streets while avoiding obstacles.

This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from. Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.

A Tic-Tac-Toe variant with shoot 'em up elements written by Ed Hobbs and published by Adventure International.

Get the preppie across the street and over some boats in this Frogger-like release from Adventure International.

An action game published by Adventure International for several platforms.

The preppie is back, and this time he's coloring in a maze.

A strategy game for one to four players in which the object is to construct a sizeable corporate empire while competing against human or computerized opponents.

Graphical version of the original Scott Adams all-text adventure, Strange Odyssey.

A horizontal scrolling shoot'em up written by John Anderson and published by Adventure International for various 8-bit platforms.

In this graphic adventure the player guides Jason and Hercules through the Labyrinth of Crete to recover the captured golden fleece of Greek myth.

In this horizontal scrolling shoot'em up the player must successfully navigate a submarine through an underwater course while avoiding or destroying enemies and obstacles with the final aim to wreck a heavily guarded reactor.

A Tempest inspired game written by Eric Popejoy and published by Adventure International for the Apple II.

This game, written by Scott Adams and published by Adventure International, is Tic-Tac-Toe played in 3-D on a 4x4x4 playing field.

The third text-adventure game in the "Maces and Magic" series developed by Chameleon Software.

The fifth and final game in the Interactive Fiction series written by Robert Lafore.

A horizontal scrolling shoot'em up based on the arcade classic game Defender that was published by Adventure International for several platforms.

A text-adventure written by Jyym Pearson and the third one in the Other Venture series published by Adventure International.

A black and white pinball game developed by Southern Cross Systems for the TRS-80. The ball is launched from the top right of the screen. The game features a single pinball game with 4 flippers, shake control, and a tilt mechanism. It allows for up to 4 players, where the top score for all 4 players is displayed on the right of the screen. Each player gets 3 balls per game

A Western shoot'em up written by Russell Starkey in which two gunslingers are pitted aganinst one another in a dusty duel to the death.

A text-adventure written by John Rausch and the first installment of the Other Venture series published by Adventure International.

To save your island from a dragon, you must sail the island sea. Buy low, sell high! You were given a year to amass enough wealth for the dragon, will you be able to make it? Or will you have enough to bargain for more time? This is the beginning of your GOLDEN VOYAGE...

The fourth text-adventure game in the Other Venture series published by Adventure International.

A 3-D tank battle simulation written by Wayne Westmoreland and Terry Gilman and published by Adventure International.

A mix of an arcade and simulation game written by Sparky Starks in which the player pilots a spacecraft, the SC-78503 Starfighter, with the goal to destroy hostile enemy spacecraft.

A adventure written by Jyym Pearson and the second game in the Other Venture series published by Adventure International for several platforms.

Your task is to survive in the infinity of space by either killing ten enemies or gain one hundred trade units.

This text adventue is the conclusion of Savage Island, Part I. You are still trying to find the secret of the island in the pacifuc ocean. A code sheet which came with game will enable you to solve mystery concerning the island.

A text adventure by Jyym and Robin Pearson set in the Vietnam War. The player is an escaped American POW lost somewhere in the dense jungle and his only chance for survival is to reach Saigon.

In this game by Luke Buxton the player, as a captain of the 18th century sailing ship Zombie, has to sail the seas of the world and search for buried or sunken booty.

The fourth installment in the Interactive Fiction Series written by Robert Lafore and published by Adventure International.

In this text adventure you have to find the secret of a remote pacifc island while facing the dangers of an active volcano and and impending hurricane. At the end of the game you receive the password which lets you play part two of this two-part adventure game.

An early and rare role-playing game released for the TRS-80 and Apple II in 1980. Contrary to the sequels this entry in the Maces and Magic series was just a teaser and therefore much shorter than its follow-ups.

The second compu-novel in the Interactive Fiction franchise written by Robert Lafore.

Two Heads of the Coin is an early chose your own adventure style interactive fiction. The game is black & white, and text based. You play as a famed Victorian detective in the mould of Sherlock Holmes. Accompanied by your assistant Dr. Grimsby, you are met in the late evening by Mr. James Conway. Mr. Conway's wife Georgina has been missing for the last 2 weeks, and has he has sought out your help. You must quiz Mr. Conway on the details of his wife's past, and the peculiarities of their marriage, to determine the true fate of Georgina.

A text-based dungeon-crawling game by Chameleon Software.

The first installment and an introduction with six short stories to the Interactive Fiction franchise.

In this text adventure you are searching for thirteen treasures in an old abandoned wild west town and its nearby mine.

This compilation includes three text-based adventures written by legendary game designer Scott Adams: - Adventure #7: Mystery Fun House – Navigate a quirky funhouse filled with puzzles and surprises. - Adventure #8: Ghost Town – Explore a haunted western town in search of treasure. - Adventure #9: Pyramid of Doom – Delve into an Egyptian pyramid filled with traps and secrets. Each game features: - A parser-based interface (type commands like “GET KEY” or “GO NORTH”) - Puzzle-solving and exploration - Minimal graphics, relying on text descriptions

In this text adventure you have to make it through a fun house until the amusement park closes for the day.

This adventure takes place in a nuclear power plant and using two word commands you must prevent a reactor meltdown.

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

You are trapped in the castle of a Transylvanian count and only have three days and nights to defeat the count. In order to do so you have to solve puzzles, find secret passageways and most importantly have to be careful not to fall prey to the creatures of the night.

A strategy game written by Douglas Carlston and the second one in the Galactic Saga.

While orbiting an asteroid your space ship malfunctions. In this text adventure you have to find five alien artefacts - and a way home.

You are Count Cristo and a curse has been put on you. Your have to lift the curse in this text adventure using two word commands.

Build your own galactic empire and lead it to dominance across the cosmos. Develop technology, manage your fleet, colonize planets, and engage in turn-based battles. Every decision shapes your path to victory in a dynamic sci-fi strategy game.

A turn-based strategy game based on the novel Tai-Pan by James Clavell, in which the player seeks riches through naval trade in East Asia.

Another version of the classic Asteroids game

Lunar Lander is an arcade game released by Atari, Inc. in 1979, which uses a vector monitor to display vector graphics. The object is to pilot a lunar landing module to a safe touchdown on the moon.

Your goal in this text adventure is to find a pirate treasure using two word commands.

A text based Adventure Game for the TRS-80, later enhanced with visual scenes in various ports. Only allowed 2-Word input and was largely based on Colossal Cave Adventure.